Search found 58 matches
- Sun Feb 23, 2014 1:03 pm
- Forum: DXEditing
- Topic: Silent Robots? Please, Help!
- Replies: 11
- Views: 14232
Re: Silent Robots? Please, Help!
How's it coming along, Sergiy?
- Thu Feb 06, 2014 2:12 pm
- Forum: DXEditing
- Topic: Idea: Deus Ex continuity mod
- Replies: 10
- Views: 10573
Re: Idea: Deus Ex continuity mod
Just found out that Modern(ish) combat has tranq rifle, so maybe 90% of this can be done by putting mods together, as Sergiy is trying to? Also, Hardcore has a DX IW inspired aug (drain life) so it's another neat idea to consider. DX 1 > DX HR. Provided DX 1 gets some AI enhancement and no more rigo...
- Thu Feb 06, 2014 2:03 pm
- Forum: DXEditing
- Topic: Deus Ex- Modern Combat
- Replies: 18
- Views: 23905
Re: Deus Ex- Modern Combat
Wow, there is a tranq rifle in this mod? More reason to try it out... I think it does work with Shifter, but what about GMDX for example?
- Thu Feb 06, 2014 1:35 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307897
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP
I just added an extra variable to ScriptedPawn.uc, a vector indicating the last seen location of the player. As soon as the state transition is made from Attacking to Seeking, that vector is updated with the player's current location, and the "seeking" AI routine is modified to check against that v...
- Thu Feb 06, 2014 10:45 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 133710
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
The kick aug sounds insanely cool, somewhat like DX HR takedowns but without taking away control and allowing for non-lethal easily.... I applaud you for that!
- Thu Feb 06, 2014 10:43 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 456037
Re: HDTP beta
Grabbing the new HDTP beta, so great to see it's alive!
- Thu Feb 06, 2014 9:15 am
- Forum: DXEditing
- Topic: I finally Figured It Out (Unreal to Unreal 2004)
- Replies: 33
- Views: 25269
Re: I finally Figured It Out (Unreal to Unreal 2004)
Watched a clip that's left of the Deus Ex Reborn project, I wish it was possible to port Karma physics to Deus Ex...
- Thu Feb 06, 2014 8:33 am
- Forum: DXEditing
- Topic: Deus Ex Physics
- Replies: 16
- Views: 17181
Re: Deus Ex Physics
About the cage idea - what about making low railings around the npc and the textures on the wall that would altogether look like a cage? *** If I ever get my hands on the source code I'll be interested to take a look. Although implementing some actual physics would probably be waay out of my league....
- Thu Feb 06, 2014 8:27 am
- Forum: DXEditing
- Topic: Some old DXEditing code I found
- Replies: 8
- Views: 10182
Re: Some old DXEditing code I found
This old code sounds really exciting!
- Thu Feb 06, 2014 8:23 am
- Forum: Off Topic
- Topic: Deus Ex homebrew RPG
- Replies: 25
- Views: 23180
Re: Deus Ex homebrew RPG
Returning to this project now that I got my hands on a copy of DX HR.
- Thu Feb 06, 2014 8:19 am
- Forum: Off Topic
- Topic: My hacking minigame
- Replies: 8
- Views: 11023
Re: My hacking minigame
Thinking about it, I think the one thing most hacking minigames need to do is minimise dissociation. DX had its problems with you turning magically indetectable as soon as you started using a computer, and HR was better in that respect (you could get shot right the fuck to death mid-hack), but I th...
- Thu Feb 06, 2014 8:16 am
- Forum: DXEditing
- Topic: Silent Robots? Please, Help!
- Replies: 11
- Views: 14232
Re: Silent Robots? Please, Help!
Sergiy, could you send me the mod? I'd love to play it, regardless of the silence thing!
- Wed Feb 05, 2014 5:39 pm
- Forum: DXEditing
- Topic: Idea: Deus Ex continuity mod
- Replies: 10
- Views: 10573
Re: Idea: Deus Ex continuity mod
- laser gun - I guess it would be similar to the plasma gun of DX1 I haven't played Human Revolution, but out of curiosity, how could a laser gun be anything remotely similar to the Deus Ex plasma gun? The plasma gun fires big, slow-moving blobs that blow up, which is pretty much antithetical to wh...
- Wed Feb 05, 2014 4:18 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 180858
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
I have Shifter + New Vision on my main install of DX1 and 2027 and TNM in separate mods.
Will Nihilum make a separate folder or will it try to overwrite my main install? The wording of the first install screen is not really clear...
Will Nihilum make a separate folder or will it try to overwrite my main install? The wording of the first install screen is not really clear...
- Wed Feb 05, 2014 4:12 pm
- Forum: DXEditing
- Topic: Idea: Deus Ex continuity mod
- Replies: 10
- Views: 10573
Re: Idea: Deus Ex continuity mod
I am NOT saying that we should copy HR wholesale, a lot of things there made no sense.
All I want is 2 guns and (optionally) the inventory aug and (even more optionally) the map/radar thingy as an aug. I think that's reasonable?
All I want is 2 guns and (optionally) the inventory aug and (even more optionally) the map/radar thingy as an aug. I think that's reasonable?