Search found 98 matches
- Fri Dec 02, 2011 12:42 am
- Forum: DXEditing
- Topic: Anyone still modding DX for poops and giggles?
- Replies: 24
- Views: 14224
Re: Anyone still modding DX for poops and giggles?
Beyond using them once or twice first playthrough, I think I've never actually used the light goggles? Maybe for the reasons you stated, or maybe just because the lightaug is just so darn handy. I was specifically thinking there would be no need to keep carcass inventory or anything like that when s...
- Thu Dec 01, 2011 10:36 am
- Forum: DXEditing
- Topic: Anyone still modding DX for poops and giggles?
- Replies: 24
- Views: 14224
Re: Anyone still modding DX for poops and giggles?
DDL: That's five or six more than I expected.
G-Flex: I believe I can only respond by telling you I'm currently working on getting certain carcasses to spawn zombies? Roughly what does exorcising a soul entail?
G-Flex: I believe I can only respond by telling you I'm currently working on getting certain carcasses to spawn zombies? Roughly what does exorcising a soul entail?
- Thu Dec 01, 2011 9:37 am
- Forum: DXEditing
- Topic: Anyone still modding DX for poops and giggles?
- Replies: 24
- Views: 14224
Anyone still modding DX for poops and giggles?
Hey guys. Started playing DX again recently, inevitably installed unrealed, started messing around a little, and once I exported all the classes and started poking around I kinda got the bug again. I'm hoping at this point to put together a sort of suite-of-features mod (even if just for my own use/...
- Tue Oct 16, 2007 7:00 pm
- Forum: TNM Development Forum Archive
- Topic: The outrageously exclusive cutscene thread!
- Replies: 18
- Views: 24913
- Tue Oct 16, 2007 6:41 pm
- Forum: TNM Development Forum Archive
- Topic: The outrageously exclusive cutscene thread!
- Replies: 18
- Views: 24913
- Tue Oct 16, 2007 7:46 am
- Forum: General Discussion
- Topic: Graphic Artist Needed for a Quick Job - TNM Related
- Replies: 3
- Views: 4459
Of course :) I just think it is funny because they have no purpose. They don't get any traffic on those links (at least i hope) from making forum usernames. I know I'm a little late with this, but there is a purpose-- the more links they have scattered across the web, the higher they're ranked in s...
- Sun Jul 16, 2006 8:18 am
- Forum: General Discussion
- Topic: Back In NYC Petition!
- Replies: 54
- Views: 39104
- Sun Jul 09, 2006 5:34 am
- Forum: General Discussion
- Topic: y helo thar!11one1!1
- Replies: 24
- Views: 18422
- Sat Jul 08, 2006 3:32 am
- Forum: General Discussion
- Topic: y helo thar!11one1!1
- Replies: 24
- Views: 18422
- Sat Jul 08, 2006 2:55 am
- Forum: General Discussion
- Topic: y helo thar!11one1!1
- Replies: 24
- Views: 18422
- Thu Jul 06, 2006 2:25 am
- Forum: HDTP Discussion
- Topic: Flesh Chunks
- Replies: 4
- Views: 4335
Spawning random gibs would probably be pretty easy, but would require distribution of a whole extra package for the sake of one class, I think. Unless they try and also do it with couches, cigarettes, candy bars, sodas, and whatever else, I don't know how worthwhile it would be. Also, having bones s...
- Thu Jul 06, 2006 2:21 am
- Forum: General Discussion
- Topic: y helo thar!11one1!1
- Replies: 24
- Views: 18422
- Tue Jul 04, 2006 12:31 am
- Forum: General Discussion
- Topic: y helo thar!11one1!1
- Replies: 24
- Views: 18422
- Mon Jun 26, 2006 10:01 am
- Forum: General Discussion
- Topic: Back In NYC - A Deus Ex Machinima
- Replies: 144
- Views: 93273