Search found 63 matches
- Thu Feb 23, 2017 11:48 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Well if you decide to kill both just for the hell of it, then you're just trying to break the game : DD Anyway, the game then simply treats the situation as if Anna killed Lebedev after your third conversation with him and you killed Anna out of rage or something like that. Even Alex says "I guess y...
- Sun Feb 19, 2017 1:21 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Hey, one more thing while it's on my mind. There's been a bug since vanilla where interacting with ATMs causes whatever key you have bound for interaction to be inputted into the "Account #" field. Most players might not know this because the default interact keybinding is RMB, so it doesn't input ...
- Fri Feb 17, 2017 4:29 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Vanilla w/New Vision & HDTP: https://i.imgur.com/T70ek1S.jpg After GMDX optimizing: https://i.imgur.com/HrlsvCB.jpg Looks pretty good 8-) I'm curious what changes did you make on the Area 51 maps in v9, because I always hated that stage. What annoyed me that most in the vanilla version, that aside ...
- Thu Feb 16, 2017 9:42 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
I'm just throwing stuff at you that comes to my mind in hopes of either giving you a good idea or at least an inspiration for a good idea. Which reminds me: Did you look into my previous suggestion of making the npc conversations continue where they left off after getting interrupted by the player?...
- Thu Feb 16, 2017 9:25 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
I hope I'm not coming across as being too "navel-gazing" (a douchebag's method of sniping good game design practices) about it. Nope, we're cool 8-) I'm just throwing stuff at you that comes to my mind in hopes of either giving you a good idea or at least an inspiration for a good idea. I really wa...
- Thu Feb 16, 2017 8:18 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
I don't think we have any suitable subtle music to add to the map to hand. Hmm.. How about this? https://www.youtube.com/watch?v=RBUtBrk7yzo Not really music so you aren't messing around with the vanilla soundtrack, but it still breaks the silence a bit. And this howling wind adds sufficient creepi...
- Thu Feb 16, 2017 12:59 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Greasels are a product of the MJ12 - and therefore indicate MJ12 presence. I don't think they belong in a secretive hideout of their rival faction's leader. The graveyard is a weird map to balance. You'd expect a graveyard to be far more expansive than it is currently, with 1 or 2 more mausoleums a...
- Thu Feb 16, 2017 12:03 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Says who? That's a trope. On some level I slightly agree, but Ion Storm never went out of their way to emphasize any creepiness and I don't really see why I should. Especially since it's a concept associated with the supernatural. Just let the Graveyard stand as it is (+ further subtle realism-base...
- Wed Feb 15, 2017 11:43 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Had a shitty idea that might take a lot of effort to implement but might also be worth it for the sake of immersion - particles based on the date. During December/January, rain will turn into snow. In July/August, there will be no rain. During the fall (October, say) there'll be a countdown for a l...
- Wed Feb 15, 2017 11:22 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Well for the catacombs I'd still use this one https://www.youtube.com/watch?v=Fz9OcwyP6ZY For the graveyard ambient music I'd use this one https://www.youtube.com/watch?v=SuaFAR6BJf8 Yeah I know it's a bit horrific, but we're in a GRAVEYARD at NIGHT. It should be creepy! Also I always thought the gr...
- Wed Feb 15, 2017 9:49 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
For the naval departure music I'd play it safe and would simply use this https://www.youtube.com/watch?v=qE8R8SQqJT4&index=70&list=PLKkxnBwFOJGKYQo3EGYjE4FhJUbBq_2U5 Not that Bogie's music isn't good, on the contrary. It's simply that firstly I'd try to fill the musical gaps in DX with already exist...
- Sat Feb 11, 2017 3:38 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Although I can understand if you don't want to bother creating new umx files, because reward=/=effort No need to create new UMX files when DXOgg exists. You got me there. When it comes to DX modding I'm happy if I can modify GMDX to allow me to play hardcore mode without having to beat the game bef...
- Sat Feb 11, 2017 1:15 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Area 51 Unkown as the combat music on the Page map would be the tits. I think UNATCO one could be used as a departure music after you escaped. Although I can understand if you don't want to bother creating new umx files, because reward=/=effort Btw https://www.youtube.com/watch?v=Fz9OcwyP6ZY Catacom...
- Sat Feb 11, 2017 2:14 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
What Unreal associated program opens UMX files? I could maybe use one or two of those tracks if only I could find the right darn track within the UMX files. Unsuccessful search engine results so far... "Programs that open UMX files Epic Games Unreal Tournament Epic Games UnrealEd KMPlayer MODPlug P...
- Fri Feb 10, 2017 11:45 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 582229
Re: GMDXv9.0 Announced
Based on this site the fourth one was unused conversation music for the Tunnels level (in Vandenberg). You know, because there aren't any conversations there. But if you ever adapt the Tunnels music somewhere else, you have a conversation track ready to go (I kinda want it to be the music for the P...