Search found 277 matches

by ~DJ~
Wed Jun 22, 2016 8:39 pm
Forum: DXEditing
Topic: 1st person animations for Deus Ex with Blender
Replies: 11
Views: 9105

Re: 1st person animations for Deus Ex with Blender

oh, what a shame.. If it means anything anymore, I'm including a file here for a package I created back when Multiplayer was active, a Snowball weapon for a Christmas theme event/mod.. it has an import file, along with the Milkshape .ms3d file containing all the animations. Please check the import f...
by ~DJ~
Mon Jul 28, 2014 9:37 am
Forum: DXEditing
Topic: NPC animation list
Replies: 6
Views: 7115

Re: NPC animation list

I will give you what you seek in exchange for that kick animation you promised. Deal? ..sorry. Alvin just do that already though mkay. :oops: All Still Walk Run CrouchWalk Crouch Stand CrouchShoot BreatheLight DeathFront DeathBack HitHead HitTorso HitArmLeft HitLegLeft HitArmRight HitLegRight HitHe...
by ~DJ~
Sat Jul 19, 2014 5:18 pm
Forum: DXEditing
Topic: Replacing JC's model with an existing model
Replies: 18
Views: 13591

Re: Replacing JC's model with an existing model

..what's wrong with using the above mentioned method? You'll only have to do it once and can 'save'..?
by ~DJ~
Sat Jul 19, 2014 12:54 am
Forum: DXEditing
Topic: Replacing JC's model with an existing model
Replies: 18
Views: 13591

Re: Replacing JC's model with an existing model

Alright, looked at the Mutator's code.. it's.. not that good. I suppose it was made only for Multiplayer and that it already assumes our default textures for UNATCO or NSF, basically TDM. Okay so forget the Mutator, let's just stick to some very useful command(s). So here's a video on what to do, pl...
by ~DJ~
Fri Jul 18, 2014 10:58 pm
Forum: DXEditing
Topic: Transfering Player models
Replies: 12
Views: 11920

Re: Transfering Player models

well, I was thinking to get all the skins but got lazy, so apologies.. :oops:
Here's the mod, attached below.
The file also contains a Read-Me which explains errything.
by ~DJ~
Thu Jul 17, 2014 1:32 am
Forum: DXEditing
Topic: Transfering Player models
Replies: 12
Views: 11920

Re: Transfering Player models

Um okay, yeah, nevermind that. The method I was saying would force you to copy-paste alot of files.
Just tell me which appearance you like from the 'New Game Menu' of 2027, and I'll export the textures and stuff for you. :oops:
by ~DJ~
Mon Jul 14, 2014 6:03 am
Forum: DXEditing
Topic: Transfering Player models
Replies: 12
Views: 11920

Re: Transfering Player models

Is it a playable character in 2027? You might not have to do the above mentioned stuff.. if it is a playable character; please do this: First, go half-screen by pressing ALT+ENTER, then.. type this command ingame: EditActor class human then tell me what the title of the Window that has opened states...
by ~DJ~
Thu Jul 10, 2014 7:30 pm
Forum: DXEditing
Topic: Replacing JC's model with an existing model
Replies: 18
Views: 13591

Re: Replacing JC's model with an existing model

Hm? If I get this right.. this sounds pretty simple.. This might sound complicated but it is infact easy. Firstly install this just by placing the file on the 'System' folder. Now here's what's you're gonna do.. normally mutators are only for Multiplayer but you can make them work on singleplayer. T...
by ~DJ~
Sun Mar 23, 2014 11:41 pm
Forum: DXEditing
Topic: Help needed for weapon modding
Replies: 3
Views: 6086

Re: Help needed for weapon modding

Hmm, well, there's an interesting tutorial that I think might help you. Check this out. See the PlasmaBolt example? Well, make it as a melee weapon, but when calling out the ALTFIRE function, Spawn a projectile.. or use other functions like SCOPE instead of ALTFIRE, as the tutorial suggests. Up to y...
by ~DJ~
Sat Mar 15, 2014 9:15 am
Forum: General Discussion
Topic: Mods to disable spinning deathcam?
Replies: 4
Views: 8049

Re: Mods to disable spinning deathcam?

Can you paste your DeusEx.log here? :oops: and possibly both the inis? EDIT: Oh. I dint thought about this. It will not work on the save-games. #-o ..there is a way though. Modifying the save-game files via the Hex Editor. I actually don't know much on how abouts to do this.. or if it's even possibl...
by ~DJ~
Tue Mar 11, 2014 5:14 am
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19013

Re: Ideas on how to make glowing textures for meshes?

:oops:.. or.. yeah, that would have been the easiest option..
GOOD UN' =D>
by ~DJ~
Thu Mar 06, 2014 9:47 am
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19013

Re: Ideas on how to make glowing textures for meshes?

Hmm, well.. I could think of two things.. a) Exporting the model as Unreal 3D file, which can easily open up in UnrealFX from which you can select the faces from the Mesh Viewer easily to apply effects. (Hold CTRL to select multiple faces) Then, after applying the effects on the Unreal .3d file, con...
by ~DJ~
Thu Mar 06, 2014 1:26 am
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19013

Re: Ideas on how to make glowing textures for meshes?

Oh? the mesh display? it'll always show crazy, just don't look at it. You have to select faces like this.. check out this awesome best ever example picture thing thing! :oops: Notice that I'm selecting the faces which have 'Mat' listed as '1', and 'Mat 0' are left unselected. That is what I was talk...
by ~DJ~
Sat Mar 01, 2014 10:43 pm
Forum: DXEditing
Topic: Assistance with basic coding?
Replies: 10
Views: 11239

Re: Assistance with basic coding?

I.. can assist with the first error.. Script vs. class name mismatch (menuchoice_class/generated) well, look for a file either named 'menuchoice_class.uc' or 'generated.uc' open them up, and it should be something like this: class menuchoice_class extends x class generated extends y now the thing yo...