Search found 10 matches
- Thu Sep 01, 2011 6:48 pm
- Forum: DXEditing
- Topic: Conversation and NPC questions
- Replies: 4
- Views: 3894
Re: Conversation and NPC questions
Extremely helpful, Thanks.
- Sat Aug 13, 2011 10:00 pm
- Forum: General Discussion
- Topic: The Deus Ex Mod List
- Replies: 423
- Views: 481735
Re: The Deus Ex Mod List
Thanks Jonas.Jonas wrote:Added.
- Sat Aug 13, 2011 1:18 pm
- Forum: General Discussion
- Topic: The Deus Ex Mod List
- Replies: 423
- Views: 481735
Re: The Deus Ex Mod List
I've just completed my mod.
http://www.moddb.com/mods/companion-mod
http://www.moddb.com/mods/companion-mod
- Fri Aug 12, 2011 1:35 am
- Forum: DXEditing
- Topic: Conversation and NPC questions
- Replies: 4
- Views: 3894
Conversation and NPC questions
I had a couple questions with the editor, Is it possible to have a conversation for a pawn that will activate any time on any map? and is it possible to set a pawn to attack any pawns hostile to player?
Thanks for any help.
Thanks for any help.
- Fri Aug 12, 2011 12:00 am
- Forum: DXEditing
- Topic: Bodyguard mod?
- Replies: 23
- Views: 20003
Re: Bodyguard mod?
Oh my god.. don't recompile DeusEx.u haha. You could just summon it normally.. Like say if you made your package called 'BODYGUARD', you'd just have to do this.. summon BodyGuard.MyFriendlyCop Thanks DJ, that helped me a lot, Now i can use my own .u. I didn't realize how easy it is to use the SDK u...
- Thu Aug 11, 2011 10:15 pm
- Forum: DXEditing
- Topic: Bodyguard mod?
- Replies: 23
- Views: 20003
Re: Bodyguard mod?
I've created a new pawn of the cop in the editor, Can i summon him ingame?. I created the .u files but it loads the map i placed him in. Is there a way for me to use him just as a summonable pawn and not as a whole new map? Got it figured out :), Had to uncompile deusex.u and import my .uc then reco...
- Tue Aug 09, 2011 1:00 pm
- Forum: DXEditing
- Topic: Bodyguard mod?
- Replies: 23
- Views: 20003
Re: Bodyguard mod?
That's a clever bind.. but I was wondering if this really works.. I think you should first SUMMON PaulDenton (or others) then apply stuff through set commands, then delete it and spawn it back again.. something like this: B=summon pauldenton|set pauldenton alliance player|set pauldenton orders foll...
- Tue Aug 09, 2011 1:26 am
- Forum: DXEditing
- Topic: Bodyguard mod?
- Replies: 23
- Views: 20003
Re: Bodyguard mod?
This is from memory, so it could be wrong, but I think that what you want is something like this: set pauldenton alliance player|set pauldenton orders following|summon pauldenton (Replace "pauldenton" with the name of whoever your preferred npc is) If that is right then what you do is you open up t...
- Mon Aug 08, 2011 9:58 pm
- Forum: DXEditing
- Topic: Bodyguard mod?
- Replies: 23
- Views: 20003
Re: Bodyguard mod?
I was looking for a kinda simple follower, even if they cant follow through map boundaries or ladders but your greasels sound similar to what i was wanting, only i was thinking maybe just one human npc (for example, Paul Denton, or a police officer like in paris).
- Mon Aug 08, 2011 9:26 pm
- Forum: DXEditing
- Topic: Bodyguard mod?
- Replies: 23
- Views: 20003
Bodyguard mod?
While i was playing Deus ex again for hundredth time, I had an idea for a mod. When you press a key (or similar) a npc spawns in front of JC, The npc would then follow you and fight enemies. Not sure how possible this would be to implement, As my deus ex modding knowledge is limited Any help is appr...