Search found 49 matches
- Fri Oct 06, 2017 2:07 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
Got the poll function to work, almost there thanks to your help... The function in-game waits patiently for detection before it moves on with the rest of the state... Now all I need to figure out is why the callback function isn't detecting midi input. Edit: I found the issue to that too, fixed that...
- Tue Oct 03, 2017 4:21 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
I got it to compile, but still isn't calling the Poll function... question, I have a callback function that actually detects the midi signal and message, that sort of acts as a poll function, as it waits for detection of what it is looking for. I tried using it to call eventMidiMessage and got this ...
- Mon Oct 02, 2017 5:43 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
This looks great, I am studying the heck out of this and noting your revisions. Did this compile for you? I am getting 3 errors all regarding redefinitions, but looking over everything, all the error-related functions are only defined once. They include the function you made that calls RegisterNames...
- Sat Sep 30, 2017 1:51 am
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
https://drive.google.com/file/d/0B_YWF0 ... sp=sharing
There's a link to the whole source, UC, private header, etc. Should be ready to compile except maybe the path of the LIBs and Headers.
Do I call RegisterNames() in the native functions I am importing?
There's a link to the whole source, UC, private header, etc. Should be ready to compile except maybe the path of the LIBs and Headers.
Do I call RegisterNames() in the native functions I am importing?
- Fri Sep 29, 2017 8:30 am
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
Bump, code still compiles.. but it seems that the Poll function (which I assume is supposed to loop during the latent function) is not being called whatsoever.
- Fri Sep 22, 2017 3:58 am
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
Mh IMPLEMENT_NATIVE should have been IMPLEMENT_FUNCTION in the first place, in any case in your code you won't need those as you do this with the AUTOGENERATE_FUNCTION stuff with it been declared inside the header. Alrighty alright. I did the AUTOGENERATE_FUNCTION way as you stated, It compiles and...
- Thu Sep 21, 2017 3:16 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
This is the header /*=========================================================================== C++ class definitions exported from UnrealScript. This is automatically generated by the tools. DO NOT modify this manually! Edit the corresponding .uc files instead! ===================================...
- Mon Sep 18, 2017 2:22 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
Bump. Anybody know that error? Still messing with it and can't get it to work.
- Sun Sep 03, 2017 10:10 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
error C2059: syntax error : 'constant'
I got this on the IMPLEMENT_NATIVE definitions. Could I use AUTOGENERATE_FUNCTION instead since it has the exact same parameters?
I got this on the IMPLEMENT_NATIVE definitions. Could I use AUTOGENERATE_FUNCTION instead since it has the exact same parameters?
- Sun Sep 03, 2017 9:34 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
Neat, fixed that. Also, "LatentAction()" was supposed to be "LatentAction". Gonna fix the other simple errors on my part and see if it works.
- Sun Sep 03, 2017 6:41 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
I seem to be getting some errors here.
error C2227: left of '->LatentAction' must point to class/struct/union
It shows this error two times, so, I don't think it's finding anything for 'GetStateFrame'.
error C2227: left of '->LatentAction' must point to class/struct/union
It shows this error two times, so, I don't think it's finding anything for 'GetStateFrame'.
- Sun Sep 03, 2017 3:21 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Re: Writing a latent function.
Very interesting. That explains why what I'm doing currently prevents the rest of the engine's code from executing. Very informative, Hanfling. Thank you. I will try this method today and let you know how it goes.
- Sat Sep 02, 2017 10:46 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 31062
Writing a latent function.
Hi there, during the course of the last few months, I have been studying C++ on my own time and experimenting with importing different functions natively into the Unreal Engine. right now I am experimenting with connecting different USB devices to the Unreal Engine, especially midi devices. The thin...
- Sat Jan 14, 2017 9:14 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 143552
Re: Minor things worth mentioning
Hey Hanfling, Thanks again for help guide me through working with native code. I have just one question. I have one single LNK2001 Error Which says this: SampleClass.obj : error LNK2001: unresolved external symbol "public: virtual int * __thiscall AActor::GetOptimizedRepList(unsigned char *,struct F...
- Tue Jun 07, 2016 4:01 pm
- Forum: DXEditing
- Topic: Ideas for improving EditorEngine.
- Replies: 5
- Views: 6797
Re: Ideas for improving EditorEngine.
Also, this #exec include feature you mentioned. What are the details on this? anything fairly new?