Search found 406 matches

by Hanfling
Thu Sep 15, 2016 2:57 pm
Forum: DXEditing
Topic: Flanking
Replies: 10
Views: 11015

Re: Flanking

Well I sort of don't really want to start to work on small fixes, but rather start to refactor/rewrite code on a larger scale, before actually digging into making much modifications. In general I do mind the exhaustive tracing which is performed in AI code, as this is likely one of the biggest perfo...
by Hanfling
Thu Sep 15, 2016 8:13 am
Forum: DXEditing
Topic: Flanking
Replies: 10
Views: 11015

Re: Flanking

The first thing I came across that if you set bAdvancedTactics to true you get AlterDestination() events, Botpacks Bots class is implemented as: // called when using movetoward with bAdvancedTactics true to temporarily modify destination event AlterDestination() { local float dir, dist; dist = VSize...
by Hanfling
Fri Sep 09, 2016 6:25 pm
Forum: DXEditing
Topic: Flanking
Replies: 10
Views: 11015

Re: Flanking

Though I'm certainly looking forward to overhaul AI code for HX, I have basically not touched AI much apart from fixing a shitload of MP related issues and fixing a few minor bugs as the teleporter related pathnode crashes and shooting through transparent movers and tweak the difficulty setting a bi...
by Hanfling
Tue Aug 23, 2016 11:54 am
Forum: DXEditing
Topic: The Infamous New Game Inventory Bug
Replies: 5
Views: 6514

Re: The Infamous New Game Inventory Bug

Of course this would probably be looked down upon in a professional environment, but on the players end they won't even be able to tell a damn thing except that it is fixed, and the user experience is all I really give a crap about. Development of HX really changed the way I approach progamming. I ...
by Hanfling
Sun Aug 21, 2016 1:29 am
Forum: DXEditing
Topic: The Infamous New Game Inventory Bug
Replies: 5
Views: 6514

Re: The Infamous New Game Inventory Bug

Nobody has managed it, but there must be a way. Does HX count? However, for SinglePlayer here is the roadmap what one needs to do to properly fix it. The basic problem is that the game does a travels with bItems and manually tries to reset all player state, which is bad and error prone. So the basi...
by Hanfling
Mon Aug 15, 2016 2:50 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

To clarify things about. With missing precission of the lightmaps I was not refering to the spatial resolution of them, but to the color (depth).
by Hanfling
Sun Aug 14, 2016 12:20 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

Regarding mouse 3 & 4 support and HXMenuScreenCustomizeKeys How come the arrays have 35+ more elements than vanilla (most are [61])? IIRC I did this change, so we could use the code in Revision too. Biomod/Shifter has some extra commands, but they just increased the count of the array to exactly ma...
by Hanfling
Sat Aug 13, 2016 9:14 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

A while back I found that Zone Ambient Lighting even with a value of 1 is too bright, which obviously isn't too good for stealth gameplay. I'm going to do more tests though as it may apply nicely on specific maps/zones. The problem which all hardware render devices carried around was that they comp...
by Hanfling
Fri Aug 12, 2016 12:05 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

I now know why Deus Ex looks like a pile of crap. The two main factors for limiting visuals are on one hand that Deus Ex uses a (compared to Unreal, Nerf, ...) extremely low light level which results in wasting a lot of the close to barely enough available precission of lightmaps for surfaces, so qu...
by Hanfling
Mon Jun 27, 2016 9:26 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

Thanks for the info.
by Hanfling
Mon Jun 27, 2016 9:24 am
Forum: DXEditing
Topic: Idea and practice: Creating an independent localisation pack
Replies: 17
Views: 18585

Re: Idea and practice: Creating an independent localisation

Thanks for the heads up. Actually I did yesterday make up some bitmap font source textures for TinyFont consisting of Basic Latin, Latin-1 Supplement and Latin Extended-A, but I didn't had the General Punctuation in mind and already started writing a replacement bitmap font importer which can import...
by Hanfling
Sun Jun 26, 2016 5:39 pm
Forum: DXEditing
Topic: Idea and practice: Creating an independent localisation pack
Replies: 17
Views: 18585

Re: Idea and practice: Creating an independent localisation

Which unicode range does hungarian actually use/need?
by Hanfling
Sat Jun 25, 2016 4:34 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

Apparently if a TextWindow has no own font set, it uses the Font of the RootWindow (probably of the next parent window with font). So the SetFont call in Extension.RootWindow.InitWindow sets implicit the Font used for the Version Window at the bottom of the MainMenu. SetFont(Font'TechMedium'); I'll ...
by Hanfling
Sat Jun 25, 2016 2:00 pm
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

I figured out a way to prepare "special" 2x UI scale fonts. Special in terms of, though they have the doubled resolution, you can just use them instead of the old 1x versions and they still consume the right amount of space (e.g. they will appear at the same size as the old 1x font in 2x scale). So ...
by Hanfling
Tue Jun 21, 2016 3:00 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 142449

Re: Minor things worth mentioning

I added export for the ExtStrings used by the InformationDevices stored inside DeusExText.u to fullbatchexport (and noticed that i screwed up the preprocessor so the UExtStringExporterTXT was not build into the last HTK release). Additionally I created a UExtStringFactoryTXT for importing the these ...