Search found 49 matches

by atrey65789
Tue Jun 07, 2016 1:47 pm
Forum: DXEditing
Topic: Where are the native coders :D
Replies: 3
Views: 5757

Re: Where are the native coders :D

Hey! Thanks for quickly replying!

I will definitely give this a go. Check your email if you can Han, I had to ask you a couple things, I asked you the same question here, but also some other things.

Thanks, man!
by atrey65789
Mon Jun 06, 2016 9:27 pm
Forum: DXEditing
Topic: Ideas for improving EditorEngine.
Replies: 5
Views: 6951

Re: Ideas for improving EditorEngine.

I have a suggestion, not sure if it's possible with what limited, public source you have for the engine to work with, but maybe a mesh viewer for guns so the modder can easily set the offset of the weapon's 1st-person view mesh, along with maybe setting the mesh's origin, rotation, etc. so that way ...
by atrey65789
Mon Jun 06, 2016 9:23 pm
Forum: DXEditing
Topic: Where are the native coders :D
Replies: 3
Views: 5757

Where are the native coders :D

Hello there, it has been awhile. I was looking places for a C++ coder to simply make ONE simple native function for my team for our mod, Hatchet. The code is simply controlling a mesh's drawscale, but it can be changed by the X, Y and Z axis. So like SetScaleXYZ(float x, float y, float z), it would ...
by atrey65789
Tue Apr 08, 2014 3:26 pm
Forum: General Discussion
Topic: Help keep DXMP alive.
Replies: 0
Views: 14311

Help keep DXMP alive.

I am almost certain most people in these forums don't care about DXMP, but if you could help us out with this problem, we'd deeply appreciate it! :D As some of you may know, GS is shutting down all related Master Server Addresses (MSAs). However, luckilly there is one that we can rely on. The name o...
by atrey65789
Sun Sep 29, 2013 2:37 am
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17581

Re: Deus Ex Physics

Some native code could create great new better physics for the game, but Deja told be that it would create problems. I am not sure how.
by atrey65789
Thu Jun 06, 2013 2:53 pm
Forum: DXEditing
Topic: HX - A DeusEx Coop Modification
Replies: 51
Views: 53199

Re: HX - A Deus Ex Coop Modification

Basiclly all players who are playing the mod, must be linked...

if a player picks up the dragon tooth sword, tell all the other players that that goal has been completed, not just for the guy who picked it up.
by atrey65789
Tue Apr 23, 2013 4:10 am
Forum: DXEditing
Topic: Help With new Sodacan model(milkshape)
Replies: 17
Views: 17249

Re: Help With new Sodacan model(milkshape)

yeah in deus ex you can go up to about 8000 polys... it is fine people. lol
(unless you have a slow PC lol)
by atrey65789
Sun Apr 21, 2013 5:41 am
Forum: DXEditing
Topic: Request (for those native coders)
Replies: 10
Views: 10390

Re: Request (for those native coders)

DDL wrote:Alright, well: that aint gonna fucking work.

You'd have to first code up replication-compatible versions of everything, then make a mutator that replaces them.
Ah.... Well okay... just wonderin. Thanks anyway :)
by atrey65789
Sat Apr 20, 2013 8:58 pm
Forum: DXEditing
Topic: Can't place PlayerStart
Replies: 5
Views: 7001

Re: Can't place PlayerStart

You must place a PlayerStart actor in the map...

NavigationPoint --> PlayerStart
by atrey65789
Sat Apr 20, 2013 4:14 pm
Forum: DXEditing
Topic: Request (for those native coders)
Replies: 10
Views: 10390

Re: Request (for those native coders)

DDL wrote:What do you mean by replicating, anyway? Replication means something very specific in multiplayer code, and 'replicates all actors it finds on a map' doesn't really fit the mould.
What I mean, is that it takes all actors, and it makes them work in Multiplayer... basic replication.
by atrey65789
Fri Apr 19, 2013 2:47 pm
Forum: DXEditing
Topic: Request (for those native coders)
Replies: 10
Views: 10390

Re: Request (for those native coders)

Hanfling wrote:Again, read the fucking article.
easy there, tiger.
by atrey65789
Sat Apr 13, 2013 8:04 pm
Forum: DXEditing
Topic: Help With new Sodacan model(milkshape)
Replies: 17
Views: 17249

Re: Help With new Sodacan model(milkshape)

What you can do, is name the object with 01 at the end...export as Autodesk 3DS, then use 3ds2de to convert it... then try it.
by atrey65789
Sat Apr 13, 2013 12:41 pm
Forum: DXEditing
Topic: Request (for those native coders)
Replies: 10
Views: 10390

Re: Request (for those native coders)

Er, I don't know much about Unreal networking at all, but wouldn't replicating all objects to all clients (and the server) be a really bad and pointless idea, and pretty much miss the point of the networking architecture/role system in the first place? Well I didn't mean JUST to the clients or serv...
by atrey65789
Sat Apr 13, 2013 12:29 pm
Forum: DXEditing
Topic: Request (for those native coders)
Replies: 10
Views: 10390

Re: Request (for those native coders)

I have tried many ways of replicating.... Things still do not work. lol
by atrey65789
Fri Apr 12, 2013 3:07 pm
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10781

Re: Smoke vented doors possible?

It may be best to script a mover that does this when opened, not closed... can't be hard. If I get around to it I will do it.