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Re: TNM 1.0.5 test help
Posted: Sat Apr 20, 2013 9:27 am
by medzernik
Don't know if u gonna read this jonas, but i just want to make a few suggestions and ask 1-2 questions
first i would like to say that i ABSOLUTELY >LOVE< your mod it's the greatest thing i have EVER played
now the questions if you don't mind
1. will you be including changes from 1.0.4+ patch? It fixes a lot of things and can make your job easier.
2. will you make the building in corporate district available for entry? it's the building next to blown up PDX HQ with a green arrow what looks like an AMD logo.
well the last thing i would want is to help out testing 1.0.5 when we can test it
anyways keep up the GREAT work and i so much appritiate how much time you put into this and i am so happy that the mod is still alive
thx a lot !
Re: TNM 1.0.5 test help
Posted: Sat Apr 20, 2013 10:23 am
by Jonas
medzernik wrote:first i would like to say that i ABSOLUTELY >LOVE< your mod it's the greatest thing i have EVER played
Thanks! I'm still really proud of it, and I think everybody on the team feels the same way.
1. will you be including changes from 1.0.4+ patch? It fixes a lot of things and can make your job easier.
Yes.
2. will you make the building in corporate district available for entry? it's the building next to blown up PDX HQ with a green arrow what looks like an AMD logo.
No.
well the last thing i would want is to help out testing 1.0.5 when we can test it
Sure, just check back here periodically, if we ever get around to finishing it, we'll probably just post a link to it here.
Re: TNM 1.0.5 test help
Posted: Sat Apr 20, 2013 11:14 am
by medzernik
Thanks for answering!
actually can i ask what that building was meant for? Because i still can't figure it out
anyways i am really looking foward to 1.0.5 and i am replaying TNM like 50th time now and i always find something new! incredible
thx a lot !
Re: TNM 1.0.5 test help
Posted: Sat Apr 20, 2013 11:24 am
by Jonas
It's not meant for anything in particular, it's just another background building, a piece of set dressing. A bunch of the buildings in the corporate sector are modelled on real buildings (just for fun); that one is made to look like the
AMD headquarters
Re: TNM 1.0.5 test help
Posted: Mon May 06, 2013 3:48 am
by Charlie99993
I decide to play TNM again, and it should so happen that there's still support happening for it! I'm up to use the new playthrough to look for bugs if you'd have me.
Re: TNM 1.0.5 test help
Posted: Tue May 07, 2013 7:48 pm
by medzernik
Yes you do that! TNM is awesome! Also is there a posibillity of getting the new patch this summer?
Re: TNM 1.0.5 test help
Posted: Sun Jun 30, 2013 8:42 am
by medzernik
Is this patch still beign worked on? Please say yes!
Re: TNM 1.0.5 test help
Posted: Sun Jun 30, 2013 12:18 pm
by Jonas
Not currently.
Re: TNM 1.0.5 test help
Posted: Sun Jun 30, 2013 12:24 pm
by medzernik
Oh
and will you work on it or you just trashed it?
Re: TNM 1.0.5 test help
Posted: Sun Jun 30, 2013 2:25 pm
by Jonas
Uncertain! Sorry.
Re: TNM 1.0.5 test help
Posted: Sat Jul 20, 2013 9:23 pm
by Xfing
Well, as long as there's life there's hope!
Also, no idea where to post it, so might as well do it here: props for the Might and Magic VI tribute in Alpha's quiz. He even says "it's an excellent game" with which I wholeheartedly agree. When playing TNM, I couldn't help comparing it to MM VII, the Light/Darkness choice is almost identical in nature in that game.
Re: TNM 1.0.5 test help
Posted: Sun Jul 21, 2013 12:47 am
by Jonas
When I was around 14 I played Might & Magic VI with a friend. We met up for it two days a week for about six months and took turns controlling. We had a ring binder full of notes - shrine schedules, obelisk locations, potion recipes, etc. We made it up until the final dungeon and then I lost the savegame
Re: TNM 1.0.5 test help
Posted: Sat Aug 10, 2013 1:28 pm
by Xfing
Ohhh, the memories. Myself, I spent most on MM8, then discovered MM7, and then finally MM6. What is funny, I like them in reverse order to the one I played them in. MM6 is the hardest and has the best and most beautiful locations. MM7 takes the cake as far as the storyline goes, though. Many mechanics it introduced were also much needed.
Re: TNM 1.0.5 test help
Posted: Sat Aug 10, 2013 8:30 pm
by Hassat Hunter
I just hope it gets released... so many work already done on it, it would be a shame if it never saw the light of day.
Re: TNM 1.0.5 test help
Posted: Sun Aug 11, 2013 10:03 am
by Jonas
I'll poke Nick about it. We might ditch the HDTP support we were planning, as last time I looked at it, it seemed like it would be an insane amount of work, and just release all the other shit we did.