Search found 621 matches

by G-Flex
Tue Jan 21, 2014 1:11 am
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

So I've replaced the perimeter wall with a railing in the NYC underground map. I feel like this is a major change, but it does prevent the idiot troopers from falling into the water, which I've seen them do multiple times. Aside from that, it doesn't really impact gameplay, since you can't hide behi...
by G-Flex
Sat Jan 18, 2014 12:17 am
Forum: General Discussion
Topic: Emulating PS2 Deus Ex - The Conspiracy
Replies: 128
Views: 120756

Re: Emulating PS2 Deus Ex - The Conspiracy

Oh. Seriously though, above 60Hz you're seeing incredibly diminishing returns anyway.
by G-Flex
Fri Jan 17, 2014 6:08 pm
Forum: General Discussion
Topic: Emulating PS2 Deus Ex - The Conspiracy
Replies: 128
Views: 120756

Re: Emulating PS2 Deus Ex - The Conspiracy

kdawg88 wrote:The thing that sucks is that you cannot increase the framerate on a PS2 (and therefore the emulator) without increasing the gamespeed at the same time, so I'm stuck on 60fps :(.
60FPS is all that's going to really make a difference in practice anyway. Most monitors still only operate at 60Hz, even.
by G-Flex
Fri Jan 17, 2014 6:04 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Will be some improvements from PS2 version of DX1 transfered to PC in patch? Like huge robot near VersaLife , metro station boards , other interesting things? I don't own the PS2 version of Deus Ex, so I wouldn't have a way of doing this. I'm also not sure I would, since this is intended to be a pa...
by G-Flex
Fri Jan 17, 2014 1:45 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Huh. Yeah, I'm not sure that exists in my copies, but I'll make sure. So, after that painstaking effort to build that perimeter wall around the NYC underground lab cistern, I've realized that it was actually a terrible idea . I completely forgot that adding a convenient waist-high wall around the en...
by G-Flex
Thu Jan 16, 2014 7:44 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Hrm, you mean the one right by the helicopter? And by "hallway" you mean the hallway through the door from the helipad? I'm not seeing any problems, but I'll check again in a bit. If you have a screenshot or something, that would help.
by G-Flex
Wed Jan 15, 2014 2:01 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

While a pain in the ass, the changes were actually fairly doable, although I'm wondering if I should redo the perimeter wall entirely just to make the damn thing line up perfectly. I probably will, because what's the point of doing a map patch if the patch has errors?
by G-Flex
Tue Jan 14, 2014 10:55 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

So, in the map 02 the flag trigger fordSchickrescued with the var Flag Expiration= -1 needs to be set to -9? It needs to be set to 9 (or at least some number higher than 8). I can't quite remember, but I think a value of -1 means it expires in the very next mission. Huh? I don't understand exactly ...
by G-Flex
Tue Jan 14, 2014 6:37 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Regarding Ford Schick, yeah, I've already fixed the FordShickRescued FlagTrigger to expire at mission 9 instead. Had a look at Human Renovation's code: //== Make sure the flag duration is set long enough if(flags.GetBool('FordSchickRescued')) flags.SetBool('FordSchickRescued', True,, 9); Is this th...
by G-Flex
Tue Jan 14, 2014 2:38 am
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Regarding Ford Schick, yeah, I've already fixed the FordShickRescued FlagTrigger to expire at mission 9 instead. I've also fixed a couple minor texture alignment issues in that level. I'm just going to leave the datacube alone for now, because even though I don't like where it is now, it seems like ...
by G-Flex
Tue Jan 14, 2014 1:32 am
Forum: DXEditing
Topic: The Story why you can ignite yourself with a FireExinguisher
Replies: 7
Views: 8264

Re: The Story why you can ignite yourself with a FireExingui

Wait, I thought the problem was related to replication with the projectile generator itself, though?

Also, does catching on fire when you're supposed to still work with that non-replicating version of the function?
by G-Flex
Mon Jan 13, 2014 7:18 pm
Forum: DXEditing
Topic: The Story why you can ignite yourself with a FireExinguisher
Replies: 7
Views: 8264

Re: The Story why you can ignite yourself with a FireExingui

I have to say, being able to set yourself on fire with a fire extinguisher is a pretty great bug.

What would be necessary to fix it, out of curiosity? I know very little about replication.
by G-Flex
Mon Jan 13, 2014 3:02 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Move it elsewhere. Seriously, you cannot see it at all. I agree, but I'm not sure there's a good location with equivalent benefits. There's really nowhere to hide it in that part of the map aside from where it already is, or where the other datacube is. Any suggestions? A home base placed at their ...
by G-Flex
Mon Jan 13, 2014 5:28 am
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Cybernetic pig: I'll work through your suggestions first and comment on them as I do them. 02_NYC_Underground: -Increasing the move time of the doors that are on Ford Schick's path makes his journey back more believable - he doesn't run into doors. Eh, I'd probably have to speed them up quite a bit,...
by G-Flex
Sun Jan 12, 2014 10:56 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 59440

Re: Deus Ex map patch!!

Starting to finish up work on this now. If anybody's noticed anything recently that should be fixed, let me know!

EDIT: Anyone know where the supposed BSP problem in 06 Helibase is?