Search found 201 matches
- Tue Dec 27, 2016 5:11 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
@Kelkos: Look, I understand you REALLY want to contribute to the project, but being persistent like this and acting like it's a 100% priority that your stuff gets in, is a bit annoying. We need to focus on more important things, like the new installer for instance. If you really want your stuff, I s...
- Mon Dec 26, 2016 11:32 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
That's why I suggested to make it a separate weapon that the player CAN pick up, with some slight stat differences to reward the player for exploring, and taking out NPC's that you would otherwise leave alone. Unless you're talking about it reusing the model, which I can understand.
- Mon Dec 26, 2016 10:35 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
here https://puu.sh/t1TOe/f02f34679b.bmp In my opinion, you should just remove the stripes and make the handle more rough. Maybe add some blood as well, using one of the HDTP textures, like these. https://puu.sh/t1U8G/823911e96f.zip For future reference, if you want to get textures, models, sounds, ...
- Mon Dec 26, 2016 5:59 am
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14883
Re: Deus Ex 1 Speedrunning thread
That's uh... Exactly what I said. And I never said it was a bad improvement.Kelkos wrote:GMDX made a great improvement. Shooting LAM's cause them to explode.
- Sun Dec 25, 2016 9:43 pm
- Forum: General Discussion
- Topic: Two clans for Deus Ex The Conservatist and Liberal
- Replies: 5
- Views: 8558
Re: Two clans for Deus Ex The Conservatist and Liberal
Bogie. I mean't that conservatists preserve the actual deus ex feel and don't want it to be modified in any way. The vanilla deus ex + HDTP and New Vision is acceptable for conservatists, but for liberals, any mod is free. The cons simply preserve Deus Ex's nostalgic feel. Ah, I see now. In that ca...
- Sun Dec 25, 2016 7:59 pm
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14883
Re: Deus Ex 1 Speedrunning thread
I found another, small skip. When you throw the lam at the robot, make sure you still have a sniper rifle (Toss it so the inventory trigger doesn't take away your rifle). Throw down the LAM, and as quickly as possible, shoot at the LAM (This is only possible in GMDX). Also, make sure it's to the lef...
- Sun Dec 25, 2016 7:11 pm
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14883
Re: Deus Ex 1 Speedrunning thread
Perhaps, but it's takes more time to do that. Right now, I'm focused on the weapons training.
- Sun Dec 25, 2016 4:47 pm
- Forum: General Discussion
- Topic: Two clans for Deus Ex The Conservatist and Liberal
- Replies: 5
- Views: 8558
Re: Two clans for Deus Ex The Conservatist and Liberal
Don't mean to sound rude at all BTW, but 1. Square Enix only made HR and MD. 2. I can see what you're, but the way you present doesn't make that much sense. Every mod is different in there own way. Some mods add changes and improvements to the base game, while others like TNM and Nihilum are complet...
- Sun Dec 25, 2016 2:13 am
- Forum: General Discussion
- Topic: Deus Ex 1 Speedrunning thread
- Replies: 14
- Views: 14883
Deus Ex 1 Speedrunning thread
Post in this thread for speedrunning. Training level in GMDX I found a few cool tactics for the gun familiarisation part that might apply to the original game as well. First off, activate both buttons by crouching down and looking right at the bottom edge of the cover. That allows you to have the tw...
- Sat Dec 24, 2016 7:14 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
I think it would make sense for it to have "slightly" different stats. Perhaps decreased attack speed, but larger window for more damage (So it doesn't always do the same damage, but a range from 5 to 8 which is randomly picked [Which, depending on the level of skill, becomes less random and more ce...
- Sat Dec 24, 2016 5:34 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
I like that idea, actually. Maybe remove the lines on the knife and just make it straight silver. I guess it would be good for the chef in Paris as well. Perhaps it would have slightly more damge toward humans then the regular Combat Knife, but do even more damage towards animals (Karkians, Dogs, Gr...
- Thu Dec 22, 2016 6:19 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
Hahah, WOOPS. I'll fix that in a bit.
- Thu Dec 22, 2016 6:03 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
I think the texture would fit better in places like the Vandenberg levels (Vandenberg outdoors, Silo, Gas station). It would have to be a flat texture (With some transparency here and there for realism) for it to look natural on a bush.
- Thu Dec 22, 2016 2:10 pm
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 281
- Views: 183638
Re: GMDX Art Thread
The texture is modulated, which is why the whole thing is super transparent (green brightens everything behind it). You'll need to use a masked texture. https://puu.sh/sXEnU/3f2ab5ba12.tga Here's the converted version. https://puu.sh/sXEk6/0bf7d00139.pcx For future reference, when converting a maske...
- Sun Dec 18, 2016 7:22 pm
- Forum: General Discussion
- Topic: Has anyone seen this Deus Ex 1 CD design before?
- Replies: 7
- Views: 11310
Re: Has anyone seen this Deus Ex 1 CD design before?
I heard before that stores sold demo versions of the game disguised as the full version at near full price. Either that, or it's some other game or I'm crazy.