Search found 155 matches

by AlvinD
Tue Apr 23, 2013 8:35 pm
Forum: DXEditing
Topic: Help With new Sodacan model(milkshape)
Replies: 17
Views: 16743

Re: Help With new Sodacan model(milkshape)

Seems a bit excessive for a sodacan, though. The HDTP sodacan has like...60. What happens if you summon 100 of them? Agreed. That can shouldn't have more than 150-200 being really detailed at the most. It's wasting polys that could otherwise be used up as a first person weapons or a pair of hands ,...
by AlvinD
Sun Apr 21, 2013 11:46 am
Forum: DXEditing
Topic: Doors in Dxmp
Replies: 5
Views: 11493

Doors in Dxmp

Hi guys, Ok I've hosted a map to get some feedback. The spawning point in in a room and each person has their own room. Now I can open my door no problem but randomly other people can't. They need to exit and enter the map for it to work. And whenever they are stuck in the room and I try to open the...
by AlvinD
Sun Apr 21, 2013 10:28 am
Forum: DXEditing
Topic: Help With new Sodacan model(milkshape)
Replies: 17
Views: 16743

Re: Help With new Sodacan model(milkshape)

Hi PType could I ask what the poly count is on the can?
by AlvinD
Sun Apr 07, 2013 9:44 pm
Forum: DXEditing
Topic: Adding a new resolution to options menu?
Replies: 6
Views: 6893

Re: Adding a new resolution to options menu?

Explain abit more, why do you have to keep changing it? What system are you using?
by AlvinD
Mon Apr 01, 2013 12:26 pm
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10475

Re: Smoke vented doors possible?

Ok I've got the Particle Jenny in place and connected to the door. And indeed it only comes on when I open the door. But the steam jet stays on and comes out slowly while the door is ajar. Is there any way to switch the steam off after the door is opened?
by AlvinD
Sun Mar 31, 2013 9:36 pm
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10475

Re: Smoke vented doors possible?

Thank you DDL! :)
by AlvinD
Sun Mar 31, 2013 1:14 pm
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10475

Re: Smoke vented doors possible?

Know of any tuts on smoke. I apply it to the map but there isn't anything there in game. But it's visible in the sdk?
by AlvinD
Sun Mar 31, 2013 11:52 am
Forum: DXEditing
Topic: Smoke vented doors possible?
Replies: 10
Views: 10475

Smoke vented doors possible?

Hey guys I'm looking to know if its possible when a door is opened can it trigger steam coming out of the vents either side of the door and then when the door has opened the steam stops? If so, is it just a standard trigger?
by AlvinD
Sat Mar 30, 2013 10:09 am
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 26191

Re: So what are YOU working on nowadays in Deus Ex?

Wow really nice idea Spook! Look forward to playing that!
by AlvinD
Fri Mar 29, 2013 10:29 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 26191

Re: So what are YOU working on nowadays in Deus Ex?

Look forward to seeing it! See?! Who says the community is dead! There's lots going on! I've been working on my current map (assault) though it has led me to believe that I have not named it yet lol anyone any ideas? I've got more ideas for the second map in the series which I believe to be kick ass...
by AlvinD
Fri Mar 29, 2013 8:41 am
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 26191

Re: So what are YOU working on nowadays in Deus Ex?

I can hardly make out that helicopter any other views?
by AlvinD
Thu Mar 21, 2013 7:58 pm
Forum: DXEditing
Topic: UT Assault for Deus Ex
Replies: 2
Views: 4151

Re: UT Assault for Deus Ex

LOL thanks DDL

Here's a video if you have the patience to watch :)
http://m.youtube.com/watch?v=BlJ9D0etIXs
by AlvinD
Wed Mar 20, 2013 7:47 pm
Forum: DXEditing
Topic: UT Assault for Deus Ex
Replies: 2
Views: 4151

UT Assault for Deus Ex

Hi guys, Recently I've been tinkering with the idea of having an Assault type gameplay in DXMP. I've been working on this map (a first in the series). http://www.deusexonline.com/dxmp-assault-map-t161.html Now, my skills only take me as far as this, the rest I'm guessing is down to coding. Are there...
by AlvinD
Sun Mar 17, 2013 5:26 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 26191

Re: So what are YOU working on nowadays in Deus Ex?

Ok things didnt work out to plan regarding the massive map it was way too big kept having errors so i decided to use some of it in another map i had an idea for. Anyone remember Assault from Unreal Tournament? :twisted: You will be able to enter, I have the interior i have from another map i made, s...
by AlvinD
Sun Mar 17, 2013 5:25 pm
Forum: DXEditing
Topic: So what are YOU working on nowadays in Deus Ex?
Replies: 37
Views: 26191

Re: So what are YOU working on nowadays in Deus Ex?

I cant wait to play your mod FastGamer! I know how much of a head wreck it can be with so old software. =D>