Downtown Tourist Map, full size, hand-drawn

Discuss The Nameless Mod in a safe, spoiler-free environment.
Warning: Spoilers are punishable by death.

Moderator: TNM Team

Forum rules
NO SPOILERS ALLOWED.
Post Reply
Gorlash
Mole Person
Posts: 6
Joined: Fri Feb 03, 2012 3:27 pm

Downtown Tourist Map, full size, hand-drawn

Post by Gorlash »

I wanted to have a copy of that map that I could keep nearby, and could mark up as I discovered things. This is blank, baseline map, as close as I could get to what is provided at start of game, but drawn on a full page (with all the artistic skills that I bring to the table :P ). If anyone else would like a copy, get it here:

790x1024 resolution:
http://www.flickr.com/photos/derelllich ... 63/sizes/l

3400x4400 resolution:
http://www.flickr.com/photos/derelllich ... 63/sizes/o

Enjoy!
nerdenstein
Illuminati
Posts: 1591
Joined: Thu Apr 24, 2008 7:40 pm
Location: Leicester, England, UK.

Re: Downtown Tourist Map, full size, hand-drawn

Post by nerdenstein »

That's a good map! Well done!

I've played TNM a couple of times through now so I know my way around without the map but for new players, that's great.
Obviously, there are a few things I would add to it but I don't want to ruin the surprise in terms of story.

Two I would point out: The Fan Fic Shop left of the Market Square (and the Coffee Shop on the right opposite it, either side of the path up the Llama temple.
And the Derelict building at the bottom left where the Goats are holding a Llama scout prisoner during the initial money gathering mission.
The real trouble with reality is that there's no background music.
bobby 55
Illuminati
Posts: 6354
Joined: Wed Jun 24, 2009 9:15 am
Location: Brisbane Australia

Re: Downtown Tourist Map, full size, hand-drawn

Post by bobby 55 »

Nicely done. When I first played I was always heading in the wrong direction when trying to get to Sol's, I coulda used this back then.
Growing old is inevitable.......Growing up is optional
Gorlash
Mole Person
Posts: 6
Joined: Fri Feb 03, 2012 3:27 pm

Re: Downtown Tourist Map, full size, hand-drawn

Post by Gorlash »

nerdenstein: Yes, I intentionally did not mark any building which were not on the in-game map... but arguably, well-marked buildings could have been added without being spoilers. I also wish I had marked stairways, which would help with orientation.

However, the Goats building *would* be a spoiler; I didn't want the map to disclose things that are supposed to be discovered by exploration!
User avatar
m3rc1l3ss
Silhouette
Posts: 592
Joined: Thu Jul 10, 2008 6:06 am

Re: Downtown Tourist Map, full size, hand-drawn

Post by m3rc1l3ss »

I think I spent an hour or two exploring the area when I first got the beta. As far as maps go on an exploration point of view for one single area, nothing in DX really compares to a vast portion of TNM for me. (Though I did spend quite a bit of time wandering around liberty island...)

I know part of it is the engine but I really appreciate the lack of a minimap. So many games now remove the struggle of exploration because you can pull up the map of the uncharted dungeon anywhere. I just wish I had the skill to make my own maps that look anywhere near this good...
Hmm, I really wish I had a signature...
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Re: Downtown Tourist Map, full size, hand-drawn

Post by Jonas »

The engine has nothing to do with it, we could've implemented a dynamic minimap if we wanted to. In fact we talked about it, since some of the team members were annoyed by how large and intricate the maps were. We made the fairly easy decision of adhering to Deus Ex's design principles by keeping the maps diegetic and static, on one level because implementing dynamic minimaps seemed like the easy way out, a sort of surrender. Instead, we tried to improve the directions you get in mission briefings and in the goals log, and inserting helpful PMs along the way to keep you on the right path. I'm not sure we were quite as successful as I'd hoped, but I think it mostly worked out :)
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Blues22475
Thug
Posts: 10
Joined: Thu May 17, 2012 3:25 pm

Re: Downtown Tourist Map, full size, hand-drawn

Post by Blues22475 »

m3rc1l3ss wrote:I think I spent an hour or two exploring the area when I first got the beta. As far as maps go on an exploration point of view for one single area, nothing in DX really compares to a vast portion of TNM for me. (Though I did spend quite a bit of time wandering around liberty island...)

I know part of it is the engine but I really appreciate the lack of a minimap. So many games now remove the struggle of exploration because you can pull up the map of the uncharted dungeon anywhere. I just wish I had the skill to make my own maps that look anywhere near this good...
I agree here. I remember when first played this mod I actually was lost for a little while (that and my sense of direction is awful to start with). Often times I wandered into areas that I would be coming back to later in the game so I guess that was a plus (to know an area you will need to come back to always helps). I am glad a mini-map was not implemented because I wouldn't see it working to well (as the HUD has enough things on it as it is).

For the most part, I never had any problems with the layout of any of the areas because they seemed pretty straight forward. There were a couple of areas I never figured out, but after a couple of playthroughs the mystery was solved.


Off topic:
Rather than make a whole new post about thanking the staff, I want to actually do it here. I want to thank you guys for making a very awesome mod. I played it about a year or so ago, then decided to pick it up again and replay through it.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Re: Downtown Tourist Map, full size, hand-drawn

Post by Jonas »

Blues22475 wrote:Rather than make a whole new post about thanking the staff, I want to actually do it here. I want to thank you guys for making a very awesome mod. I played it about a year or so ago, then decided to pick it up again and replay through it.
Thanks for letting us know you liked it :-)

I still occasionally come back to the TNM wiki or the post-mortem or our TV Tropes page or some of the reviews we got and just think back to the development and quietly go: "man, those were the days" :P
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
LeoBad
Off Topic Productions
Off Topic Productions
Posts: 213
Joined: Thu May 12, 2005 8:31 am
Location: Phobos, Mars
Contact:

Re: Downtown Tourist Map, full size, hand-drawn

Post by LeoBad »

Jonas wrote: Thanks for letting us know you liked it :-)

I still occasionally come back to the TNM wiki or the post-mortem or our TV Tropes page or some of the reviews we got and just think back to the development and quietly go: "man, those were the days" :P
"Headsup JW"

There's a gray hair sticking out over there!

:P
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Re: Downtown Tourist Map, full size, hand-drawn

Post by Jonas »

Hah, the advantage of being blond is grey hairs don't show as well ;)

Also: massive necropost, Leo!
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
LeoBad
Off Topic Productions
Off Topic Productions
Posts: 213
Joined: Thu May 12, 2005 8:31 am
Location: Phobos, Mars
Contact:

Re: Downtown Tourist Map, full size, hand-drawn

Post by LeoBad »

Jonas wrote:Hah, the advantage of being blond is grey hairs don't show as well ;)

Also: massive necropost, Leo!
:-o Oh right ! I absolutely did not check the date!

Chalk it up to the artist gene ...
Or maybe just too many hours in front of the computer
Post Reply