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A1.7.7.2 (It Actually Works, Now!)

Posted: Tue Sep 25, 2007 10:03 pm
by Trestkon
Seriously, it works!

http://thenamelessmod.com/teamftp/ALPHA ... .7.7.2.exe

Still need these bugs closed, please:

217, 284, 310, 311, 471, 449 (This one isn't actually installer related, but I believe the elevator should be fixed in the DXE map in this version.)

Posted: Tue Sep 25, 2007 10:10 pm
by DDL
Arsecandles.

I was just about to boot TNM up and have a go, and you post THIS.

*sighs*

*stares at transfer queue for 30 mins*

Posted: Tue Sep 25, 2007 10:15 pm
by Jonas
Yeah Trest was a little trigger-happy on that alpha. Next time we'll actually TALK about the alpha build before we upload it, right Trestkon? So the rest of us have time to finish the half-finished WIP stuff in the SVN ;)

Posted: Tue Sep 25, 2007 10:28 pm
by Trestkon
Jonas wrote:Yeah Trest was a little trigger-happy on that alpha. Next time we'll actually TALK about the alpha build before we upload it, right Trestkon? So the rest of us have time to finish the half-finished WIP stuff in the SVN ;)
I suppose. Of course, I was just going to compile a special build for Matt, and then you insisted on all the extra stuff ;)

P.S. - Which storyline are you playing, DDL?

Posted: Tue Sep 25, 2007 10:38 pm
by DDL
No plans yet: went for PDX last time and wasted an hour trying to kill scara just to see if I could break the game.

Any requests?


Incidentally, bugtesting really gives you a warped view of the game. You're not so much playing as thinking.."how might I try and break this".

Which is half funny, half annoying, really. Maybe I should just try and play through normally..

:?

Posted: Tue Sep 25, 2007 10:58 pm
by Trestkon
Feel free to play normally, in fact, I encourage it. Trying to break the game is more Beta style, I think (or the next alpha).

If you could do the WC storyline, that'd be great :)

Posted: Wed Sep 26, 2007 2:19 am
by Trestkon
frickityfrickpants!

For some reason I managed to include only 2 music tracks with that installer o_0

I'll zip the track and upload them.

Posted: Wed Sep 26, 2007 2:38 am
by Trestkon
It was a very stupid error. I'd converted all the .oggs to a slightly more reasonable quality and just forgot to move them all back to the proper folder. So the music files are actually in the installer, but it doesn't install them o_0

I'm uploading the files as a .rar that I'll link to when it's finished in 50 minutes, as well as a new, new, new Alpha (which I may even test before uploading!).

Posted: Wed Sep 26, 2007 2:53 am
by Trestkon
Scratch that last one, that data actually wasn't in the installer. With the music included, our installer is now 379mb :o

Posted: Wed Sep 26, 2007 3:39 am
by Trestkon
Here's the music files. I'm going to replace the Alpha with a properly working one, as well. That'll be uploaded in 2.5 hours (same link).

http://thenamelessmod.com/teamftp/ALPHA/TNMMusic.rar

Posted: Wed Sep 26, 2007 3:14 pm
by Jonas
Trestkon wrote:I was just going to compile a special build for Matt, and then you insisted on all the extra stuff ;)
I don't recall insisting on anything other than not including half-finished stuff in the alpha. I presume you just did an update from the SVN, which at the time would give you quite a lot of half-finished stuff, most notably the Phas PDX dialogue for mission 20. Plus the Downtown was obviously not in any fit state to release.

Posted: Fri Sep 28, 2007 12:59 am
by ZeroPresence
I support what you did Trestkon!

Posted: Fri Sep 28, 2007 4:27 am
by Trestkon
ZeroPresence wrote:I support what you did Trestkon!
*high five*