Search found 406 matches

by Hanfling
Sun Jul 02, 2017 4:57 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Code: Select all

SET RootWindow bShowStats 1
by Hanfling
Sun Jul 02, 2017 12:27 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Found another weired thing: Windows are ticked before the Engine class is (which ticks Level, which ticks all Actors, etc.). And flipping the Tick order seems to solve this annoying issue of ViewportWindows are sometimes (or at least sometimes noticable) rawn without their overlay when toggling them...
by Hanfling
Sat Jul 01, 2017 10:28 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Yep, Viewport window misses a call to ComputeRenderSize() and hack to work around it is gone.
by Hanfling
Thu Jun 29, 2017 10:12 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

I always had this mysterious bug in my OpenGLDrv, which was already in the ut436-opengldrv-src-090602 where the black background bars of the third person convervation windows had the wrong size. Turns out, this was in the caused by a missing Frame->ComputeRenderSize() (which will invoke RenDev->SetS...
by Hanfling
Mon Jun 26, 2017 7:28 am
Forum: DXEditing
Topic: Common updated standard Engine.u
Replies: 3
Views: 14364

Re: Common updated standard Engine.u

Haven't yet used other than 2D textures. The old PF_Environment/bMeshEnvMap actually does roughly Sphere Mapping at the vertex level. Implementing this in the fragment shader (with proper projection) looks like that: https://track3.mixtape.moe/vnktmy.PNG https://my.mixtape.moe/gadivc.PNG So one of i...
by Hanfling
Tue Apr 04, 2017 1:55 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 580526

Re: GMDXv9.0 Announced

More from Clyzm: Stealth Pistol: http://media.moddb.com/images/members/5/4066/4065574/profile/stealthpistol_conceptrender_C10.png Sawed-off: http://media.moddb.com/images/members/5/4066/4065574/profile/prerender_sawedoff_CO3.png Note: all are WIP *gushes over stealth pistol in particular* Any chanc...
by Hanfling
Mon Mar 27, 2017 2:14 am
Forum: DXEditing
Topic: How to display coronas in skybox
Replies: 5
Views: 10226

Re: How to display coronas in skybox

It's not rendered because the trace to check line of sight to the corona will always fail.
by Hanfling
Sun Mar 12, 2017 1:40 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

It doesn't seem to do that? I only know C, but it seems like it initializes i without giving it a value As cypig pointed out, local variables are explicit zero initialized, instance variables are initialized by their default value (which is also zero by default). I posted it more as sort of some: W...
by Hanfling
Sat Mar 11, 2017 2:24 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Code: Select all

function TestEmptyWhileUntil()
{
	local int i;

	while ( ++i<10 )
	{
	} until( i>20 );
}
by Hanfling
Thu Feb 23, 2017 1:52 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Just out of curiosity: Are there any (community made) Deus Ex packages with stripped ScriptText out there which would be in particular interessting to have the source for?
by Hanfling
Thu Jan 26, 2017 1:28 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Turns out there is a 3ds import plugin for Maya as part of the Maya Bonus Tools package.

https://knowledge.autodesk.com/support/ ... -Maya.html
https://apps.autodesk.com/MAYA/en/Detai ... 2702393827
by Hanfling
Tue Jan 24, 2017 2:34 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Well you still need SkeletalAnimation in Max/Maya to sample from. But yeah, thats the idea, getting rid of having manually sample, export to 3ds, run 3ds2unr/de, but instead directly export out of Max/Maya. However ActorX won't write you the uc file, so one would need to write down number of keyfram...
by Hanfling
Tue Jan 24, 2017 12:37 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

I finally stumbled more or less by accident about some Maya/Max sample files for the ActorX exporter. Sadly I couldn't get the Maya example to open in Maya 2016 Extension 2 and sending over from Max screwed up the Mesh. However, opening the Max example with Max 2016 did work, so I ended up adding De...
by Hanfling
Sat Jan 14, 2017 4:54 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Typically I would do such things as natives, but I just wanted to have sth. for quick testing. // Makeshift Pow for X>0. static final function float Pow( float X, float Y ) { return Exp(y*Loge(X)); } static final function vector Compress_sRGB( vector Color ) { local vector Result; if ( Color.X<=0.00...
by Hanfling
Mon Jan 02, 2017 6:33 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142399

Re: Minor things worth mentioning

Valve presented a way for rendering masked stuff without the odd jagged borders back at SIGGRAPH 2007. http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf The interessting point is, that in it's simplest form it can just be handled at resource creation time and j...