Search found 86 matches
- Sun Oct 09, 2016 3:50 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
- Sun Oct 09, 2016 3:46 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
- Sun Oct 09, 2016 1:19 pm
- Forum: Off Topic
- Topic: I think I've discovered why I like Dues Ex over the sequels
- Replies: 21
- Views: 24813
Re: I think I've discovered why I like Dues Ex over the sequ
The prison in which Gunther Hermann was kept , a helipad right on top of the Wan Chai Market , a naval shipyard located in an urban residential area, the catacombs located near a mall. Etc these plot holes really bother me
- Sun Oct 09, 2016 1:15 pm
- Forum: Off Topic
- Topic: I think I've discovered why I like Dues Ex over the sequels
- Replies: 21
- Views: 24813
Re: I think I've discovered why I like Dues Ex over the sequ
But in Liberty Island, there exists no trace of any NSF locomotive or transport vessel. While in the sequel, they describe their arrival, their presence. In vanilla deus ex, many stories do not have a starting point. i.e what was the commander doing in the statue?. Also what bothers me is that, why ...
- Sun Oct 09, 2016 1:11 pm
- Forum: Off Topic
- Topic: I think I've discovered why I like Dues Ex over the sequels
- Replies: 21
- Views: 24813
Re: I think I've discovered why I like Dues Ex over the sequ
Yeah me too. It's always my first priority to install deus ex when I reinstall windows.
- Sun Oct 09, 2016 6:01 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
- Sun Oct 09, 2016 6:00 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
- Sun Oct 09, 2016 5:41 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
- Sun Oct 09, 2016 5:16 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPenet...
- Sat Oct 08, 2016 2:26 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
Is there some kind of code that needs to spawn with the hitmuzzle ?
- Sat Oct 08, 2016 10:11 am
- Forum: DXEditing
- Topic: How to make my custom flesh fragments spawn
- Replies: 4
- Views: 7415
Re: How to make my custom flesh fragments spawn
Can you make a change in the scriptedpawn class with replacing the normal fleshfragments with mine ? please
- Sat Oct 08, 2016 9:04 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
How can I spawn those sweet bullet smoke puffs in gmdx. I've make a hitpuff class under effects, but How can I implement it. Is there a way to edit deusexweapon.u
- Sat Oct 08, 2016 5:37 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
It wasn't ready for GMDX's coding and thus failed. It works with vanilla deus ex just fine
- Sat Oct 08, 2016 5:06 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
I'm just saying that GMDX is really advanced and sophisticated for this pack that some of these weapons are incompatible
- Fri Oct 07, 2016 7:08 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 35554
Re: How to make weapon 'Shoot' animation faster
Good Idea ! I managed to try some of the weapons. Very unsuccessful. Firing fates , muzzle flashes and various other errors such as effects and animations have clogged up the weapon's realism. You must've worked hard implementing these effects, but sadly it's incompatible with GMDX. My deepest apolo...