Search found 201 matches

by Bogie
Sun Feb 26, 2017 4:12 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

I always thought that the spy drone was insanely broken even though I never see it used in actual runs (probably due to the bio-electric consumption).

An idea I had was that after every transition (helicopter, submarine, etc). the player would be healed 10 points on lower difficulties (Easy, Medium).
by Bogie
Wed Feb 15, 2017 10:54 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

I just got a neat idea for the graveyard; replacing the music when you enter Dowd's den with the unused music (since it was originally intended for the graveyard).
by Bogie
Wed Feb 15, 2017 1:42 am
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

hey, that departure music is rather exceptional. You made that yourself? Yeah. To be honest, I could probably improve on it a bit. Perhaps you can make a new Area51 UMX that uses the unused A51 music for the combat music? I'd imagine it being a very simple change for someone that knows what they ar...
by Bogie
Sun Feb 12, 2017 7:01 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

FastGamerr wrote: No need to create new UMX files when DXOgg exists.
Funny you mention that; I actually made a departure track for the Shipyard (in UMX).
https://puu.sh/s52v7/30b4d2a851.wav
https://puu.sh/s4CZ6/0b716f00ad.umx
by Bogie
Sun Jan 29, 2017 3:18 pm
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183133

Re: GMDX Art Thread

Although I haven't played GMDX (9.0) in a while, I'm pretty sure that they do have the armor, as well as the mask
by Bogie
Thu Jan 19, 2017 10:28 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

Probably a dumb question, but currently, do you lose stamina from getting shot?
by Bogie
Thu Jan 12, 2017 1:06 am
Forum: Off Topic
Topic: Level systems: Automated vs. Gated
Replies: 7
Views: 10302

Re: Level systems: Automated vs. Gated

I personally prefer gated. Automated is very tedious, and gated leaves the player having to make more choices (What skills to pick, what actions are worth risking, etc).
by Bogie
Wed Jan 11, 2017 9:06 pm
Forum: Off Topic
Topic: The CyberP vs me fighting thread
Replies: 20
Views: 21766

Re: Level systems: Automated vs. Gated

Just throwing it out there, but making a big fuss about it isn't going to make things any better. Just don't respond to him if you don't want any more trouble.
by Bogie
Wed Jan 11, 2017 8:54 pm
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 125245

Re: Mortecha's Weapon Mod Discussion

I always thought that the (HDTP) sniper rifle without the scope looked like an assault rifle. Image
by Bogie
Sun Jan 08, 2017 11:22 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

Yeah, that one I was a little confused about. I suppose it's a generalization since alot of DX modders on ModDB are foreign (With Russia being pretty popular in this case). Either that, or it's because 2027 is a Russian mod he seems to be obsessed with.
by Bogie
Sun Jan 08, 2017 7:00 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 581140

Re: GMDXv9.0 Announced

How about we just uh... ignore him. Yeah.
Anyways, how long do you think the new installer will take?
by Bogie
Sat Jan 07, 2017 10:37 pm
Forum: Off Topic
Topic: If you created the ultimate video game, what would it be?
Replies: 9
Views: 11584

Re: If you created the ultimate video game, what would it be

1. Immersive, engaging story that keeps the player thinking. 2. Gameplay that never get's repetitive, even without trying. Very replay-able, without compromises on gameplay time. 3. A Consistent, creative, and original graphics style that blends in with the atmosphere of the game (plot and gameplay ...
by Bogie
Sat Jan 07, 2017 8:14 pm
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 125245

Re: The Supplementary GMDX Weapon Topic

Red dot sights seem to make sense for the time period, since they're used more commonly today then conventional scopes (with the exception of sniper rifles). Although personally, I'm in favour of a semi-original concept for a scope. Something like a nano "On the fly" reticle inside of the actual sco...
by Bogie
Sat Jan 07, 2017 4:31 am
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183133

Re: GMDX Art Thread

Well, I never meant to have different ammo mods for every weapon. Just make the description and name more generalized so that it makes sense for all weapons.

(I just came to the realization that changing the name is impossible since NPC's refer to it as a clip mod)
by Bogie
Sat Jan 07, 2017 1:27 am
Forum: General Discussion
Topic: Mortecha's Weapon Mod Discussion
Replies: 161
Views: 125245

Re: The Supplementary GMDX Weapon Topic

Here's my idea. For shotguns, the second scope mod adds a second reticle that shows the spread of the pellets (which changes based on accuracy mods and skills). The player can add an additional weapon mod to any scope that will show if the target is wearing armor or not (Which the targeting aug does...