Search found 406 matches
- Thu Sep 21, 2017 10:51 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 30888
Re: Writing a latent function.
Mh IMPLEMENT_NATIVE should have been IMPLEMENT_FUNCTION in the first place, in any case in your code you won't need those as you do this with the AUTOGENERATE_FUNCTION stuff with it been declared inside the header.
- Thu Sep 21, 2017 2:03 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 30888
Re: Writing a latent function.
Post project you want to compile.
You can use the AUTOGENERATE_FUNCTION macro to avoid having to manually put your IMPLEMENT_FUNCTION into cpp files, see NativeSamplePackage in ut/rune pubsrc for example use.
You can use the AUTOGENERATE_FUNCTION macro to avoid having to manually put your IMPLEMENT_FUNCTION into cpp files, see NativeSamplePackage in ut/rune pubsrc for example use.
- Sun Sep 03, 2017 7:18 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 30888
Re: Writing a latent function.
Missed the () after GetStateFrame() which is a function.
- Sun Sep 03, 2017 2:38 pm
- Forum: DXEditing
- Topic: Writing a latent function.
- Replies: 23
- Views: 30888
Re: Writing a latent function.
I never tried writing latent functions before, so let me see if I get it right how they are implemented, and write the below a bit more generalized. Basic idea behind latent functions if you can have code inside your state code (the thing with the labels in your states), which can block unrealscript...
- Fri Aug 04, 2017 4:05 pm
- Forum: TNM Help & Support
- Topic: TNM says I have no space to save a game...but I have loads?!
- Replies: 8
- Views: 13054
Re: TNM says I have no space to save a game...but I have loa
For Rev I went the way to replace the GetSaveFreeSpace() native and make it clamp the maximum value to (unsigned int) 0xFFFFFFFF and use this as sort of a magic value in UC code to make it green and add a +. // ---------------------------------------------------------------------- // UpdateFreeDiskS...
- Thu Aug 03, 2017 8:31 pm
- Forum: TNM Help & Support
- Topic: TNM says I have no space to save a game...but I have loads?!
- Replies: 8
- Views: 13054
Re: TNM says I have no space to save a game...but I have loa
One can actually go to 4 TB with an uc only fix btw, though afterwards it wraps unless backed by clamping native code.
- Tue Jul 25, 2017 5:38 pm
- Forum: Off Topic
- Topic: Foosball table
- Replies: 8
- Views: 11124
Re: Foosball table
Did I mention that I need help transfering a larger amount of money?
- Tue Jul 25, 2017 2:54 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725
Re: Minor things worth mentioning
Code: Select all
x/min(1,x) = max(1,x)
- Thu Jul 13, 2017 2:32 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725
Re: Minor things worth mentioning
Ever wondered what this: Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2 Warning: Skipping 6 bytes of type 10 is all about? I have before, but now I got it: The 10 and 2 are Name indices, looking them up in UnNames.h yields: REGISTER_NAME( 2, IntProperty ) REGISTER_NAME( 10...
- Wed Jul 12, 2017 10:12 pm
- Forum: HDTP Discussion
- Topic: Last call!
- Replies: 15
- Views: 24803
Re: Last call!
Just make it public, so it stops sitting on someones hardware. The worst thing which can happen that it appears with a bad made texture and still citing your name for the mesh. I'm certainly interessted in having some proper meshes for DX, ideally with normal maps for rendering development purposes ...
- Wed Jul 12, 2017 6:42 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725
Re: Minor things worth mentioning
Added more shots, but now put them on a page, rather than update the zip file. I now added cargo03, and sRGB (as some sort of default if no convertion happens). http://coding.hanfling.de/Cargo/ Convertion to Apple RGB is done absolute colormetric, in case of ROMM I used Photoshop (with afaik) the sa...
- Tue Jul 11, 2017 10:54 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725
Re: Minor things worth mentioning
http://coding.hanfling.de/Cargo_ROMM_vs_AppleRGB.zip What does look less wrong?
- Mon Jul 10, 2017 4:06 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725
Re: Minor things worth mentioning
The story why there are no savegame snapshots for OpenGLDrv: Basically Sweeney, when creating the first UOpenGLRenderDevice (version) sort of managed to dublicate the Viewport variable off URenderDevice, so that was set by the UOpenGLRenderDevice, not the one on the URenderDevice. Afterwards everyon...
- Mon Jul 03, 2017 10:15 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725
Re: Minor things worth mentioning
For rendering the 'Menu' windows after ScreenFlash. // Extension.PlayerPawnExt simulated event PostRenderFlash( Canvas Canvas ) { // Allow windows to be rendered after Flash. if ( !bool(RootWindow) || !RootWindow.RenderWindowsAfterFlash() ) // Actually no much of a point in calling it without RootWi...
- Sun Jul 02, 2017 3:25 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 142725