Found another weired thing: Windows are ticked before the Engine class is (which ticks Level, which ticks all Actors, etc.). And flipping the Tick order seems to solve this annoying issue of ViewportWindows are sometimes (or at least sometimes noticable) rawn without their overlay when toggling them...
I always had this mysterious bug in my OpenGLDrv, which was already in the ut436-opengldrv-src-090602 where the black background bars of the third person convervation windows had the wrong size. Turns out, this was in the caused by a missing Frame->ComputeRenderSize() (which will invoke RenDev->SetS...
Haven't yet used other than 2D textures. The old PF_Environment/bMeshEnvMap actually does roughly Sphere Mapping at the vertex level. Implementing this in the fragment shader (with proper projection) looks like that: https://track3.mixtape.moe/vnktmy.PNG https://my.mixtape.moe/gadivc.PNG So one of i...
More from Clyzm: Stealth Pistol: http://media.moddb.com/images/members/5/4066/4065574/profile/stealthpistol_conceptrender_C10.png Sawed-off: http://media.moddb.com/images/members/5/4066/4065574/profile/prerender_sawedoff_CO3.png Note: all are WIP *gushes over stealth pistol in particular* Any chanc...
It doesn't seem to do that? I only know C, but it seems like it initializes i without giving it a value As cypig pointed out, local variables are explicit zero initialized, instance variables are initialized by their default value (which is also zero by default). I posted it more as sort of some: W...
Just out of curiosity: Are there any (community made) Deus Ex packages with stripped ScriptText out there which would be in particular interessting to have the source for?
Well you still need SkeletalAnimation in Max/Maya to sample from. But yeah, thats the idea, getting rid of having manually sample, export to 3ds, run 3ds2unr/de, but instead directly export out of Max/Maya. However ActorX won't write you the uc file, so one would need to write down number of keyfram...
I finally stumbled more or less by accident about some Maya/Max sample files for the ActorX exporter. Sadly I couldn't get the Maya example to open in Maya 2016 Extension 2 and sending over from Max screwed up the Mesh. However, opening the Max example with Max 2016 did work, so I ended up adding De...
Typically I would do such things as natives, but I just wanted to have sth. for quick testing. // Makeshift Pow for X>0. static final function float Pow( float X, float Y ) { return Exp(y*Loge(X)); } static final function vector Compress_sRGB( vector Color ) { local vector Result; if ( Color.X<=0.00...
Valve presented a way for rendering masked stuff without the odd jagged borders back at SIGGRAPH 2007. http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf The interessting point is, that in it's simplest form it can just be handled at resource creation time and j...