Audio
Moderator: TNM Team
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- LeoBad
- Off Topic Productions
- Posts: 213
- Joined: Thu May 12, 2005 8:31 am
- Location: Phobos, Mars
- Contact:
Hey ppl!
I just uploaded the PhasApartment/PDX HQ track. You can get the full version here
the edited intro and ambient .oggs are in the PACKAGES/music/Leo/ folder, in case you want to check how it loops.
comments are welcome.
I just uploaded the PhasApartment/PDX HQ track. You can get the full version here
the edited intro and ambient .oggs are in the PACKAGES/music/Leo/ folder, in case you want to check how it loops.
comments are welcome.
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Sir, I believe the technical term for that is "freaking excellent"! Great job, and I'll get on that little writeup for you straight away.LeoBad wrote:Hey ppl!
I just uploaded the PhasApartment/PDX HQ track. You can get the full version here
the edited intro and ambient .oggs are in the PACKAGES/music/Leo/ folder, in case you want to check how it loops.
comments are welcome.
-Life does not snap to the x-axis
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Sir Leo, I've written up a nice fancy How-To explaining exactly how to insert your tracks into levels.
http://tnm.offtopicproductions.com/team ... mHowTo.rtf
I tested it out as I did it, and your track sounds great ingame, the looping is flawless:D
http://tnm.offtopicproductions.com/team ... mHowTo.rtf
I tested it out as I did it, and your track sounds great ingame, the looping is flawless:D
-Life does not snap to the x-axis
Yep, it must've been my laptop's media player that inserted the gap, it was quite seemless in-game. And it rocked.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
SpiritVII uploaded the ambient track for the Partyzone night club. It will be the only track in the club.
http://tnm.offtopicproductions.com/team ... mbient.ogg
Give it a listen and provide feedback here.
http://tnm.offtopicproductions.com/team ... mbient.ogg
Give it a listen and provide feedback here.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
I agree with the "Very DX style" comment. Generally, I like it, but at some parts, it gets a little repetitive, with the same chord going on for several bars, with the same drum beat. I was afraid that the whole track was going to be that part. Also, I think the choir may be too high in the mix, with too much compression. I'm not sure, but it sounds like the snare drum is making the choir dip in level. It may just be the fact that the choir is starting up again at the same time the snare is hitting.
Bam!
Ok I've changed some things, the song is not finished yet but I'd like your opinions on how it sounds so far, I'm aware the chior isn't right on, but I'm still tweaking that. Tell me what you think of the composition and the frequencies.
http://tnm.offtopicproductions.com/team ... mbient.ogg
Thanks.
http://tnm.offtopicproductions.com/team ... mbient.ogg
Thanks.
- LeoBad
- Off Topic Productions
- Posts: 213
- Joined: Thu May 12, 2005 8:31 am
- Location: Phobos, Mars
- Contact:
Partyzone
Hi Spirit. I hope I'm not too intrusive with my opinions.SpiritVII wrote:Ok I've changed some things, the song is not finished yet but I'd like your opinions on how it sounds so far, I'm aware the chior isn't right on, but I'm still tweaking that. Tell me what you think of the composition and the frequencies. .
I like the track, as far as sounds go I think it sounds a little too hard, although I can only speak using my taste as a judge. Other than that I would suggest changing the bass when you get back with the groove, so that when you start with the pentatonic hi pitched squeals-bells-chirps they can jump on a nice moving bassline ( I'd use the china map track from deus ex -"Synapse" I think it was called- as an example of what I mean as a mooving bassline, although this track goes a different way). The pedal bass note works well to mantain expectative but will work even better if you resolve it to something else at some point.
This are my thoughts take'em with a grain of salt.
Keep up the good work.
Okay, I've tried this track in-game, and I gotta say it fits rather nicely. I think the way the beat pauses is what makes it interesting, and the only problem is I feel I gotta add some flashing lights to the dance floor now, but luckily that's easy enough
I just gotta ask you to check the volume so it fits into the RMS scale, it sounds louder than the rest of our tracks. It's okay if it's a bit louder, because this is a dance club and you'd expect loud music, but not THAT much louder, we don't want to interfere with the voices.
I just gotta ask you to check the volume so it fits into the RMS scale, it sounds louder than the rest of our tracks. It's okay if it's a bit louder, because this is a dance club and you'd expect loud music, but not THAT much louder, we don't want to interfere with the voices.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine