Content Side of 1.0.5
Posted: Mon Oct 02, 2017 6:20 pm
Hey everyone,
I've made some mention here and there in various parts of the community about my desire to move forward with some content for that 1.0.5 patch. I recently returned to the community, noticed that TNM is still strong in the hearts and minds of many so figured I might want to send some files out. So for anyone that still visits the forums, consider this my declaration of intent to work towards a level design update to be pushed out eventually. Some things to keep in mind before we get into my ideas are as follows: I'm a lot older, with more responsibilities and personal obligations so don't expect something in a very timely manner. I have made strides in certain maps, while others I've attempted many times and have ran into a creativity block. But like I said, I'm here, I have my tools, and I'm getting things done.
So far I've begun work in chronological order. I'm starting with Downtown, and have taken every single bit of feedback into consideration while working on a complete rework of it. No one is perfect, and I know I made a lot of mistakes with that map back then. I'm going to ensure a 1:1 remake of the balance and item placement, but the play area is going to be both shrunk AND have detail increased. No longer will it be a running simulator through a bland landscape of tick-tack-toe.
This is the largest undertaking thus far. I'm going to try to keep complete remakes down to a minimum, and just enhance and fix geometry in other cases. A prime example of this will be the Llama Temple and specifically the tunnel system. That map is a prime example of "oh my god we just need this done ASAP." types of frustration and it suffered incredibly for it. For now I'll keep on working in order of the story so once Downtown is 100% reworked I'll move on. Another note is I still practice a bit of artist integrity regarding maps, unless there is something extremely debilitating and ruining gameplay on a map someone else made I don't really plan on touching it out of respect for the previous team member's work.
I've made some mention here and there in various parts of the community about my desire to move forward with some content for that 1.0.5 patch. I recently returned to the community, noticed that TNM is still strong in the hearts and minds of many so figured I might want to send some files out. So for anyone that still visits the forums, consider this my declaration of intent to work towards a level design update to be pushed out eventually. Some things to keep in mind before we get into my ideas are as follows: I'm a lot older, with more responsibilities and personal obligations so don't expect something in a very timely manner. I have made strides in certain maps, while others I've attempted many times and have ran into a creativity block. But like I said, I'm here, I have my tools, and I'm getting things done.
So far I've begun work in chronological order. I'm starting with Downtown, and have taken every single bit of feedback into consideration while working on a complete rework of it. No one is perfect, and I know I made a lot of mistakes with that map back then. I'm going to ensure a 1:1 remake of the balance and item placement, but the play area is going to be both shrunk AND have detail increased. No longer will it be a running simulator through a bland landscape of tick-tack-toe.
This is the largest undertaking thus far. I'm going to try to keep complete remakes down to a minimum, and just enhance and fix geometry in other cases. A prime example of this will be the Llama Temple and specifically the tunnel system. That map is a prime example of "oh my god we just need this done ASAP." types of frustration and it suffered incredibly for it. For now I'll keep on working in order of the story so once Downtown is 100% reworked I'll move on. Another note is I still practice a bit of artist integrity regarding maps, unless there is something extremely debilitating and ruining gameplay on a map someone else made I don't really plan on touching it out of respect for the previous team member's work.