Page 26 of 27

Posted: Mon Nov 10, 2008 7:48 pm
by Jonas
Awesome Leo. But for now, obviously focus on getting the cutscene music done :P

Posted: Mon Nov 10, 2008 8:10 pm
by LeoBad
Jonas wrote:Awesome Leo. But for now, obviously focus on getting the cutscene music done :P
Of course.! ;)

Re:

Posted: Thu Dec 18, 2008 4:03 am
by Briguy
Jonas wrote:Alright well how's this list then?

01 Theme Track (Leo)
02 PDX HQ 1 (Leo)
03 Despot (Trent)
04 FC Downtown (Ahmatron)
05 FC Corporate 1 (Ahmatron)
06 FC Slums 1 (Ahmatron)
07 Sol's Bar 2 (Leo)
08 Partyzone (??? - SpiritVII)
09 WorldCorp HQ (Steve)
10 Goat City and Templae (Sensei)
11 Llama Temple (Graeme)
12 New Server Complex (Steve)
13 Old Server Complex (Steve)
14 Deus Ex Incarnate Ruins (Steve)
15 ABI Official Complex (Steve)
16 ABI Underground Complex (Steve)
17 HTTP GameSpy (Leo)
18 Looking At You (Leo)

(The numbers are to make counting easier, I'd like to put Leo in charge of ordering the tracks.)

I'd prefer only to use one of the WorldCorp tracks, because otherwise I'd have to leave out something else, and I'd rather not. Or we COULD of course make it 20 tracks instead of 18 - as long as we can fit it on the CD, right? That would make room for the PDX HQ 02 track as well, which I really like - even if it is a bit too heavy on the distorted guitar for an ambient track.

How do you guys think we should set these tracks up, btw? In the original Deus Ex soundtrack, they actually moved through all the events for each track, so the "NYC Street" track for example started with the ambient part, then segued into the convo, combat, and death parts. I'm not too keen on that solution since I doubt it'd create a very good cohesion in the track list. The problem with just sticking to the ambient tracks, though, is that some of our convo and combat tracks are really good.

What do you think?
Sounds Good

Re: Audio

Posted: Thu Dec 18, 2008 10:04 am
by Jonas
Wow, uhm... hello Brian :shock:

Re: Audio

Posted: Thu Dec 18, 2008 9:52 pm
by Briguy
Jonas wrote:Wow, uhm... hello Brian :shock:
Hey Jonas, did you get my PM?

Re: Audio

Posted: Thu Dec 18, 2008 9:58 pm
by Jonas
Yeah I did, and thanks for your offer but I think we've kinda worked around the problem :P

So I don't think we need anything else from you. But nice of you to stop by!

Merry christmas :)

Re: Audio

Posted: Fri Dec 19, 2008 5:09 pm
by Briguy
Jonas wrote:Yeah I did, and thanks for your offer but I think we've kinda worked around the problem :P

So I don't think we need anything else from you. But nice of you to stop by!

Merry christmas :)
Good to hear!, Is any of my material being used for the mod?. If so Which maps?. Also Can I obtain the final Mod when completed?.

Re: Audio

Posted: Fri Dec 19, 2008 5:57 pm
by Jonas
Well you never managed to actually finish most of your tracks, but Steve (Orak) took care of those, and whatever you did finish is still in the mod. IIRC, all your work is in DXI.

And of course you can obtain the mod when it's completed, everybody can - it'll be released on the Internet ;)

Re: Audio

Posted: Wed Apr 22, 2009 2:01 am
by Briguy
Jonas wrote:Well you never managed to actually finish most of your tracks, but Steve (Orak) took care of those, and whatever you did finish is still in the mod. IIRC, all your work is in DXI.

And of course you can obtain the mod when it's completed, everybody can - it'll be released on the Internet ;)
Hi JOnas, I downloaded the mod and noticed that when I play all my tracks, the song's show artist name as being Steve Foxon, could this be a innocent error?. I so I would appreciate if you can fix that A.S.A.P. Please advise?.

Re: Audio

Posted: Wed Apr 22, 2009 8:17 am
by Jonas
Ah yep, that's a slip - I did the ID tagging of all our tracks basically the day before the first release candidate was built. Steve did a lot of work on your tracks to finish them up right, but of course you should be credited for starting them out. I think the same problem is true for those tracks of Andrew's that Steve worked on. Unfortunately you're exactly one day too late to point this out for the fix to make it into patch 1.0.2, but I'll make sure it's fixed for 1.0.3 :)

Sorry about that! Hope you're enjoying the mod otherwise.

Re: Audio

Posted: Wed Apr 22, 2009 5:23 pm
by LeoBad
Jonas wrote:Ah yep, that's a slip - I did the ID tagging of all our tracks basically the day before the first release candidate was built. Steve did a lot of work on your tracks to finish them up right, but of course you should be credited for starting them out. I think the same problem is true for those tracks of Andrew's that Steve worked on. Unfortunately you're exactly one day too late to point this out for the fix to make it into patch 1.0.2, but I'll make sure it's fixed for 1.0.3 :)

Sorry about that! Hope you're enjoying the mod otherwise.
Would it be possible to tag the Main Theme too? Or is tagged already I haven't checked with the updates? If it is then please excuse my rudeness.

Re: Audio

Posted: Wed Apr 22, 2009 6:15 pm
by Jonas
The missing tags on the theme were fixed in patch 1.0.1, you n00b ;)

Re: Audio

Posted: Wed Apr 22, 2009 7:02 pm
by LeoBad
hehe

Re: Audio

Posted: Wed Apr 22, 2009 7:29 pm
by Orak
Hi all. So I don't get credited for something I didn't do, and so Andrew gets credit as well, this is how it went:

1. All ABI was Andrew's stuff that I expanded on and remixed, so he needs co-credit on all those. Technically the combat for ABI Underground was from scratch, but it was based on his sound and feel, so he should still be credited.

2. The DXI Ruins and Caverns were all from scratch by me

3. DXI MCR, I didn't actually touch, so they are solely Biran.

Hope that clears things up?

Cheers.

Re: Audio

Posted: Thu Apr 23, 2009 5:59 pm
by Briguy
Orak wrote:Hi all. So I don't get credited for something I didn't do, and so Andrew gets credit as well, this is how it went:

1. All ABI was Andrew's stuff that I expanded on and remixed, so he needs co-credit on all those. Technically the combat for ABI Underground was from scratch, but it was based on his sound and feel, so he should still be credited.

2. The DXI Ruins and Caverns were all from scratch by me

3. DXI MCR, I didn't actually touch, so they are solely Biran.

Hope that clears things up?

Cheers.
Thanks for clairifying Steve, I didn't think anything was done by you for my DXI MCR tracks. That's why I posted. BTW Great work Steve, I really enjoyed youyr stuff.