Hi
In ms3d there are default male/female skeletons included with the program. You can expand upon these joints if you wish or delete what is necessary and conform. Then assign the Certs to the skeleton
Search found 155 matches
- Thu Aug 14, 2014 5:06 pm
- Forum: DXEditing
- Topic: Deus Ex-based skeleton with NPC animations?
- Replies: 12
- Views: 12458
- Mon Jul 28, 2014 4:54 pm
- Forum: DXEditing
- Topic: NPC animation list
- Replies: 6
- Views: 7171
Re: NPC animation list
Nice one DJ =D> am I right in saying that ALL of these need to be done as DX calls on them? @CyberbeticPig: I did indeed promise you that kick animation and will gladly do so. I think I still have it on my computer somewhere. Can you resend it just in case? I use 3dsmax now so ditched ms3d which was...
- Sun Jul 27, 2014 8:41 pm
- Forum: DXEditing
- Topic: NPC animation list
- Replies: 6
- Views: 7171
NPC animation list
Hi guys I'm in need of a list if you will. I'm in search of a list of NPC animations required by DX as I have some models possibly to go into DX . Anyone?
- Sat Dec 21, 2013 12:02 pm
- Forum: DXEditing
- Topic: Linking Maps need to be in Deus Ex Map Folder?
- Replies: 2
- Views: 4201
Re: Linking Maps need to be in Deus Ex Map Folder?
Ah thanks! Such a simple mistake to make.
- Thu Dec 19, 2013 8:14 pm
- Forum: DXEditing
- Topic: Linking Maps need to be in Deus Ex Map Folder?
- Replies: 2
- Views: 4201
Linking Maps need to be in Deus Ex Map Folder?
Hi guys I have been following Tacks tut on linking maps together. I have all mission numbers the same, the correct map names in Levelinfos and the correct teleporter tag names, YET it cannot find the map to teleport to either way. The only thing i can think of is my maps are in "mypackage" folder, s...
- Sun Dec 15, 2013 11:02 pm
- Forum: DXEditing
- Topic: HX - A DeusEx Coop Modification
- Replies: 51
- Views: 51605
Re: HX - A Deus Ex Coop Modification
Now that's a proper Co-Op!
- Mon Sep 30, 2013 8:33 pm
- Forum: DXEditing
- Topic: Deus Ex Physics
- Replies: 16
- Views: 17176
Re: Deus Ex Physics
I'll certainly give it a go!
- Sun Sep 15, 2013 8:43 pm
- Forum: DXEditing
- Topic: Doing things with the computers
- Replies: 3
- Views: 5285
Re: Doing things with the computers
Check out Unrealwiki etc for Uscript tutorials or Google your questions you will get quicker answers.
You might be being abit too specific to find a tut on what you are looking for but all the best
You might be being abit too specific to find a tut on what you are looking for but all the best
- Fri Sep 13, 2013 10:37 pm
- Forum: DXEditing
- Topic: Doing things with the computers
- Replies: 3
- Views: 5285
Re: Doing things with the computers
It is if you know how to code it
Re: Sound FX
Ah nice Fastgamerr il try that out. Downloaded your mod recently working my way through it...nice work
- Sun Sep 01, 2013 8:46 pm
- Forum: General Discussion
- Topic: Chinny's monthly Deus Ex newsletter
- Replies: 34
- Views: 37128
Re: Chinny's monthly Deus Ex newsletter
Lovely reading as always
- Sat Aug 31, 2013 10:33 am
- Forum: DXEditing
- Topic: Deus Ex Physics
- Replies: 16
- Views: 17176
Re: Deus Ex Physics
That's abit beyond me I'm afraid
- Tue Aug 27, 2013 11:58 pm
- Forum: DXEditing
- Topic: Deus Ex Physics
- Replies: 16
- Views: 17176
Re: Deus Ex Physics
That's abit beyond me I'm afraid it was worth a shot. Wasn't crucial but would have been nice.
- Sun Aug 25, 2013 3:12 pm
- Forum: DXEditing
- Topic: Deus Ex Physics
- Replies: 16
- Views: 17176
Deus Ex Physics
Im creating a cage with an NPC inside it, this might be abit beyond what UnrealEd can do but is there anyway that when i run into the cage WITH the NPC in it that it would wobble? Or am i asking too much of the engine?
- Sun Aug 25, 2013 11:17 am
- Forum: DXEditing
- Topic: Unrealed (and UED2) Crash
- Replies: 15
- Views: 15360
Re: Unrealed (and UED2) Crash
Lol good job on sorting it. It's always the minor things that cause major issues and they re more often than not very difficult to find out!