Search found 43 matches
- Thu Sep 29, 2011 3:51 pm
- Forum: TNM Discussion
- Topic: TNM 1.0.5 test help
- Replies: 219
- Views: 197628
Re: TNM 1.0.5 test help
Oh, well we're not doing it that way. Our autosaves will probably be scripted like 2027, so it saves at major plot points. Oh, cool have to take a closer look my self how 2027 is doing that :) would be nice for DeusEx it self. Maybe Nick or You could later release how you implement it on the DXEdit...
- Thu Sep 29, 2011 10:51 am
- Forum: TNM Discussion
- Topic: TNM 1.0.5 test help
- Replies: 219
- Views: 197628
Re: TNM 1.0.5 test help
Already working on that. In fact, knowing Nick, he probably got it done last night when he started looking into it :-) I'll check out that code you posted. Why would you want to disable autosaving? Mostly autosave suck at testing maps or features of the game. The autosave feature implemented for De...
- Thu Sep 29, 2011 2:16 am
- Forum: TNM Discussion
- Topic: TNM 1.0.5 test help
- Replies: 219
- Views: 197628
Re: TNM 1.0.5 test help
Hi all, Hi TNM dev team A new patch sound very great (hope for a new DVD ISO is rising again... :mrgreen: ) I want to help as good as i can, haven't played TNM in a while and I'm sorry to say I've never played it to the end (guess I played 2/3 of it). I think I'm out of luck but I’ll try it anyway: ...
- Thu Sep 29, 2011 2:00 am
- Forum: TNM Discussion
- Topic: TNM 1.0.5 test help
- Replies: 219
- Views: 197628
Re: TNM 1.0.5 test help
Nick is working on autosave right now. I'll consider requests, btw. Don't hold back. Hi Jonas, I have one small request about autosave: please make an on/off option for it via game menu or only via an .ini switch. I've done this some weeks ago for the Deus Ex 2.0 project and posted the source code ...
- Sat Sep 24, 2011 4:40 am
- Forum: Off Topic
- Topic: What games do you annually resurrect ala Deus Ex??
- Replies: 24
- Views: 15337
Re: What games do you annually resurrect ala Deus Ex??
Games I play in a 5 year circle Gothic 1,2,3 - Risen (looking forward for Risen 2 - Dark Waters) Fallout 1 & 2 (RP), Arcanum (unofficial patch, HD textures & maps); I really don't like FO3 not sure about NV (waiting for GoTY edition), also don't like Morowind and Oblivion very much, they are both li...
- Tue Sep 20, 2011 9:13 pm
- Forum: General Discussion
- Topic: The Human revolution thread, now with 233213% more spoilers
- Replies: 426
- Views: 183263
Re: The Human revolution thread, now with 233213% more spoil
LOL ROFL - this clip is just great, even with the dance quote in the end!bobby 55 wrote:Hahahaha! I'm totally down with Day 3.nerdenstein wrote: Also this: http://www.cnet.com.au/top-5-ways-to-te ... 322413.htm
Just because.
- Tue Sep 20, 2011 8:03 pm
- Forum: DXEditing
- Topic: Cant work out how to make a .u file..
- Replies: 22
- Views: 15177
Re: Cant work out how to make a .u file..
Found a better one, IMO. Odd trivia fact: I don't know if it's the mesh or what it is, but the globe has France & part of Britain cut out of it somehow in error. shhhh its not an error, the Illuminaty don't want us to know what's happening in France or Britian... damn... have to go... they are on m...
- Tue Sep 20, 2011 7:54 pm
- Forum: TNM Discussion
- Topic: just started - anyway to speed up the display of messages?
- Replies: 2
- Views: 7649
Re: just started - anyway to speed up the display of message
this change in DeusEx.ini worked for me, maybe it work for TNM too... if I remember corret... open TNM.ini goto [Galaxy.GalaxyAudioSubsystem] find Latency=40 -> change value to 60 should look like this: [Galaxy.GalaxyAudioSubsystem] . . . Latency=60 save TNM.ini cross fingers, play game, have fun.
- Thu Sep 15, 2011 1:33 pm
- Forum: DXEditing
- Topic: Cant work out how to make a .u file..
- Replies: 22
- Views: 15177
Re: Cant work out how to make a .u file..
Finaly I was able to recomplile DeusEx.u successfully!
I had to uncheck the "Actors Only" box to export all needed files, i missed that the 1st time.
I had to uncheck the "Actors Only" box to export all needed files, i missed that the 1st time.
- Thu Sep 15, 2011 3:09 am
- Forum: HDTP Discussion
- Topic: glide2x.dll error
- Replies: 15
- Views: 15202
Re: glide2x.dll error
Status Blog about Intel's Ray Tracing research:
http://wolfrt.de
don't worry about the German domain, page is president in English
http://wolfrt.de
don't worry about the German domain, page is president in English
- Thu Sep 15, 2011 3:03 am
- Forum: DXEditing
- Topic: Cant work out how to make a .u file..
- Replies: 22
- Views: 15177
Re: Cant work out how to make a .u file..
thank you that works and I now get a u file. However when I start the game I have a floating cube instead of the usual logo. The menu loads but none of the buttons work. For now I am just decompiling the games usual deusex.u into a classes folder then turning it back into a .u file with no changes ...
- Wed Sep 14, 2011 4:31 pm
- Forum: DXEditing
- Topic: Cant work out how to make a .u file..
- Replies: 22
- Views: 15177
Re: Cant work out how to make a .u file..
Wait for all the scrolling text to finish, and if all goes well it should eventually say something about updating headers (deusex.h) Say no Question: i have used the .h files which comes with the sdk (headers.zip) -> does it matter if ucc updates the .h files or not? 2nd i notices it does not need ...
- Wed Sep 14, 2011 4:21 pm
- Forum: DXEditing
- Topic: Cant work out how to make a .u file..
- Replies: 22
- Views: 15177
Re: Cant work out how to make a .u file..
You have to make sure the .u file you want to recreate is not present in your DeusEx\System folder.
-> if you want to recreat DeusEx.u -> rename or delete the orginal file
(but make sure you got a backup!, so renaming is the secure way)
-> if you want to recreat DeusEx.u -> rename or delete the orginal file
(but make sure you got a backup!, so renaming is the secure way)
- Tue Sep 13, 2011 11:55 am
- Forum: HDTP Discussion
- Topic: glide2x.dll error
- Replies: 15
- Views: 15202
Re: glide2x.dll error
By modern standards? Yep, pretty crappy! Of course I don't mean to appraise Voodoo cards by modern standards. There are not modern voodoo cards. I just mean I have lots of respect for a company that produced those cards and created an API that many considered way superior to both Direct X and Open ...
- Mon Sep 12, 2011 8:23 am
- Forum: General Discussion
- Topic: Would you have bought DX:HR if it wasn't Deus Ex?
- Replies: 128
- Views: 70429
Re: Would you have bought DX:HR if it wasn't Deus Ex?
>me, have been stpped<AEmer wrote:Wish I coulda stopped you right there. Polls are broken. No clue what's up with the IE thing.
thx for the fast info, sorry if i overlooked an earlyer info about that.
about IE have no idea my self too, other home pages seam to work corretly.