Search found 155 matches

by AlvinD
Thu Aug 14, 2014 5:06 pm
Forum: DXEditing
Topic: Deus Ex-based skeleton with NPC animations?
Replies: 12
Views: 12458

Re: Deus Ex-based skeleton with NPC animations?

Hi

In ms3d there are default male/female skeletons included with the program. You can expand upon these joints if you wish or delete what is necessary and conform. Then assign the Certs to the skeleton
by AlvinD
Mon Jul 28, 2014 4:54 pm
Forum: DXEditing
Topic: NPC animation list
Replies: 6
Views: 7171

Re: NPC animation list

Nice one DJ =D> am I right in saying that ALL of these need to be done as DX calls on them? @CyberbeticPig: I did indeed promise you that kick animation and will gladly do so. I think I still have it on my computer somewhere. Can you resend it just in case? I use 3dsmax now so ditched ms3d which was...
by AlvinD
Sun Jul 27, 2014 8:41 pm
Forum: DXEditing
Topic: NPC animation list
Replies: 6
Views: 7171

NPC animation list

Hi guys I'm in need of a list if you will. I'm in search of a list of NPC animations required by DX as I have some models possibly to go into DX . Anyone?
by AlvinD
Sat Dec 21, 2013 12:02 pm
Forum: DXEditing
Topic: Linking Maps need to be in Deus Ex Map Folder?
Replies: 2
Views: 4201

Re: Linking Maps need to be in Deus Ex Map Folder?

Ah thanks! Such a simple mistake to make.
by AlvinD
Thu Dec 19, 2013 8:14 pm
Forum: DXEditing
Topic: Linking Maps need to be in Deus Ex Map Folder?
Replies: 2
Views: 4201

Linking Maps need to be in Deus Ex Map Folder?

Hi guys I have been following Tacks tut on linking maps together. I have all mission numbers the same, the correct map names in Levelinfos and the correct teleporter tag names, YET it cannot find the map to teleport to either way. The only thing i can think of is my maps are in "mypackage" folder, s...
by AlvinD
Sun Dec 15, 2013 11:02 pm
Forum: DXEditing
Topic: HX - A DeusEx Coop Modification
Replies: 51
Views: 51605

Re: HX - A Deus Ex Coop Modification

Now that's a proper Co-Op! =D>
by AlvinD
Mon Sep 30, 2013 8:33 pm
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17176

Re: Deus Ex Physics

I'll certainly give it a go! :)
by AlvinD
Sun Sep 15, 2013 8:43 pm
Forum: DXEditing
Topic: Doing things with the computers
Replies: 3
Views: 5285

Re: Doing things with the computers

Check out Unrealwiki etc for Uscript tutorials or Google your questions you will get quicker answers.

You might be being abit too specific to find a tut on what you are looking for but all the best :)
by AlvinD
Fri Sep 13, 2013 10:37 pm
Forum: DXEditing
Topic: Doing things with the computers
Replies: 3
Views: 5285

Re: Doing things with the computers

It is if you know how to code it :)
by AlvinD
Mon Sep 02, 2013 7:06 pm
Forum: DXEditing
Topic: Sound FX
Replies: 3
Views: 5353

Re: Sound FX

Ah nice Fastgamerr il try that out. Downloaded your mod recently working my way through it...nice work :)
by AlvinD
Sun Sep 01, 2013 8:46 pm
Forum: General Discussion
Topic: Chinny's monthly Deus Ex newsletter
Replies: 34
Views: 37128

Re: Chinny's monthly Deus Ex newsletter

Lovely reading as always :mrgreen:
by AlvinD
Sat Aug 31, 2013 10:33 am
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17176

Re: Deus Ex Physics

That's abit beyond me I'm afraid :shock:
by AlvinD
Tue Aug 27, 2013 11:58 pm
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17176

Re: Deus Ex Physics

That's abit beyond me I'm afraid :) it was worth a shot. Wasn't crucial but would have been nice.
by AlvinD
Sun Aug 25, 2013 3:12 pm
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17176

Deus Ex Physics

Im creating a cage with an NPC inside it, this might be abit beyond what UnrealEd can do but is there anyway that when i run into the cage WITH the NPC in it that it would wobble? Or am i asking too much of the engine?
by AlvinD
Sun Aug 25, 2013 11:17 am
Forum: DXEditing
Topic: Unrealed (and UED2) Crash
Replies: 15
Views: 15360

Re: Unrealed (and UED2) Crash

Lol good job on sorting it. It's always the minor things that cause major issues and they re more often than not very difficult to find out!