Search found 199 matches
- Mon Sep 12, 2011 8:31 pm
- Forum: HDTP Discussion
- Topic: Looking forward to this
- Replies: 35
- Views: 29499
Re: Looking forward to this
You're right, art doesn't have to be appreciated. Characters could be replaced by walking emoticons. If you don't like it, don't play it. Don't come in HERE and shit on us for our design decisions. Do it on your blog where you're a world leading 3D art critic. I'm not saying the discussion around h...
- Mon Sep 12, 2011 12:14 am
- Forum: HDTP Discussion
- Topic: Looking forward to this
- Replies: 35
- Views: 29499
Re: Looking forward to this
lol sorry for flying off the handle.
And yes the sword is quite awesome. I wish I had a mo-cap suite so I could change the 3rd person attack animations so it doesn't look so ridiculous when they swing the sword.
And yes the sword is quite awesome. I wish I had a mo-cap suite so I could change the 3rd person attack animations so it doesn't look so ridiculous when they swing the sword.
- Sun Sep 11, 2011 2:47 pm
- Forum: HDTP Discussion
- Topic: Looking forward to this
- Replies: 35
- Views: 29499
Re: Looking forward to this
It was a big part of the problem, absolutely. There was no problem. Even from the perspective of the quality of Alex's work, which I don't think is in question, but even if it was it's not like there's free artists everywhere eager to fill his shoes, especially after the troll invasion. If some non...
- Sun Sep 11, 2011 12:20 am
- Forum: DXEditing
- Topic: Importing Deus Ex models in Milkshape
- Replies: 26
- Views: 24088
Re: Importing Deus Ex models in Milkshape
Oh woops I forgot about this thread lol. Stay tuned while I find some place to upload some shit.
- Sun Sep 11, 2011 12:14 am
- Forum: HDTP Discussion
- Topic: Looking forward to this
- Replies: 35
- Views: 29499
Re: Looking forward to this
To be fairer to AlexD (now that I have a headache), he had artistic inspiration for recreating the main characters, which didn't go over well when people saw Green Gunther and the Bride of Gunther. I'm not sure what you mean by this. Are you saying that artists don't all draw exactly the same way? ...
- Wed Sep 07, 2011 12:29 am
- Forum: General Discussion
- Topic: Would you have bought DX:HR if it wasn't Deus Ex?
- Replies: 128
- Views: 71805
Re: Would you have bought DX:HR if it wasn't Deus Ex?
Just thought I'd pop in:
http://penny-arcade.com/comic/2011/09/02
Anyway, muslims and jews and morrowind. Carry on.
http://penny-arcade.com/comic/2011/09/02
Anyway, muslims and jews and morrowind. Carry on.
- Sat Sep 03, 2011 1:44 am
- Forum: General Discussion
- Topic: Would you have bought DX:HR if it wasn't Deus Ex?
- Replies: 128
- Views: 71805
Would you have bought DX:HR if it wasn't Deus Ex?
My take:
Take the nostalgia factor away and this game feels bland and uninspired.
Not a bad game but not a good one. Just middle of the road. The only impressive thing is just how well it hit the bulls-eye of mediocrity.
Take the nostalgia factor away and this game feels bland and uninspired.
Not a bad game but not a good one. Just middle of the road. The only impressive thing is just how well it hit the bulls-eye of mediocrity.
- Mon Aug 08, 2011 2:53 am
- Forum: New Vision Mod Discussion
- Topic: July 30
- Replies: 39
- Views: 46967
Re: July 30
Ugh, trying to download from gamefront... more like SHITfront!
...actually it seems to be working now. Go gamefront!
...actually it seems to be working now. Go gamefront!
- Fri Aug 05, 2011 8:57 pm
- Forum: DXEditing
- Topic: Importing Deus Ex models in Milkshape
- Replies: 26
- Views: 24088
Re: Importing Deus Ex models in Milkshape
Didn't knew HTPD released the source files of their models, great I'll check that out Sorry, my sentence was misleading. The HDTP files haven't been released YET. But they will be released this month. My milkshape -> dx tools will be released around the same time. They all work just fine but I'm wo...
- Fri Aug 05, 2011 2:09 pm
- Forum: DXEditing
- Topic: Model converting
- Replies: 3
- Views: 4398
Re: Model converting
Ah, might be a problem with the model then. I can have a look at it when I get off work.
- Fri Aug 05, 2011 12:50 pm
- Forum: DXEditing
- Topic: Model converting
- Replies: 3
- Views: 4398
Re: Model converting
Number everything 0-4 instead of 1-5
- Wed Aug 03, 2011 11:17 pm
- Forum: DXEditing
- Topic: Importing Deus Ex models in Milkshape
- Replies: 26
- Views: 24088
Re: Importing Deus Ex models in Milkshape
Technically there is such a program(kind of) although I haven't finished coding the latest version. Your better off grabbing the skeletons out of the HDTP ms3d files since I've done pretty much all the weapons and a bunch of the characters. Said files will be made public later this month. Also I'm s...
- Wed Aug 03, 2011 1:26 am
- Forum: DXEditing
- Topic: How to load packages easily in Ued2
- Replies: 7
- Views: 5779
Re: How to load packages easily in Ued2
You could bind all the packages to one key as well:
Space=CLASS LOAD FILE=whatever.u | CLASS LOAD FILE=whatever2.u | CLASS LOAD FILE=whatever3.u
Space=CLASS LOAD FILE=whatever.u | CLASS LOAD FILE=whatever2.u | CLASS LOAD FILE=whatever3.u
- Sun Jul 31, 2011 4:14 pm
- Forum: DXEditing
- Topic: Importing Deus Ex models in Milkshape
- Replies: 26
- Views: 24088
Re: Importing Deus Ex models in Milkshape
Deus Ex only supports vertex animation and Milkshape only supports skeletal animation. However the exporter will perform the conversion so you don't have to worry about it.
The original Deus Ex models were all modeled and animated in Lightwave I think.
The original Deus Ex models were all modeled and animated in Lightwave I think.
- Sun Jul 31, 2011 4:32 am
- Forum: HDTP Discussion
- Topic: July 29th Update Request
- Replies: 21
- Views: 18938
Re: July 29th Update Request
It's my hope that we'll never release because I just can't get enough of threads like this one!