Search found 49 matches

by atrey65789
Fri Apr 12, 2013 3:03 pm
Forum: DXEditing
Topic: Moving Lasers?
Replies: 7
Views: 7028

Re: Moving Lasers?

Do this, this is the best way.... Have a Mover that loops, attach a laser emitter, then voila. lol
by atrey65789
Sun Apr 07, 2013 11:26 pm
Forum: DXEditing
Topic: Request (for those native coders)
Replies: 10
Views: 10389

Request (for those native coders)

Everyone knows that when it comes to putting mods in Multiplayer that it is a pain because it doesn't work.... I know there are several Coders in this community that use native code to do things that normal UnrealScript can't do. I am asking any native coder, do you think it is possable to create a ...
by atrey65789
Sun Apr 07, 2013 11:24 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

Yeah Cybernetic, that could very well be a good idea.
by atrey65789
Sun Mar 31, 2013 11:00 pm
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10779

Re: Smoke vented doors possible?

DDL wrote:Particle generators! Just have them triggered/untriggered by the door.
Yeah!
by atrey65789
Sun Mar 31, 2013 2:24 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

oh man, if i could find the code i'd hand it over to you. blueneptune worked on AI and flyable choppers back in the day (2004). good luck.. i remember seeing a lot of issues with it. Actually it's going great! It flies fine, just two or three bugs to get rid of. If only I can get it to work in MP. ...
by atrey65789
Sun Mar 31, 2013 1:55 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

Congrats FastGamerr! Been following this mod forever! lol And I love how all the player's HUD is changed....except the compass. lol
by atrey65789
Sun Mar 31, 2013 12:55 pm
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10779

Re: Smoke vented doors possible?

Yeah it is possable... Yeah.
by atrey65789
Sat Mar 30, 2013 2:03 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

Excellent! I'd love to see it in the campaign, but that is more a "just because" want, because there is nowhere suitable for it. Although there is that one spot in GMDX...No. Anyway, that is even if you were willing to let me use the chopper :D I'll prob be trying HengSha MP at somepoint so I'll lo...
by atrey65789
Fri Mar 29, 2013 6:08 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

To answer you Cybernetic Pig, That screenshot of the chopper was in third person view, I made a 3d cockpit Model that I will add, That will be your view. The third-person view was just temporary.
by atrey65789
Tue Mar 26, 2013 12:11 pm
Forum: DXEditing
Topic: Making Brushes
Replies: 4
Views: 5479

Re: Making Brushes

Neveos wrote:It's easier to use ued2, because the vertex edit mode is much more stable. But I don't usually do any carving or anything with intersections.
I tried Ued2, and I wasn't really a fan because the UI was SO different than Ued1. That's my opinion though. lol maybe I can try that.
by atrey65789
Mon Mar 25, 2013 2:40 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

Sounds cool, can the helicopters be shot down and such? Yeah. lol Well, When it is hit with explosive damage, it blows up in mid air, killing the player.... I am trying to make it to where if the explosive damage isn't that big, but the helicopter's health is at 0 or below, part of the helicopter e...
by atrey65789
Mon Mar 25, 2013 1:44 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 207
Views: 193638

Re: DX: Nihilum Final Editing Needs [Possible spoilers]

FastGamerr wrote:Yeah, that's pretty much what the AddNote trigger seems to do. Thanks anyway. :]
Which reminds me, I saw on your moddb page that you needed music tracks.... do you still need someone to make them?
by atrey65789
Mon Mar 25, 2013 2:20 am
Forum: DXEditing
Topic: Making Brushes
Replies: 4
Views: 5479

Re: Making Brushes

I just simply make the geometry with regular brushes as if I were making a map, just doing it normal... then save what I made as a brush.
by atrey65789
Mon Mar 25, 2013 12:57 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 207
Views: 193638

Re: DX: Nihilum Final Editing Needs [Possible spoilers]

Hi FastGamerr... Atrey here, (Brenden), For datacubes, I think an easy way of using them, is by using one I made, I made it to where instead of needing a text package, You can add text via default properties, and no matter how much text you put into it, the Window around it will adjust to it.. Would...
by atrey65789
Mon Mar 25, 2013 12:54 am
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 27088

Re: So what are YOU working on nowadays in Deus Ex?

Me currently? What am I working on?

Flyable Helicopters.... and they work... yeaaaahhh.... and they have weapons..... and a parachute..... and you can jump outta them..... and.... well.... I don't wanna spoil anything... lol