Search found 63 matches

by Shadowdancerxxl
Wed Mar 29, 2017 2:40 pm
Forum: General Discussion
Topic: Deus Ex seems to go back into the past
Replies: 15
Views: 18651

Re: Deus Ex seems to go back into the past

Invisible War fits the plot events, continuity, setting, core design principles etc better, but the selling out of the gameplay is a big factor as to why people like to pretend it doesn't exist, which is fair enough. HR has a touch better gameplay so people seemingly overlook the other factors. It'...
by Shadowdancerxxl
Sat Mar 18, 2017 5:19 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Well I move with the arrows xd So I can't help probably, but I'll write them down anyway, maybe it gives you an idea.

Delete = Reload
Insert = Change Ammo
End = Scope
Home = Laser
Page down = Inventory
Page up = Secondary Weapon
1-9 = Augs
0 = F12 / Flashlight
Right Shift = Jump
Ctrl = Crouch
by Shadowdancerxxl
Thu Mar 16, 2017 11:05 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Good to see I'm not the only one who thinks that the start of the game is kina unbalanced for certain player types. I mentioned this to CyberP in the past and he definitely made some changes like Paul giving you more ammo to the crossbow or having 4 npcs with shotguns and extra ammo in the comm buil...
by Shadowdancerxxl
Wed Mar 08, 2017 7:49 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Late suggestion because I didn't think of it earlier. When you get thrown into the MJ12 lab beneath UNATCO, you lose all of your equipment but keep your ammunition. This is odd, to say the least. Would it be possible to also take your ammunition from you and put it in the room with the rest of your...
by Shadowdancerxxl
Tue Feb 28, 2017 12:42 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

I apologize if this has already been addressed, but speaking of Spy Drones, on a more cosmetic note, would you be okay with lowering the size of the spy drone's model? I always thought it was kind of ridiculous how big this drone was if lore states that it was built from nanites. I don't think it h...
by Shadowdancerxxl
Mon Feb 27, 2017 5:28 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

A mix of active, passive and automatic is optimal, based on context. Some augs are best served as active, others passive. v9.0 should be as good as it gets. Yeah, not all of them should be or could be active. Like the Cloak, spydrone and so on. I also heard that in v9 more augs are going to be pass...
by Shadowdancerxxl
Sun Feb 26, 2017 1:31 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Puzzles: there's a new one in version 9.0. Will consider adding one to the Oceanlab also, as currently it's mostly just a battle with turrets and greasels. But as usual the goal is to fit such things in without even moderate redesign of the location, and I'm not sure if that will be possible. Sweet...
by Shadowdancerxxl
Sat Feb 25, 2017 3:59 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Anyone take any issue with the puzzle expansion in the NSF headquarters basement? Was it intuitive enough? Over the years I've had three-four people asking what to do there, but of course plenty others got through it fine. But it's tricky, because before it was a piss easy puzzle of sorts and now i...
by Shadowdancerxxl
Fri Feb 24, 2017 2:34 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Also since it's random idea time: I still the new limited repairbot and medicalbot usage is a bit clunky. I mean I like the idea not giving the player unlimited energy and health, but this 2 shots and it's gone system seems kinda odd, because if I'm at 80% energy and I'd like to max it out, bam 1 sh...
by Shadowdancerxxl
Fri Feb 24, 2017 12:30 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

The more I think about it, giving NPCs more ammo and weapon diversity is a must. Deus Ex already had PC-only weapons (such as the LAW, PS20, 20mm HE grenades, and all non-lethal weapons), and by increasing the diversity and limiting to be player-only it just makes the game world seem more drab. Why...
by Shadowdancerxxl
Fri Feb 24, 2017 12:18 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

I don't see why ADS should be changed to an EMP forcefield, which is inconsistent with the datacube describing the ADS... to be consistent with the datacube describing Walton Simon's ADS. That's pretty nonsensical. Also, I think the ADS is quite balanced as an aug, if a little clunky to use, compar...
by Shadowdancerxxl
Fri Feb 24, 2017 11:55 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Incredibly tired, but more random thoughts: Ammo balancing - I remember not seeing a lot of pistol AP ammo, flare darts and taser darts and it seems like a wasted opportunity. Also making NPCs using that ammo with greater skill is probably a good idea. Want more diverse NPCs? Instead of giving them...
by Shadowdancerxxl
Fri Feb 24, 2017 1:41 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Also about the soda machine. I don't know why, but I'd also like to see a can of lemon lime (or maybe more) either on the table next to the machine or being left on the floor : DD Like Gunther is like "Fuck this, I'm not going to drink this shit! I wanted ORANGE!"
by Shadowdancerxxl
Fri Feb 24, 2017 1:33 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Why not make ADS affect electronic systems, then? It should be consistent between the PC and the NPCs. For grenades, it deactivates their sensors, and maybe even their fuse. For GEP guns, it jams their targeting - which in direct-aim mode can either flip the missile's direction, or make them fire w...
by Shadowdancerxxl
Fri Feb 24, 2017 1:06 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566297

Re: GMDXv9.0 Announced

Any moar ideas? Get them in quick, as remember this is intended to be the final version. If there is something wrong with the game and I can fix it, and haven't already fixed it, and should fix it, I will. Now that you mention it! http://vignette1.wikia.nocookie.net/deusex/images/3/35/WaltonSimonsN...