Packages
Posted: Mon Oct 17, 2005 2:39 pm
QA list:
Mac: WaltonSimons (yahoo.com)
Windows: Scott C (scoptic.com)
Windows: Deus Diablo (hotmail.com)
Windows: Aemer (hotmail.com)
Windows: Chris the Cynic (maine.rr.com)
Windows: Noah (yahoo.com)
Windows: Master Kale (hotmail.com)
Windows: Ozmo (hotmail.com)
Windows: Philip Wood (europe.com)
Windows: Horst Burkhardt (bigpond.com)
Windows: Dr. Dumb Lunatic (hotmail.com)
Windows: Simon Ros (hotmail.com)
Windows: Jered Cain (gmail.com)
Windows: Metche Steele (gmail.com)
Windows: EER (planet.nl)
Windows: Rasmus Boserup (hotmail.com)
Windows: Spot/Placebo (hotmail.com)
Windows: Fox (gmx.de)
Windows: DJDeadhead (gmail.com)
Windows/Linux: Lofaesofa (hotmail.com)
Linux: Mike Arthur (mikearthur.co.uk)
[Note: Emails have been deleted at the request of some testers.]
ASK:
Odaiba
Yakedo
Steve Tack
Making packages UED2 compatible:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
UnrealEd 2 Hack for DX
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================
Installation
======================================
Unzip all files into your BASE Deus Ex directory (i.e. C:\DeusEx). Then run
InstallUEd2.bat, and then you can use C:\DeusEx\UEd2\UnrealEd.exe to launch it up.
Read the notes below for more important info on using UEd2.
======================================
Important Notes!!!
======================================
* This UEd2 uses special versions of DX packages to work properly. To use
your own packages with UEd2, you must use the build.exe program that was
unzipped to the system dir to compile the packages manually. It will
automatically create normal versions of your packages, along with special
versions for UEd2.
* You cannot edit UScript from UEd2, because of the nature of the hack.
UEd2 must use a special version of any package for it to function properly.
* Unfortunatly you cannot view DX meshes, because UEd2 was not originally
designed for DX's special mesh type. They are viewed as icons instead. Use
UEd 1 to edit object positions and such if you need to properly place the
object.
* There are some slight issues with movers, so just make sure you create/use
movers that are extended from the main mover class, or do that in UEd1 instead.
* You cannot test/play your level from within UEd2 because of the nature of
the hack. You must use DX or UEd1 to do this.
* In my opinion, these small things are worth it, especially for building
better levels, with a more reliable BSP builder, much nicer raytracing, and
not to mention the optimization/reliability that UEd2 has over UEd1.
Enjoy,
Jim
Mac: WaltonSimons (yahoo.com)
Windows: Scott C (scoptic.com)
Windows: Deus Diablo (hotmail.com)
Windows: Aemer (hotmail.com)
Windows: Chris the Cynic (maine.rr.com)
Windows: Noah (yahoo.com)
Windows: Master Kale (hotmail.com)
Windows: Ozmo (hotmail.com)
Windows: Philip Wood (europe.com)
Windows: Horst Burkhardt (bigpond.com)
Windows: Dr. Dumb Lunatic (hotmail.com)
Windows: Simon Ros (hotmail.com)
Windows: Jered Cain (gmail.com)
Windows: Metche Steele (gmail.com)
Windows: EER (planet.nl)
Windows: Rasmus Boserup (hotmail.com)
Windows: Spot/Placebo (hotmail.com)
Windows: Fox (gmx.de)
Windows: DJDeadhead (gmail.com)
Windows/Linux: Lofaesofa (hotmail.com)
Linux: Mike Arthur (mikearthur.co.uk)
[Note: Emails have been deleted at the request of some testers.]
ASK:
Odaiba
Yakedo
Steve Tack
Making packages UED2 compatible:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
UnrealEd 2 Hack for DX
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================
Installation
======================================
Unzip all files into your BASE Deus Ex directory (i.e. C:\DeusEx). Then run
InstallUEd2.bat, and then you can use C:\DeusEx\UEd2\UnrealEd.exe to launch it up.
Read the notes below for more important info on using UEd2.
======================================
Important Notes!!!
======================================
* This UEd2 uses special versions of DX packages to work properly. To use
your own packages with UEd2, you must use the build.exe program that was
unzipped to the system dir to compile the packages manually. It will
automatically create normal versions of your packages, along with special
versions for UEd2.
* You cannot edit UScript from UEd2, because of the nature of the hack.
UEd2 must use a special version of any package for it to function properly.
* Unfortunatly you cannot view DX meshes, because UEd2 was not originally
designed for DX's special mesh type. They are viewed as icons instead. Use
UEd 1 to edit object positions and such if you need to properly place the
object.
* There are some slight issues with movers, so just make sure you create/use
movers that are extended from the main mover class, or do that in UEd1 instead.
* You cannot test/play your level from within UEd2 because of the nature of
the hack. You must use DX or UEd1 to do this.
* In my opinion, these small things are worth it, especially for building
better levels, with a more reliable BSP builder, much nicer raytracing, and
not to mention the optimization/reliability that UEd2 has over UEd1.
Enjoy,
Jim