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TNM v2.0 Miission 20 Patch

Posted: Mon Jun 17, 2019 9:47 pm
by ZeroPresence
hey guys, TNM 2.0 Mission 20 patch is live on Moddb. Be advised, again this is the first of three mission packs and the largest and most time consuming one of them all. If you want to test out how the new content is going to go, and get in on the ground floor to possibly help with any weird bugs that pop up feel free to talk to us directly here. Its been a long time coming but we're ready for you guys to enjoy the first part of 2.0!

https://www.moddb.com/mods/the-nameless ... -20-update

Re: TNM v2.0 Miission 20 Patch

Posted: Tue Jun 18, 2019 1:44 pm
by Jonas
Hyyyyyyype! I'll try to make time to look at it on Saturday. Where do you want feedback, here or Discord?

Re: TNM v2.0 Miission 20 Patch

Posted: Tue Jun 18, 2019 9:32 pm
by ZeroPresence
Jonas wrote:Hyyyyyyype! I'll try to make time to look at it on Saturday. Where do you want feedback, here or Discord?
You can chat with us directly in the dev room on discord. :smile:

Re: TNM v2.0 Miission 20 Patch

Posted: Wed Jun 26, 2019 9:18 pm
by ggrotz
What's the trick to installing this? Is it really a patch or it is a full install? I made a couple of attempts and ended up with error messages loading it both times.

Edit: Okay, I got it to run after I uninstalled Old Skool TNM...

Re: TNM v2.0 Miission 20 Patch

Posted: Thu Jul 18, 2019 8:37 am
by VectorM
So i finally got around to playing some of this.

Not a fan of the changes on the first map, overall. I found it rather confusing to navigate around and i got lost frequently. I also don't like that it feels closer to the Slums in overall look and layout. The sort of bright, wide-open layout of the old map did a better job of differentiating it from the slums, imho. That and i've played this map for 10 years now, so it just feels wrong to see it changed, i guess. With that said, it does reduce the walking times significantly, once you start orientating yourself, and the map feels more alive overall. Small things like giving a "lights-on" texture to some of the apartment windows really makes the places feel alive and lived-in. The old map had really plain textures and made it feel much more barren than it should be.

Was making the quest-giving Firewall rather hard to find intentional? If this was my first time playing this map, i probably would have missed him. Might be just an artifact of the map being more confusing to me.

Then there is the Corporate district. Best change so far that i've played, as you've retained the basic layout and just added some visual flair to it. Tho i gotta ask, why remove the AMD reference building? Now that the Intel building is the only one there, it seems rather strange to me. The placement of both rival companies so close together was a nice artistic nod to the main story of the game, how World Corp and PDX are rivals as well, but now that reference is completely gone :(

Also not a fan of the new club. Again, it looks nice, definitely, but it just took me so long to go around it, talking to Mercedes, getting back up go get my reward for the basement quest, etc. Definitely would look better in screenshots, but wasn't that fun to around in. Tho, again, this might be because i am used to the old map.

And then new Hotel mission. I am repeating myself now, but at first, i wasn't a fan. It felt like it suffered for the Revision syndrome, where it looks nice, it tried it's best to look like a real place, but then navigating it was boring and uneventful. But then i found the various ventilation shafts, found some data-pads, started getting rewarded for my exploration and i finally ended up finding Bogie and reporting him to PDX. ANd i gotta say...WELL DONE! It all just came together and was a fairly decent little mission! The map managed to actually look and feel like real place, without compromising gameplay much at all, which i really like!

That's it so far, as this is all i've played till now. I've heard that the new AI complex is a pain in the ass, so looking forward to getting to it, i guess, lol.

Re: TNM v2.0 Miission 20 Patch

Posted: Mon Aug 05, 2019 8:12 pm
by Xfing
Just dropped by to tell you this is like a dream come true! I'll probably wait until this 2.0 is completed before playing, but still, it's an amazing expansion to an amazing adventure and I'm super glad you guys decided to go through with this.

Re: TNM v2.0 Miission 20 Patch

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Re: TNM v2.0 Miission 20 Patch

Posted: Tue Aug 08, 2023 7:05 am
by emssuithub
TNM 2.0 Mission 20 fix is now available on Moddb.Please keep in mind that this is the first of three task packs, and it is the largest and most time-consuming of them all. If you want to see how the new content works and get in on the first floor to help with any strange bugs that arise, please contact us directly here. It's been a long time coming, but we're finally ready for you to enjoy the first installment of 2.0!

Re: TNM v2.0 Miission 20 Patch

Posted: Tue Aug 08, 2023 7:08 am
by summerplace
What's the trick to installing this? Is it really a patch or it is a full install? I made a couple of attempts and ended up with error messages loading it both times.
Edit: Okay, I got it to run after I uninstalled Old Skool TNM...

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