Search found 118 matches
- Tue Jan 17, 2017 8:46 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28478
Re: GMDX MWM Post Discussion Feature List
You're not understanding. That's how I want it to work (Waves Jedi hand frivolously and hilariously):P
- Tue Jan 17, 2017 8:37 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28478
Re: GMDX MWM Post Discussion Feature List
You're conflating the discussion. I disagree on a very simple, minor detail, that being whether or not scopes should re-materialize in the inventory when detached. Being able to detach a scope and then apply it to another weapon is entirely out of tune with how the rest of the modding system works,...
- Tue Jan 17, 2017 7:51 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28478
Re: GMDX MWM Post Discussion Feature List
Hmm? I'm not in agreement regarding the scope detachment concept and think the other one proposed where you can take scopes off/put them back on again but the mod doesn't re-materialize is more fitting. Well I disagree. And we have had 9 pages of discussion now, and I have expressed why multiple ti...
- Tue Jan 17, 2017 6:28 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28478
Re: GMDX MWM Post Discussion Feature List
So you're not in agreement? No. Being able to re-materialize scopes but no other mod type is too inconsistent with how the rest of the modding system works. Scope detachment concept 2 as defined in the other thread is more suitable. So you are in agreement? But you are also back paddling to go back...
- Tue Jan 17, 2017 6:07 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 125777
Re: Mortecha's Weapon Mod Discussion
All good. I have taken these points on board and will stick with the Mini Crossbow configuration.
Regarding lethal tranq bolts, to not affect balance I think that would be better. Even though logically any bolt to the head would be a kill shot haha.
Regarding lethal tranq bolts, to not affect balance I think that would be better. Even though logically any bolt to the head would be a kill shot haha.
- Tue Jan 17, 2017 5:50 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28478
Re: GMDX MWM Post Discussion Feature List
So you're not in agreement? After 6 pages of discussing this functionality, that was the conclusion that we had reached, remember the first "Option 1".Cybernetic pig wrote:Was never explicitly agreed upon.- Detached scopes will return to your inventory, if there is enough room.
- Mon Jan 16, 2017 2:09 pm
- Forum: General Discussion
- Topic: MWM Combat Knife Discussions and Previews
- Replies: 12
- Views: 13979
Re: GMDX MWM Combat Knife Discussions and Previews
UPDATE: Added high poly preview images.
- Mon Jan 16, 2017 5:31 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 125777
Re: Mortecha's Weapon Mod Discussion
I was just watching this again v7 1 and was thinking that I like the Plasma Rifle blue bolts and explosion effects better than the green one. The sound is also better too. Have you considered replacing the vanilla sound and effect with this one? And having the Plasma Rifle as single shot initially w...
- Mon Jan 16, 2017 5:15 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28478
MWM Feature List
WEAPON REDESIGNS - All vanilla weaponry will be redesigned strictly under a design mandate designed to produce the most logical, believable, lore friendly and aesthetically appropriate results for weapons in DX. - The intention of these redesigns is not to create exact replications of the original ...
- Mon Jan 16, 2017 4:05 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 125777
Re: Mortecha's Weapon Mod Discussion
Regarding the shop. At the moment it is not a problem. Just looks weird. But if it was to contain these unique weapon mods. It would need a different setting. Something more Professional and exclusive with the turrets etc etc... That is what I am referring too by Professional. Nothing to do with yo...
- Mon Jan 16, 2017 3:47 am
- Forum: General Discussion
- Topic: MWM Combat Knife Discussions and Previews
- Replies: 12
- Views: 13979
Re: GMDX MWM Combat Knife Discussions and Previews
Even without having a bayonet, the butt and barrel of the rifle still good for stabbing and striking at the head and torso.Made in China wrote:As said, we aren't using bayonets in the IDF - this was given as a (false) reason why when I asked them.
Since we aren't using it, there's no bayonet training.
- Sun Jan 15, 2017 6:09 pm
- Forum: General Discussion
- Topic: MWM Combat Knife Discussions and Previews
- Replies: 12
- Views: 13979
Re: GMDX MWM Combat Knife Discussions and Previews
Sounds good then. I was told that we weren't using bayonet anymore because they were outlawed, I'm guessing my officers in training were just copping out. To be honest though, it seemed like a really good way to injure yourself if you didn't sheath it properly and not very practical, so I'm guessin...
- Sun Jan 15, 2017 5:59 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 125777
Re: Mortecha's Weapon Mod Discussion
I don't doubt your knowledge about all of the systems and gameplay mechanics and balance for a second. And this discussion and your input is valuable as we can come to compromises about features I would like for this mod, for these weapons I am making. Don't think for a second that I take that for g...
- Sun Jan 15, 2017 5:39 pm
- Forum: General Discussion
- Topic: MWM Combat Knife Discussions and Previews
- Replies: 12
- Views: 13979
Re: GMDX MWM Combat Knife Discussions and Previews
Looks very nice - although note that the KA-BAR pommel and handguard are also intended as a clipping-on points for attachment to a rifle as a bayonet. I think that they should be modified, as not only it's against the Geneva Convention it's also a very antiquated way of thinking about knives and ri...
- Sun Jan 15, 2017 4:33 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 125777
Re: Mortecha's Weapon Mod Discussion
Bitch, what's wrong with my display cases? :P Or maybe you mean the vanilla shop the cases are placed in that doesn't have many aesthetic refinements in v8.0... haha yeah they are horrendous. That arrangement would be appropriate for buying instant noodles and other fast food sundries. Not weapons ...