Search found 43 matches

by dx_blaster
Thu Sep 29, 2011 3:51 pm
Forum: TNM Discussion
Topic: TNM 1.0.5 test help
Replies: 219
Views: 197628

Re: TNM 1.0.5 test help

Oh, well we're not doing it that way. Our autosaves will probably be scripted like 2027, so it saves at major plot points. Oh, cool have to take a closer look my self how 2027 is doing that :) would be nice for DeusEx it self. Maybe Nick or You could later release how you implement it on the DXEdit...
by dx_blaster
Thu Sep 29, 2011 10:51 am
Forum: TNM Discussion
Topic: TNM 1.0.5 test help
Replies: 219
Views: 197628

Re: TNM 1.0.5 test help

Already working on that. In fact, knowing Nick, he probably got it done last night when he started looking into it :-) I'll check out that code you posted. Why would you want to disable autosaving? Mostly autosave suck at testing maps or features of the game. The autosave feature implemented for De...
by dx_blaster
Thu Sep 29, 2011 2:16 am
Forum: TNM Discussion
Topic: TNM 1.0.5 test help
Replies: 219
Views: 197628

Re: TNM 1.0.5 test help

Hi all, Hi TNM dev team A new patch sound very great (hope for a new DVD ISO is rising again... :mrgreen: ) I want to help as good as i can, haven't played TNM in a while and I'm sorry to say I've never played it to the end (guess I played 2/3 of it). I think I'm out of luck but I’ll try it anyway: ...
by dx_blaster
Thu Sep 29, 2011 2:00 am
Forum: TNM Discussion
Topic: TNM 1.0.5 test help
Replies: 219
Views: 197628

Re: TNM 1.0.5 test help

Nick is working on autosave right now. I'll consider requests, btw. Don't hold back. Hi Jonas, I have one small request about autosave: please make an on/off option for it via game menu or only via an .ini switch. I've done this some weeks ago for the Deus Ex 2.0 project and posted the source code ...
by dx_blaster
Sat Sep 24, 2011 4:40 am
Forum: Off Topic
Topic: What games do you annually resurrect ala Deus Ex??
Replies: 24
Views: 15337

Re: What games do you annually resurrect ala Deus Ex??

Games I play in a 5 year circle Gothic 1,2,3 - Risen (looking forward for Risen 2 - Dark Waters) Fallout 1 & 2 (RP), Arcanum (unofficial patch, HD textures & maps); I really don't like FO3 not sure about NV (waiting for GoTY edition), also don't like Morowind and Oblivion very much, they are both li...
by dx_blaster
Tue Sep 20, 2011 9:13 pm
Forum: General Discussion
Topic: The Human revolution thread, now with 233213% more spoilers
Replies: 426
Views: 183263

Re: The Human revolution thread, now with 233213% more spoil

bobby 55 wrote:
nerdenstein wrote: Also this: http://www.cnet.com.au/top-5-ways-to-te ... 322413.htm
Just because.
Hahahaha! I'm totally down with Day 3. :P
LOL ROFL - this clip is just great, even with the dance quote in the end!
by dx_blaster
Tue Sep 20, 2011 8:03 pm
Forum: DXEditing
Topic: Cant work out how to make a .u file..
Replies: 22
Views: 15177

Re: Cant work out how to make a .u file..

Found a better one, IMO. Odd trivia fact: I don't know if it's the mesh or what it is, but the globe has France & part of Britain cut out of it somehow in error. shhhh its not an error, the Illuminaty don't want us to know what's happening in France or Britian... damn... have to go... they are on m...
by dx_blaster
Tue Sep 20, 2011 7:54 pm
Forum: TNM Discussion
Topic: just started - anyway to speed up the display of messages?
Replies: 2
Views: 7649

Re: just started - anyway to speed up the display of message

this change in DeusEx.ini worked for me, maybe it work for TNM too... if I remember corret... open TNM.ini goto [Galaxy.GalaxyAudioSubsystem] find Latency=40 -> change value to 60 should look like this: [Galaxy.GalaxyAudioSubsystem] . . . Latency=60 save TNM.ini cross fingers, play game, have fun.
by dx_blaster
Thu Sep 15, 2011 1:33 pm
Forum: DXEditing
Topic: Cant work out how to make a .u file..
Replies: 22
Views: 15177

Re: Cant work out how to make a .u file..

Finaly I was able to recomplile DeusEx.u successfully!

I had to uncheck the "Actors Only" box to export all needed files, i missed that the 1st time.
by dx_blaster
Thu Sep 15, 2011 3:09 am
Forum: HDTP Discussion
Topic: glide2x.dll error
Replies: 15
Views: 15202

Re: glide2x.dll error

Status Blog about Intel's Ray Tracing research:
http://wolfrt.de
don't worry about the German domain, page is president in English
by dx_blaster
Thu Sep 15, 2011 3:03 am
Forum: DXEditing
Topic: Cant work out how to make a .u file..
Replies: 22
Views: 15177

Re: Cant work out how to make a .u file..

thank you that works and I now get a u file. However when I start the game I have a floating cube instead of the usual logo. The menu loads but none of the buttons work. For now I am just decompiling the games usual deusex.u into a classes folder then turning it back into a .u file with no changes ...
by dx_blaster
Wed Sep 14, 2011 4:31 pm
Forum: DXEditing
Topic: Cant work out how to make a .u file..
Replies: 22
Views: 15177

Re: Cant work out how to make a .u file..

Wait for all the scrolling text to finish, and if all goes well it should eventually say something about updating headers (deusex.h) Say no Question: i have used the .h files which comes with the sdk (headers.zip) -> does it matter if ucc updates the .h files or not? 2nd i notices it does not need ...
by dx_blaster
Wed Sep 14, 2011 4:21 pm
Forum: DXEditing
Topic: Cant work out how to make a .u file..
Replies: 22
Views: 15177

Re: Cant work out how to make a .u file..

You have to make sure the .u file you want to recreate is not present in your DeusEx\System folder.
-> if you want to recreat DeusEx.u -> rename or delete the orginal file
(but make sure you got a backup!, so renaming is the secure way)
by dx_blaster
Tue Sep 13, 2011 11:55 am
Forum: HDTP Discussion
Topic: glide2x.dll error
Replies: 15
Views: 15202

Re: glide2x.dll error

By modern standards? Yep, pretty crappy! Of course I don't mean to appraise Voodoo cards by modern standards. There are not modern voodoo cards. I just mean I have lots of respect for a company that produced those cards and created an API that many considered way superior to both Direct X and Open ...
by dx_blaster
Mon Sep 12, 2011 8:23 am
Forum: General Discussion
Topic: Would you have bought DX:HR if it wasn't Deus Ex?
Replies: 128
Views: 70429

Re: Would you have bought DX:HR if it wasn't Deus Ex?

AEmer wrote:Wish I coulda stopped you right there. Polls are broken. No clue what's up with the IE thing.
>me, have been stpped<
thx for the fast info, sorry if i overlooked an earlyer info about that.

about IE have no idea my self too, other home pages seam to work corretly.