Search found 5 matches
- Sat Jul 19, 2014 6:39 pm
- Forum: DXEditing
- Topic: Replacing JC's model with an existing model
- Replies: 18
- Views: 14416
Re: Replacing JC's model with an existing model
Actually, that method seems to reset when you load or save. It's perfect otherwise. What I'm trying to do right now is edit the .uc from here (http://www.offtopicproductions.com/tacks/CreatingACustomPlayerClass.html) but I can't seem to find out how to open it in Deus Ex Editor (let alone have it ap...
- Sat Jul 19, 2014 4:47 pm
- Forum: DXEditing
- Topic: Replacing JC's model with an existing model
- Replies: 18
- Views: 14416
Re: Replacing JC's model with an existing model
Basically, go into the deus ex core files and replace the text for JC's model with that of another one, IE, a riot cop. Since JC's default model then refers to a model I want to play as, it would permanently call for those models and I could just load up a game and go.
- Sat Jul 19, 2014 6:52 am
- Forum: DXEditing
- Topic: Replacing JC's model with an existing model
- Replies: 18
- Views: 14416
Re: Replacing JC's model with an existing model
Hm. That does give me an idea. I can probably look up how to edit JC's class file or something and just replace what's in there with the models of another character every time I want to play as someone new. Takes care of the "temporary" issue and is basically functionally identical to Unrealistic.
- Fri Jul 18, 2014 7:35 am
- Forum: DXEditing
- Topic: Replacing JC's model with an existing model
- Replies: 18
- Views: 14416
Re: Replacing JC's model with an existing model
That mutator works, for the most part. The head textures are a bit strange, and it's missing a lot of really essential skins like the UNATCO trooper, bums, etc. http://puu.sh/agt0I.jpg Actually it's possible to do it all via the console, like set jcdentonmale mesh deusexcharacters.gm_jumpsuit and th...
- Fri Jul 04, 2014 3:48 am
- Forum: DXEditing
- Topic: Replacing JC's model with an existing model
- Replies: 18
- Views: 14416
Replacing JC's model with an existing model
Hi. I'm wondering if there is a way I can replace JC Denton's model specifically, maybe by making his code call for another model (or choose from the models ingame to use as my singleplayer model) I'm aware of Unrealistic, but the issue with that is that it makes nearly every weapon in the game 2sho...