Search found 780 matches

by ggrotz
Mon Aug 27, 2018 3:13 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

The police station is actually the same one after Yumashev that you can visit later in the mod before breaking into the Forichi Offices. I saw that when I figured out it was in the Forichi map and not the Kowloon one. I got to see the entire scenario. Given that, it was an incredibly hard one to do...
by ggrotz
Mon Aug 27, 2018 5:58 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Hmm. No idea about a random female voice. It's Zavich probably. Weird for it to play during the cut scene though. Anyway, the helicopter guy is supposed to appear in the last cell at the police station after Yoon's infolink is done. I'm not even seeing the police station. I may just cause trouble i...
by ggrotz
Mon Aug 27, 2018 4:45 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

FastGamerr wrote:Yeah, the mission control infolinks are always done by Zavich at Yumashev.
Yeah. Just saying I heard one as the boat sped off..
FastGamerr wrote:Did you get David Yoon's infolink after Yakedo upped his price to 2000 credits etc.?
Yes.
by ggrotz
Mon Aug 27, 2018 12:08 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Yeah, the gist for that is something like: you piss Yakedo off, and have no money left for his fees (whether it's the 2000 credit one or the "hey i found out about your daughter" discount), so David Yoon contacts you all "hey, bail this helicopter guy out from the prison" which you can attempt doin...
by ggrotz
Sat Aug 25, 2018 8:46 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

FastGamerr wrote: I'm not sure if anyone has ever told me that they've unlocked the "getting the imprisoned mechanic to take you to Yumashev" scenario
This one's new to me and to boot I didn't find any mention of it anywhere. Doesn't mean it's not in a walkthrough video somewhere...
by ggrotz
Sat Aug 25, 2018 5:41 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

find from the freezer (Tuominen/GBKMP3) Freezer? You mean one of the rooms in the underground? Edit: I found it. But yeah, the AA grid can be disabled from the security console inside the "wall stash" in the sub-basement I'm well aware of it. If I didn't have hacking/explosives, I wouldn't have bee...
by ggrotz
Sat Aug 25, 2018 9:02 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

1) In the storage units? There's a console in storage unit 14 for the turrets and security cams in that area. The login is in one of the drawers in one of the offices. The end of DLC #1, actually. 3) Disabling the AA power source is sort of a "non-mission", since it's stated by the merc commander i...
by ggrotz
Fri Aug 24, 2018 8:55 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Played the DLC content straight through, using the option presented me on the first one (almost 1:00:00 on the dot when I finished). Notes and Random questions: 1. Is there a login anywhere to bypass the auto-guns towards the end of the first part? The first one is especially lethal, especially with...
by ggrotz
Thu Aug 23, 2018 3:24 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Okay, I checked the .UC files and apparently you can't use the B-stock ammo at all. I guess I could adjust it somehow in a possible future update. I just finished the 2018 version of the game. I mainly used the two "new" guns. Luckily, I did finish, because things turned ammo light towards the end ...
by ggrotz
Thu Aug 23, 2018 9:06 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Bug: "7.62x51mm B-STOCK" provides "You already have enough of this type of ammo" message during all ammo situations. I gather from the paratrooper gun that this is supposed to be the standard rifle ammo instead of the enhanced stuff from before? If that's the case, the message comes even if I have n...
by ggrotz
Wed Aug 22, 2018 6:27 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Hmm, according to the error it might be Datacube related... did you by chance check any of the encrypted datacubes in that level? I can wander the level some more and see if I can duplicate it. For the terminal, did you activate the switch next to the staircase pool/pit? Didn't notice it. I've cont...
by ggrotz
Wed Aug 22, 2018 3:51 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

The staircase control on the Tianbao hotel level isn't working correctly (last terminal Grail/Carpenter). I notice the other 3 terminals in the old version got removed. Am I missing something else I need to do? Also had a crash. Not sure how relevant it is to DXN so thought I'd post it. That's one o...
by ggrotz
Tue Aug 21, 2018 2:55 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

So Kowloon will remain a mess and quite the memorial for "nice going, FGR!". FWIW, I think you can tell in every mod that there was a "learning curve" map or two. ZODIAC's 2nd and 3rd map being a great example, you can tell he got a lot better towards the end of that mod. Other than that, the "DLC"...
by ggrotz
Tue Aug 21, 2018 6:05 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Tell me more. On anything that gets too confusing direction-wise, I tend to rehearse and set out a procedure on what to do to pass the map and I have to do that with the Kowloon Streets map. With the new version, a couple of elements were different than the original version, making it so I couldn't...
by ggrotz
Tue Aug 21, 2018 2:15 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179727

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

For those that don't know, a new version of this mod was released in February 2018, including a couple of new mission packs/DLCs. https://www.moddb.com/mods/nihilum/news/release-dxn Re-reading this pretty much confirmed my reviews on here to me as I'm wandering all over the place (again) trying to f...