Search found 10 matches

by beretta
Thu Sep 01, 2011 6:48 pm
Forum: DXEditing
Topic: Conversation and NPC questions
Replies: 4
Views: 3894

Re: Conversation and NPC questions

Extremely helpful, Thanks.
by beretta
Sat Aug 13, 2011 10:00 pm
Forum: General Discussion
Topic: The Deus Ex Mod List
Replies: 423
Views: 481735

Re: The Deus Ex Mod List

Jonas wrote:Added.
Thanks Jonas.
by beretta
Sat Aug 13, 2011 1:18 pm
Forum: General Discussion
Topic: The Deus Ex Mod List
Replies: 423
Views: 481735

Re: The Deus Ex Mod List

I've just completed my mod.
http://www.moddb.com/mods/companion-mod
by beretta
Fri Aug 12, 2011 1:35 am
Forum: DXEditing
Topic: Conversation and NPC questions
Replies: 4
Views: 3894

Conversation and NPC questions

I had a couple questions with the editor, Is it possible to have a conversation for a pawn that will activate any time on any map? and is it possible to set a pawn to attack any pawns hostile to player?

Thanks for any help.
by beretta
Fri Aug 12, 2011 12:00 am
Forum: DXEditing
Topic: Bodyguard mod?
Replies: 23
Views: 20003

Re: Bodyguard mod?

Oh my god.. don't recompile DeusEx.u haha. You could just summon it normally.. Like say if you made your package called 'BODYGUARD', you'd just have to do this.. summon BodyGuard.MyFriendlyCop Thanks DJ, that helped me a lot, Now i can use my own .u. I didn't realize how easy it is to use the SDK u...
by beretta
Thu Aug 11, 2011 10:15 pm
Forum: DXEditing
Topic: Bodyguard mod?
Replies: 23
Views: 20003

Re: Bodyguard mod?

I've created a new pawn of the cop in the editor, Can i summon him ingame?. I created the .u files but it loads the map i placed him in. Is there a way for me to use him just as a summonable pawn and not as a whole new map? Got it figured out :), Had to uncompile deusex.u and import my .uc then reco...
by beretta
Tue Aug 09, 2011 1:00 pm
Forum: DXEditing
Topic: Bodyguard mod?
Replies: 23
Views: 20003

Re: Bodyguard mod?

That's a clever bind.. but I was wondering if this really works.. I think you should first SUMMON PaulDenton (or others) then apply stuff through set commands, then delete it and spawn it back again.. something like this: B=summon pauldenton|set pauldenton alliance player|set pauldenton orders foll...
by beretta
Tue Aug 09, 2011 1:26 am
Forum: DXEditing
Topic: Bodyguard mod?
Replies: 23
Views: 20003

Re: Bodyguard mod?

This is from memory, so it could be wrong, but I think that what you want is something like this: set pauldenton alliance player|set pauldenton orders following|summon pauldenton (Replace "pauldenton" with the name of whoever your preferred npc is) If that is right then what you do is you open up t...
by beretta
Mon Aug 08, 2011 9:58 pm
Forum: DXEditing
Topic: Bodyguard mod?
Replies: 23
Views: 20003

Re: Bodyguard mod?

I was looking for a kinda simple follower, even if they cant follow through map boundaries or ladders but your greasels sound similar to what i was wanting, only i was thinking maybe just one human npc (for example, Paul Denton, or a police officer like in paris).
by beretta
Mon Aug 08, 2011 9:26 pm
Forum: DXEditing
Topic: Bodyguard mod?
Replies: 23
Views: 20003

Bodyguard mod?

While i was playing Deus ex again for hundredth time, I had an idea for a mod. When you press a key (or similar) a npc spawns in front of JC, The npc would then follow you and fight enemies. Not sure how possible this would be to implement, As my deus ex modding knowledge is limited Any help is appr...