Search found 118 matches

by Mortecha
Sun Apr 30, 2017 2:50 am
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

Ahh yes, I must have seen another date and drew that conclusion. Looking at it now I was incorrect haha.
by Mortecha
Sun Apr 23, 2017 6:50 am
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

Well, it seems this project is on hiatus, together with its author. Too bad. It was promising. Not at all, still here and still in development. And your post was like a day after my last reply, quite confused about thatXD The mod will be a standalone replacement of all the ingame weapons retaining ...
by Mortecha
Sat Jan 21, 2017 2:32 am
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

Sad to see there cannot be a true collaboration in the creation of this mod but I think there is a rather simple solution. Mortecha will do everything the way he feels it should be and CP may be given permission to use the created material that fits into his vision of GDMX. This way nobody gets hur...
by Mortecha
Fri Jan 20, 2017 9:31 am
Forum: General Discussion
Topic: MWM Feature List
Replies: 29
Views: 27090

Re: MWM Feature List

"more logical" Snort. From magic pouches, a pre-existing concept, to magic morphing scopes that disregards the original design in more than one way. Such logic! Anyway, I won't "waste your time" and will no longer get in the way of your pursuit to do whatever the hell you want just because you thin...
by Mortecha
Fri Jan 20, 2017 6:52 am
Forum: General Discussion
Topic: MWM Feature List
Replies: 29
Views: 27090

Re: GMDX MWM Post Discussion Feature List

Salk wrote:Magic pouch it is then... :D
Nope there will be no magic pouches XD Now that I have removed the biggest obstacle in the way of seeing my ideas come to fruition, we can now pursue a more logical way of doing things.
by Mortecha
Fri Jan 20, 2017 6:46 am
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

I am glad to have stopped working with you and I can now focus on creating a mod with functionality I want without having to waste time and dealing with sheer frustration of trying to get one idea across. That's really all this was about. My planning and attempts to get things to fit in with the pr...
by Mortecha
Fri Jan 20, 2017 1:31 am
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

You're confusing me being open to and willing to discuss your concepts with some deluded idea that because we are talking about it, it must be the concept we are going for and not any of the other proposed concepts. I backtracked on absolutely nothing. Deluded? So you just like wasting my time for ...
by Mortecha
Thu Jan 19, 2017 1:28 am
Forum: General Discussion
Topic: MWM Combat Knife Discussions and Previews
Replies: 12
Views: 13294

Re: GMDX MWM Combat Knife Discussions and Previews

Yeah, we use 3 types of rifle strikes - slashing with the end of the barrel, jabbing with the end of the barrel and a jab/push with the magazine. Striking and uppercutting with the stock was deemed unsafe as it points the barrel away from the enemy and so if the weapon misfires during the strike (w...
by Mortecha
Wed Jan 18, 2017 11:24 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566674

Re: GMDXv9.0 Announced

Yeah would much rather make stamina optional. Fuck your logic CP haha.
by Mortecha
Wed Jan 18, 2017 2:50 pm
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

Lets not confuse this one disagreement with the potential for the same amount of problems associated with other disagreements down the line for any future functionality suggestions I have in mind. While you did not specifically agree to the functionality I was after (Scopes detach to inventory), You...
by Mortecha
Tue Jan 17, 2017 12:03 pm
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 122066

Re: Mortecha's Weapon Mod Discussion

The time for discussion is over. I don't have time anymore to continue any discussion regarding how the implementation behind the weapons or any future ideas changing the status quo. I'll only be able to redesign the weapons under the my current design mandate with no care for the semantics of their...
by Mortecha
Tue Jan 17, 2017 11:57 am
Forum: General Discussion
Topic: MWM Feature List
Replies: 29
Views: 27090

Re: GMDX MWM Post Discussion Feature List

The time for discussion is over. I don't have time anymore to continue any discussion regarding how the implementation behind the weapons or any future ideas changing the status quo. I'll only be able to redesign the weapons under the my current design mandate with no care for the semantics of their...
by Mortecha
Tue Jan 17, 2017 11:56 am
Forum: General Discussion
Topic: MWM Feature List
Replies: 29
Views: 27090

Re: GMDX MWM Post Discussion Feature List

The time for discussion is over. I don't have time anymore to continue any discussion regarding how the implementation behind the weapons or any future ideas changing the status quo. I'll only be able to redesign the weapons under the my current design mandate with no care for the semantics of their...
by Mortecha
Tue Jan 17, 2017 9:53 am
Forum: General Discussion
Topic: MWM Feature List
Replies: 29
Views: 27090

Re: GMDX MWM Post Discussion Feature List

Cybernetic pig wrote:You're going to have to compromise to fit Deus Ex's design more sensibly.
What would you like the the compromise to be?
by Mortecha
Tue Jan 17, 2017 9:09 am
Forum: General Discussion
Topic: MWM Feature List
Replies: 29
Views: 27090

Re: GMDX MWM Post Discussion Feature List

Cybernetic pig wrote:So we're agreed and scopes/sights should not re-materialize? Is that what you meant?
I have made it clear countless times that I want them to return to the inventory when detached.