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Audio

Posted: Mon Oct 17, 2005 2:37 pm
by Trestkon
Audio crew:
Grub
Spaic
Brian Gerstle

Musicians:
Leo Bad
Ahmatron
Steve Foxon

Note on Death Tracks
Death tracks should be 15 seconds in length and DO NOT have to loop

RMS Scale:
0 to -6 dbFS for dialog
-6 to -13 dbFS for sound effects
-13 to -18dbFS for the music

How to hear your .ogg tracks ingame
http://tnm.offtopicproductions.com/team ... mHowTo.rtf

To-do list:

Music:
Theme Track (Leo)
Phasmatis' Apartment and PDX HQ (Leo)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

Despot's apartment (Trent - The Horror)
- Ambient
- Combat

FC Downtown (Ahmatron - City Lights)
- Ambient
- Conversation
- Combat
- Death

FC Corporate (Ahmatron - Glass and Metal)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

FC Corporate Sewers (Ahmatron - Glass and Metal)
- Ambient
FC Slums (Ahmatron - Urban Decay)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death
- Outro

FC Slums Sewers (Ahmatron - Urban Decay)
- Ambient
Sol's Bar (Leo)
- Ambient 1
- Ambient 2 - Burned down
- Combat
- Death

Partyzone (SpiritVII - The Party Zone)
- Ambient
Voodoo Shop (Ahmatron - Spirits (Use Slums combat))
- Ambient
- Death

WorldCorp HQ (Steve - Frequency Modulated)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

WorldCorp Sublevel (Steve - Frequency Modulated)
- Ambient
DXO Hideout (Ahmatron - Hideout)
- Ambient
- Conversation
- Combat
- Death

Goat City and Templae (Andrew)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

Llama Temple + Subterranean Caverns (Graeme - Esoteric Semblance)
- Ambient
- Conversation
- Combat
- Death

Server Complex - New (Steve - Sub Stance)
- Ambient
- Conversation
- Combat
- Death

Server Complex - Old (Steve - Strange String Thing)
- Ambient
- Combat
- Death

Deus Ex Incarnate - Ruins (Steve - Facility)
- Ambient
- Conversation
- Combat
- Death

Deus Ex Incarnate - Moderator area and HQ (Redd - Under the Earth)
- Ambient
- Conversation
- Combat
- Death

Deus Ex Incarnate - Caverns (Steve - Cathedral of Rocks)
- Ambient
- Death

ABI Official Complex (Steve and Andrew - Rewired)
- Ambient
- Conversation
- Combat
- Death

ABI Underground Complex (Steve and Andrew - Ice-olated)
- Ambient
- Conversation
- Combat
- Death

HTTP GameSpy (Leo)
- Ambient
- Conversation
- Combat
- Death

Trestkon's Radish Adventure (Leo - Dumpster Lament)
- Ambient
- Death

Cinematics (Leo)
- Intro
- PDX ending (with TRM)
- PDX ending (without TRM)
- WC ending (with Scara, with Kylie)
- WC ending (with Scara, without Kylie)
- WC ending (without Scara, with Kylie)
- WC ending (without Scara, without Kylie)
- Ryan ending

Credits (Leo - Looking At You)

(91 / 91 = 100%)

Posted: Mon Oct 24, 2005 6:43 am
by Briguy
Wow, nice to finally a listing in detail of who has what to write for. This is so great. Looks like I have a fair bit to do. This is totally not what I expected. EXELLENT! Nice to be back! :D

Posted: Mon Oct 24, 2005 2:36 pm
by Jonas
Eh... who are you? Redd?

Posted: Mon Oct 24, 2005 8:07 pm
by Briguy
Jonas wrote:Eh... who are you? Redd?
Ehhh, Yeah :lol:

Posted: Wed Oct 26, 2005 3:45 am
by Trestkon
Heh, I was talking to Redd last night and he sent me a little ditty that made me laugh:

http://tnm.offtopicproductions.com/team ... decide.mp3

It'd be cool to think up a place to use that, music that can make you laugh without any supporting effects is awesome:D

Posted: Wed Oct 26, 2005 3:56 am
by Briguy
Glad you found some humor. I'd like this mod to show versatility in everything we do. From Serious to humorous as well. Please submit your feed back as this was done in about 30 min. Thoughts please! :P :roll:

Posted: Wed Oct 26, 2005 10:11 am
by Jonas
HAAHAHAHAHA! OMFG that rocks! Oh man. We gotta use this. I have no idea what we'll use it for, but we GOT to use this... how about... the voodoo shop, maybe? It's pretty trippy with that extradimensional hallway and all. Hmm...

Posted: Wed Oct 26, 2005 2:31 pm
by Phasmatis
Lol that is superb! I love it.

Posted: Wed Oct 26, 2005 3:06 pm
by metche_steele
I think its brilliant :D :D Genius brilliant!

Posted: Wed Oct 26, 2005 11:24 pm
by Keffe
I have no idea what the maps look like and such but this song is awsome. It has to fit in somewhere.

EDIT:: The more I listen the more it reminds me of the style of music from Fable.

Posted: Thu Oct 27, 2005 2:08 am
by Briguy
:shock: Wow, I am flattered that you all like it. I just thought a little twist in the game should be there. Now mind you the loop point willl be fixed using the ogg format as media player (MP3) sucks IMHO. As well a a volume adjustment for each instrument, and a small mix to make it stand out. Man I have some much original content on my drive I really do not know what to do with it all :? . Again anymore idea's will be considered as this mod is the efforts of all involved and I invite all TNM members to be a part of what I do, Only for the sake that we have to really be content with this when completion is met. Thanks to all. Looking forward in completing all the maps assigned to me. Ciao for now

Posted: Thu Oct 27, 2005 2:16 am
by Briguy
Sols bar will be a real treat and I hope it blows your mind as it will mine

Posted: Thu Oct 27, 2005 9:21 am
by Jonas
I've been rearranging a few of the tracks being that I think we have too many of them. Now all four levels of the WC HQ will use the same track, and I've assigned Andy to compose them, simply because I think his gritty dark style will fit it perfectly.

Posted: Fri Oct 28, 2005 1:52 pm
by that guy
I like the song and think it suits the voodoo shop but I don't see how it is funny.....

Posted: Fri Oct 28, 2005 9:38 pm
by Grub
that guy wrote:I like the song and think it suits the voodoo shop but I don't see how it is funny.....
It's funny because, among the strange whistling police sirens, the horns sound like enormous expulsions of rectal gas.