Search found 9 matches
- Thu Dec 15, 2016 3:08 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
Don't really need an artist, just someone who knows cantonese and can post proper kanji for me to write on signs.
- Wed Dec 07, 2016 2:51 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
I actually agree on that part, pistol design implies that it should be using special ammo instead of silencer, but gameplay beats reason. Still, i think compactness defines the gun's character.integrated, internal suppressor is entirely unrealistic.
- Tue Dec 06, 2016 8:36 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
While external silencer does look cool, yet it goes completely against the lore (silencer is built-in) and the idea of the gun (it should be compact and easily hidden).
- Wed Nov 30, 2016 8:14 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
Nah, mirroring is just mirroring. Did you create model from scratch or edited vanilla?
- Tue Nov 29, 2016 9:02 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
#exec TEXTURE IMPORT NAME=BarrelFire2 FILE=Models\ BarrelFire2.pcx GROUP=Skins // logs, SKIN000001 #exec MESHMAP SETTEXTURE MESHMAP=HDTPBarrelFire2016 NUM=2 TEXTURE=BarrelFire2 #exec TEXTURE IMPORT NAME=BarrelFire3 FILE=Models\ BarrelFire2.pcx GROUP=Skins // dirt, SKIN000002 #exec MESHMAP SETTEXTURE...
- Mon Nov 28, 2016 11:22 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
Barrel mesh needs double-sided polys What program are you using? So far it seems the only way is to use 3dmax and assign material named TWOSIDED. Textures aren't making it through the compile process, yet they are visible in Unreal Editor when I load the package Most likely specs aren't correct. it...
- Sun Nov 27, 2016 12:29 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
How did you fix UVmap? It looks like the same glitching as i have in my cabinet model.
Also you missed the strap texture, stripes should be vertical.
Also you missed the strap texture, stripes should be vertical.
- Sat Nov 26, 2016 6:42 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
Cool, modulated should work for moss then.
- Sat Nov 26, 2016 4:52 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183275
Re: GMDX Art Thread
What's the differnce between modulated and masked textures?
Modulated seems more convinient, why even use masked?
Modulated seems more convinient, why even use masked?