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Content Side of 1.0.5

Posted: Mon Oct 02, 2017 6:20 pm
by ZeroPresence
Hey everyone,

I've made some mention here and there in various parts of the community about my desire to move forward with some content for that 1.0.5 patch. I recently returned to the community, noticed that TNM is still strong in the hearts and minds of many so figured I might want to send some files out. So for anyone that still visits the forums, consider this my declaration of intent to work towards a level design update to be pushed out eventually. Some things to keep in mind before we get into my ideas are as follows: I'm a lot older, with more responsibilities and personal obligations so don't expect something in a very timely manner. I have made strides in certain maps, while others I've attempted many times and have ran into a creativity block. But like I said, I'm here, I have my tools, and I'm getting things done.

So far I've begun work in chronological order. I'm starting with Downtown, and have taken every single bit of feedback into consideration while working on a complete rework of it. No one is perfect, and I know I made a lot of mistakes with that map back then. I'm going to ensure a 1:1 remake of the balance and item placement, but the play area is going to be both shrunk AND have detail increased. No longer will it be a running simulator through a bland landscape of tick-tack-toe.

This is the largest undertaking thus far. I'm going to try to keep complete remakes down to a minimum, and just enhance and fix geometry in other cases. A prime example of this will be the Llama Temple and specifically the tunnel system. That map is a prime example of "oh my god we just need this done ASAP." types of frustration and it suffered incredibly for it. For now I'll keep on working in order of the story so once Downtown is 100% reworked I'll move on. Another note is I still practice a bit of artist integrity regarding maps, unless there is something extremely debilitating and ruining gameplay on a map someone else made I don't really plan on touching it out of respect for the previous team member's work.

Re: Content Side of 1.0.5

Posted: Wed Oct 04, 2017 12:41 pm
by Jonas
Sounds cool, man. Looking forward to seeing what you've got in you these days :)

Re: Content Side of 1.0.5

Posted: Wed Oct 04, 2017 9:18 pm
by ZeroPresence
Jonas wrote:Sounds cool, man. Looking forward to seeing what you've got in you these days :)
Is Discord PM still the best way to reach you? I have a whole new map remade, but since its this close to completion I don't want to spoil it for the community.

Re: Content Side of 1.0.5

Posted: Thu Oct 05, 2017 8:33 am
by Jonas
Sure, Discord PM should work.

Re: Content Side of 1.0.5

Posted: Thu Oct 05, 2017 9:04 am
by Made in China

Re: Content Side of 1.0.5

Posted: Thu Oct 05, 2017 12:53 pm
by ZeroPresence
lol

I think in this situation Jonas is just going to be sort of a guide. Think of him as my Alex Jacobson while I'm in the field.

Re: Content Side of 1.0.5

Posted: Thu Oct 05, 2017 12:55 pm
by ZeroPresence
FUN FACT TIME:

In the old Downtown map, it takes exactly 1:05 to walk from the Llama Temple to Sol's Bar & Grille Entrance, including going down the stairs and touching the door while yelling "base!"

In the new Downtown map, it takes you a grand total of 0:14, FOURTEEN SECONDS, to do the same.

Re: Content Side of 1.0.5

Posted: Thu Oct 05, 2017 4:10 pm
by Jonas
Cue cries of "typical mainstream dumbing down / handholding / care-bear game design".

Re: Content Side of 1.0.5

Posted: Sun Oct 08, 2017 12:54 am
by Hassat Hunter
Make TNM dumb again!

Nah, sounds great... though I'm really wondering how you managed to do that and not just put like half the shops inside Phasmatis appartment.

Re: Content Side of 1.0.5

Posted: Mon Oct 09, 2017 10:39 pm
by ZeroPresence
Hassat Hunter wrote:Make TNM dumb again!

Nah, sounds great... though I'm really wondering how you managed to do that and not just put like half the shops inside Phasmatis appartment.
Easy... return to the original concept of downtown by removing the roadway, and making it more like a "large plaza" area, sort of like historic town centers. Really small roads (converted to bike paths in this case) and eliminating extremely wide open areas that were far too big originally.

Re: Content Side of 1.0.5

Posted: Wed Dec 06, 2017 3:02 am
by JeniSkunk
ZeroPresence wrote:Easy... return to the original concept of downtown by removing the roadway, and making it more like a "large plaza" area, sort of like historic town centers. Really small roads (converted to bike paths in this case) and eliminating extremely wide open areas that were far too big originally.
Don't forget that when you do this, the female Forumite looking across the river in Downtown, will either have to be deleted, or have her history of the plan layout of Downtown deleted, both in voice and in text.

Re: Content Side of 1.0.5

Posted: Sun Dec 10, 2017 7:41 pm
by Jaedar
The wheels are in motion once again.

Coolio.
Jonas wrote:Cue cries of "typical mainstream dumbing down / handholding / care-bear game design".
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