Search found 86 matches

by SkrillaX
Sun Oct 09, 2016 3:50 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
by SkrillaX
Sun Oct 09, 2016 3:46 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
by SkrillaX
Sun Oct 09, 2016 1:19 pm
Forum: Off Topic
Topic: I think I've discovered why I like Dues Ex over the sequels
Replies: 21
Views: 24813

Re: I think I've discovered why I like Dues Ex over the sequ

The prison in which Gunther Hermann was kept , a helipad right on top of the Wan Chai Market , a naval shipyard located in an urban residential area, the catacombs located near a mall. Etc these plot holes really bother me
by SkrillaX
Sun Oct 09, 2016 1:15 pm
Forum: Off Topic
Topic: I think I've discovered why I like Dues Ex over the sequels
Replies: 21
Views: 24813

Re: I think I've discovered why I like Dues Ex over the sequ

But in Liberty Island, there exists no trace of any NSF locomotive or transport vessel. While in the sequel, they describe their arrival, their presence. In vanilla deus ex, many stories do not have a starting point. i.e what was the commander doing in the statue?. Also what bothers me is that, why ...
by SkrillaX
Sun Oct 09, 2016 1:11 pm
Forum: Off Topic
Topic: I think I've discovered why I like Dues Ex over the sequels
Replies: 21
Views: 24813

Re: I think I've discovered why I like Dues Ex over the sequ

Yeah me too. It's always my first priority to install deus ex when I reinstall windows.
by SkrillaX
Sun Oct 09, 2016 6:01 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
by SkrillaX
Sun Oct 09, 2016 6:00 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
by SkrillaX
Sun Oct 09, 2016 5:41 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPene...
by SkrillaX
Sun Oct 09, 2016 5:16 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // TraceHitSpawner class so we can reduce nettraffic for hitspangs //============================================================================= class TraceHitSpawner extends Actor; var float HitDamage; var bool bPenet...
by SkrillaX
Sat Oct 08, 2016 2:26 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

Is there some kind of code that needs to spawn with the hitmuzzle ?
by SkrillaX
Sat Oct 08, 2016 10:11 am
Forum: DXEditing
Topic: How to make my custom flesh fragments spawn
Replies: 4
Views: 7415

Re: How to make my custom flesh fragments spawn

Can you make a change in the scriptedpawn class with replacing the normal fleshfragments with mine ? please
by SkrillaX
Sat Oct 08, 2016 9:04 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

How can I spawn those sweet bullet smoke puffs in gmdx. I've make a hitpuff class under effects, but How can I implement it. Is there a way to edit deusexweapon.u
by SkrillaX
Sat Oct 08, 2016 5:37 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

It wasn't ready for GMDX's coding and thus failed. It works with vanilla deus ex just fine
by SkrillaX
Sat Oct 08, 2016 5:06 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

I'm just saying that GMDX is really advanced and sophisticated for this pack that some of these weapons are incompatible
by SkrillaX
Fri Oct 07, 2016 7:08 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 35554

Re: How to make weapon 'Shoot' animation faster

Good Idea ! I managed to try some of the weapons. Very unsuccessful. Firing fates , muzzle flashes and various other errors such as effects and animations have clogged up the weapon's realism. You must've worked hard implementing these effects, but sadly it's incompatible with GMDX. My deepest apolo...