The outrageously exclusive cutscene thread!
Moderator: TNM Team
The outrageously exclusive cutscene thread!
I've made this into an announcement so it stays on top for a while.
Trestkon! We need to get those cutscenes together. I'm declaring our intro script ready for production (making draft 7 our FINAL DRAFT) and the following is a list of "locations" we need to gather in the map file:
FORUM CITY - Alley
PHASMATIS’ APARTMENT - Bedroom
DOWNTOWN – Checkpoint
DOWNTOWN – Llama Temple
DOWNTOWN – Before Phas' apartment building
CORPORATE – King Kashue’s office
CORPORATE – WorldCorp HQ
CORPORATE – Old PDX HQ
WORLDCORP – Electronics Lab
WORLDCORP – Scara’s Office
Trestkon! We need to get those cutscenes together. I'm declaring our intro script ready for production (making draft 7 our FINAL DRAFT) and the following is a list of "locations" we need to gather in the map file:
FORUM CITY - Alley
PHASMATIS’ APARTMENT - Bedroom
DOWNTOWN – Checkpoint
DOWNTOWN – Llama Temple
DOWNTOWN – Before Phas' apartment building
CORPORATE – King Kashue’s office
CORPORATE – WorldCorp HQ
CORPORATE – Old PDX HQ
WORLDCORP – Electronics Lab
WORLDCORP – Scara’s Office
Last edited by Jonas on Thu Jun 05, 2008 3:20 pm, edited 1 time in total.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
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Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
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Re: The outrageously exclusive cutscene thread!
Alrighty, I've cut together most of the maps. Just a couple more to go. I've lined them up on a diagonal so that when you view them in a front or side view you won't have one set overlapping another set.
They can probably use a bit more trimming to cut down on excess geometry and such, but I didn't want to do too much until we know the exact camera placements.
http://www.thenamelessmod.com/teamftp/M ... _10_07.rar
(Green ones are in zee map)
They can probably use a bit more trimming to cut down on excess geometry and such, but I didn't want to do too much until we know the exact camera placements.
http://www.thenamelessmod.com/teamftp/M ... _10_07.rar
(Green ones are in zee map)
Jonas wrote: FORUM CITY - Alley
PHASMATIS’ APARTMENT - Bedroom
DOWNTOWN – Checkpoint
DOWNTOWN – Llama Temple
DOWNTOWN – Before Phas' apartment building
CORPORATE – King Kashue’s office
CORPORATE – WorldCorp HQ
CORPORATE – Old PDX HQ
WORLDCORP – Electronics Lab
WORLDCORP – Scara’s Office
-Life does not snap to the x-axis
I am pleased with your activity! For the Alley, I'm thinking we can use Phas' old Residence Sector map. Did you include the lookout over Downtown in the Bedroom set?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Pwnage. I'm not sure we can use the same set for the llama temple and the bedroom, though. We shouldn't really show all those about-to-fight pawns standing still outside the temple when the camera looks out Phas' window
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
We'll just use a trigger to make them appear. Much more efficient than duplicated that entire section of the map.Jonas wrote:Pwnage. I'm not sure we can use the same set for the llama temple and the bedroom, though. We shouldn't really show all those about-to-fight pawns standing still outside the temple when the camera looks out Phas' window
-Life does not snap to the x-axis
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- The Nameless Mod
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I just read over the cutscene pdf. Do you think you're perhaps biasing the player towards joining pdx instead of wc? I read that as basically scara plans to kill you at some point. My understanding is that this is not in fact the case but even if it is we don't want to explicitly tell the player that.
Also I notice that trestkon is hardly mentioned. I wonder if that could be confusing.
Also I notice that trestkon is hardly mentioned. I wonder if that could be confusing.
Hey Shane, thanks for your feedback.
I don't think I'm biasing people against joining WorldCorp - I'm simply giving them a taste of what working for Scara will be like (you're basically a tool to him). But even if I am, I wouldn't mind if they joined PDX on their first playthrough and then play it a second time for WC. In fact that would be optimal, the WorldCorp storyline has several unique locations that you don't visit for PDX, and I feel it serves best as your second playthrough storyline
I am, however, a little distraught that you interpret Scara's line as him planning to kill Trestkon down the road. This is indeed not the case. Does anybody else get that vibe? Any suggestions as to what could be done about it?
As for Trestkon, previous versions of the script described quite extensively why he's being called in, but this was largely edited out because it was too wordy and too explicit. Remember that the DX intro doesn't even mention JC at all except as the "secondary unit", which you won't realize the first time you play it, so I don't think that's a problem. I think enough is done to explain the current situation and Trestkon's role in it in Phasmatis' briefing at the start of the game. Considering we don't even have an in media res action start to our game like DX did, we don't really have to explain everything in our intro. In fact we don't have to explain anything in our intro, but we choose to do so anyway
I don't think I'm biasing people against joining WorldCorp - I'm simply giving them a taste of what working for Scara will be like (you're basically a tool to him). But even if I am, I wouldn't mind if they joined PDX on their first playthrough and then play it a second time for WC. In fact that would be optimal, the WorldCorp storyline has several unique locations that you don't visit for PDX, and I feel it serves best as your second playthrough storyline
I am, however, a little distraught that you interpret Scara's line as him planning to kill Trestkon down the road. This is indeed not the case. Does anybody else get that vibe? Any suggestions as to what could be done about it?
As for Trestkon, previous versions of the script described quite extensively why he's being called in, but this was largely edited out because it was too wordy and too explicit. Remember that the DX intro doesn't even mention JC at all except as the "secondary unit", which you won't realize the first time you play it, so I don't think that's a problem. I think enough is done to explain the current situation and Trestkon's role in it in Phasmatis' briefing at the start of the game. Considering we don't even have an in media res action start to our game like DX did, we don't really have to explain everything in our intro. In fact we don't have to explain anything in our intro, but we choose to do so anyway
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine