What about the link I sent you, can someone convert in to deus ex format?Cybernetic pig wrote:Sometimes inaction is better than taking action, if said action has imperfect results.Kelkos wrote:Well, what can we do?
Search found 214 matches
- Tue Dec 27, 2016 8:33 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
- Tue Dec 27, 2016 8:15 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
Well, what can we do? can someone port half life counterstrike models into deus ex. 'Cause I've got something great. http://gamebanana.com/skins/17541 Also, Bogie can copy the blade and paste it in his custom knife texture, that'll make it look like a kitchen knife. So, no masking the handle and the...
- Tue Dec 27, 2016 8:02 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
How does this look? If it's a yes, then I'll give you the texture, but you'd better try it out on the combat knife first. Also, set the combat knife to STY_Masked before trying out this texture.
- Tue Dec 27, 2016 6:59 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
Photoshop to the rescue, how about I modify bogie's existing texture ? A wooden handle with a bloddied tip?
- Tue Dec 27, 2016 6:57 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
No No, i meant that it should only be a reskinned version of the combat knife. So basically, create a new weapon under NPCWeaponMelee called WeaponButcherKnife. The player should not be able to carry it. Only pawns will be able to carry it. It will be a unique textured version of the GMDX CombatKni...
- Mon Dec 26, 2016 11:03 am
- Forum: DXEditing
- Topic: Is this even possible. If so, explain.
- Replies: 7
- Views: 9498
Is this even possible. If so, explain.
OK, OK, after seeing this, i thought that would be impossible. The Sabot shells acts now like true SABOT shells single impact and it can headshot from distance, the shotgun have also a realistic reload witch load shell by shell and the reloading time vary second how much ammo we load in the gun. Als...
- Mon Dec 26, 2016 10:41 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
No No, i meant that it should only be a reskinned version of the combat knife. So basically, create a new weapon under NPCWeaponMelee called WeaponButcherKnife. The player should not be able to carry it. Only pawns will be able to carry it. It will be a unique textured version of the GMDX CombatKnif...
- Mon Dec 26, 2016 9:20 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
Yeah, always wanted a new knife for the game's various chefs and butchers. I'd probably make it so it has no gameplay value, however (similar to the Combat Knife stats but less damage). Every now and then in Immersive Sims and some classic RPGs there is an object or two that serves no immediate gam...
- Mon Dec 26, 2016 7:23 am
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14913
Re: Deus Ex 1 Speedrunning thread
Just saying thoBogie wrote:That's uh... Exactly what I said. And I never said it was a bad improvement.Kelkos wrote:GMDX made a great improvement. Shooting LAM's cause them to explode.
It's better to drop a lam from your inventory and shoot it rather than throwing it a npcs
- Mon Dec 26, 2016 4:59 am
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14913
Re: Deus Ex 1 Speedrunning thread
GMDX made a great improvement. Shooting LAM's cause them to explode.
- Sun Dec 25, 2016 5:28 pm
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14913
Re: Deus Ex 1 Speedrunning thread
Cool, can't wait for more. Also, is blocking paths of the soldiers to the alarms also exploitable. I tried that once.
- Sun Dec 25, 2016 5:27 pm
- Forum: DXEditing
- Topic: Please, someone help in coding
- Replies: 3
- Views: 9011
Please, someone help in coding
I need to change a code in DeusExWeapon.uc that enabled me to fire with a fast speed after each consecutive shot. For e.g I have my unmodded weapon. It takes up a second to finish the animation, then refires, I want to change that and make sure that the rate of refire is increased regardless of the ...
- Sun Dec 25, 2016 5:20 pm
- Forum: General Discussion
- Topic: Two clans for Deus Ex The Conservatist and Liberal
- Replies: 5
- Views: 8572
Re: Two clans for Deus Ex The Conservatist and Liberal
Fast. Guess the ice is really gettin' in your head. Finnish. Bogie. I mean't that conservatists preserve the actual deus ex feel and don't want it to be modified in any way. The vanilla deus ex + HDTP and New Vision is acceptable for conservatists, but for liberals, any mod is free. The cons simply ...
- Sun Dec 25, 2016 3:29 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183809
Re: GMDX Art Thread
No to dishearten anyone, but the knife will be an NPC item, so only NPC's can carry it and use it. Because if it's a weapon, then we need new animations depending on the knife's aesthetics.
- Sun Dec 25, 2016 2:40 am
- Forum: General Discussion
- Topic: Two clans for Deus Ex The Conservatist and Liberal
- Replies: 5
- Views: 8572
Two clans for Deus Ex The Conservatist and Liberal
Ok, I believe that there should be two clans for Deus Ex. The conservatist and the liberal. The Conservatist The Conservatist or (Con) basically reflects the ideology of conserving the "traditional" Deus Ex experience. Square Enix's trapezoid shaped boxes, and YEEEAAArgh sounds. So this particular g...