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Re: TNM 1.0.5 test help

Posted: Mon Aug 12, 2013 7:52 am
by Hassat Hunter
Even without HDTP support the 'unique' weapons keep their new unique skin, right?

Re: TNM 1.0.5 test help

Posted: Tue Oct 15, 2013 8:12 pm
by medzernik
So, any news on the update? Still really waiting for it and hoping, since the Director's Cut revived DX:HR :D

Re: TNM 1.0.5 test help

Posted: Wed Oct 16, 2013 8:30 am
by Jonas
No news.

Re: TNM 1.0.5 test help

Posted: Fri Oct 18, 2013 2:41 pm
by medzernik
Jonas wrote:No news.
Oh :( Please please please make it! :) I would LOVE to see something like that and would make much people happy! I am waiting for it for my next replay. :)

Re: TNM 1.0.5 test help

Posted: Wed Dec 11, 2013 6:19 pm
by Made in China
Hm, any ETA on the update? I've got the Deus Ex itch recently, and I'd love to replay an enhanced TNM afterwards.

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 5:52 pm
by Jonas
Don't hold your breath.

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 6:39 pm
by Hassat Hunter
Ah, then people wont be able to read the mails I wrote which *will change your life.*

And by that, I means they suck. But I like 'em.

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 6:46 pm
by Jonas
They don't suck. Nothing that sucks will make it past me. It either gets thrown out, or it stops sucking on the way past ;)

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 6:52 pm
by VectorM
You are a sellout who chose to make money developing commercial games, rather than keep making free content for my entitled ass. ;) :mrgreen:

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 7:37 pm
by Jonas
Selling out is great. I highly advise everyone to do the same! :mrgreen:

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 9:37 pm
by ggrotz
Made in China wrote:Hm, any ETA on the update? I've got the Deus Ex itch recently, and I'd love to replay an enhanced TNM afterwards.
I highly suggest Nihilum (my 2013 MOTY vote) or Terminus Machina (best concept in a DX mod I've seen in a long time, deserves the MOTY award and then some once it gets a more polished and complete release). If you haven't played these, they'll be more than enough for different material. Or 2027 if you haven't gone there yet.

Re: TNM 1.0.5 test help

Posted: Thu Dec 12, 2013 10:01 pm
by Made in China
Jonas, I don't mean to intrude, but how much work will it take to compile a patch? Is it simply a matter of coding an installer around already built files, or is it something more complex? Because if the files are already there, it's a shame it won't be published.
[OffTopic]I haven't played Nihilum yet, but it was on my list. I actually plan on playing all of my favorite mods, in the following order:
Deus Ex + NV + HDTP + Shifter
Burden of 80 Proof
TNM
RedSun 2020
2027
Zodiac
Nihilum

I might add Terminus Machina. It's the first I've heard of it, but it does sound extremely unique and cool, sort of like Quadrilateral Hero. Thanks for your recommendation.
Four of the mods I've been following are deader then the dinosaurs, but they seemed interesting: AL-X5, Man in Black, Questionable Ethics and That Resident Evil Mod. Does anybody know anything about them?[/OffTopic]

Re: TNM 1.0.5 test help

Posted: Fri Dec 13, 2013 1:22 pm
by Jonas
Made in China wrote:Jonas, I don't mean to intrude, but how much work will it take to compile a patch? Is it simply a matter of coding an installer around already built files, or is it something more complex? Because if the files are already there, it's a shame it won't be published.
Making the patch itself is not a huge amount of work, but it requires a lot of knowledge which I don't have. Trestkon has always been in charge of that task, but the problem is that the game files are currently not in any state to be compiled, because they're full of half-implemented HDTP stuff. I think the plan was to remove the HDTP stuff again (even though that was originally the whole point of making this patch) and just release my changes and additions, but NVShacker will have to do that, and he hasn't had time to look into it yet.
Questionable Ethics and That Resident Evil Mod. Does anybody know anything about them?
Questionable Ethics is not dead. It will never die. Regrettably it also will never be released :lol:

Re: TNM 1.0.5 test help

Posted: Sat Sep 13, 2014 9:26 pm
by agentgates
Hey guys, I'm a software architect worked with both C++ and UnrealScript if you need a hand to finish this patch please drop me a PM.

Regards
Tony

Re: TNM 1.0.5 test help

Posted: Mon Aug 08, 2016 6:41 am
by JeniSkunk
Jonas, is there any hope for patch 1.0.5 being made available?