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Great work on mod, but...how?

Posted: Wed Dec 23, 2015 6:54 am
by Solomon Zwei
Greetings, TNM team.
Firstly, i want to thank you for the greatest conversion ever. I've played a lots of different mods to different games, but obviously, this one is taking a first place.
The second thing is...how? Maybe I should have posted it in DXEditing forum, but it seems a little dead for now. So...what tools you've been using exactly to create all this awesomeness? I can't seem to find decent SDK with a good set of tutorials. Most of the modding sites died out, unfortunately.
I'd really appreciate if you support me with links to needed tools.

Re: Great work on mod, but...how?

Posted: Wed Dec 23, 2015 11:18 am
by Jonas
Thanks :)

Take a look here to get started:
http://www.offtopicproductions.com/tacks/

You may know Steve Tack from his fantastic mod ZODIAC. He wrote all these tutorials to help himself figure out the SDK, and we've all benefitted tremendously from that.

You can get the SDK here:
http://www.moddb.com/games/deus-ex/down ... dk-v1112fm

There's also a version of UnrealEd 2 hacked to work for Deus Ex, but I'm not sure where that thing is found now adays. It should be a bit more stable, and it has a lot of UI improvements over UnrealEd 1.5, but back when we used it, it was a little hacky, and there some things we still had to do in 1.5.

Good luck :)

Re: Great work on mod, but...how?

Posted: Wed Dec 23, 2015 12:31 pm
by Solomon Zwei
Hey Jonas,
thank you, it'll be a great help.
I'd suggest to make those links sticky at the DXEditing. Tack's and UC's tutorial links at DX Revision lead nowhere. Too bad that DX modding community is dying nowadays.

Re: Great work on mod, but...how?

Posted: Wed Dec 23, 2015 2:34 pm
by Jonas
It's not dying, it's just extremely small, and it's been this way for a long time. That's to be expected given the age of the game :)

Re: Great work on mod, but...how?

Posted: Sun Jan 03, 2016 5:17 pm
by bjorn98009_91
The links sort of broke when we upgraded our site, content is still there though:
https://www.dx-revision.com/dxtutorials/tack/
https://www.dx-revision.com/dxtutorials ... orials.htm

Re: Great work on mod, but...how?

Posted: Tue Jan 05, 2016 11:04 am
by Jonas
Hahah nice, so we're both rehosting Tack's stuff independently of each other. That's good, less risk of losing it all :)

Re: Great work on mod, but...how?

Posted: Thu Jan 07, 2016 8:38 am
by bjorn98009_91
Indeed, our plans were to host more tutorials, but we sort of got a bit sidetracked ^^