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Packages

Posted: Mon Oct 17, 2005 2:39 pm
by Trestkon
QA list:
Mac: WaltonSimons (yahoo.com)
Windows: Scott C (scoptic.com)
Windows: Deus Diablo (hotmail.com)
Windows: Aemer (hotmail.com)
Windows: Chris the Cynic (maine.rr.com)
Windows: Noah (yahoo.com)
Windows: Master Kale (hotmail.com)
Windows: Ozmo (hotmail.com)
Windows: Philip Wood (europe.com)
Windows: Horst Burkhardt (bigpond.com)
Windows: Dr. Dumb Lunatic (hotmail.com)
Windows: Simon Ros (hotmail.com)
Windows: Jered Cain (gmail.com)
Windows: Metche Steele (gmail.com)
Windows: EER (planet.nl)
Windows: Rasmus Boserup (hotmail.com)
Windows: Spot/Placebo (hotmail.com)
Windows: Fox (gmx.de)
Windows: DJDeadhead (gmail.com)
Windows/Linux: Lofaesofa (hotmail.com)
Linux: Mike Arthur (mikearthur.co.uk)

[Note: Emails have been deleted at the request of some testers.]

ASK:
Odaiba
Yakedo
Steve Tack

Making packages UED2 compatible:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

UnrealEd 2 Hack for DX

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================
Installation
======================================

Unzip all files into your BASE Deus Ex directory (i.e. C:\DeusEx). Then run
InstallUEd2.bat, and then you can use C:\DeusEx\UEd2\UnrealEd.exe to launch it up.
Read the notes below for more important info on using UEd2.
======================================
Important Notes!!!
======================================
* This UEd2 uses special versions of DX packages to work properly. To use
your own packages with UEd2, you must use the build.exe program that was
unzipped to the system dir to compile the packages manually. It will
automatically create normal versions of your packages, along with special
versions for UEd2.

* You cannot edit UScript from UEd2, because of the nature of the hack.
UEd2 must use a special version of any package for it to function properly.

* Unfortunatly you cannot view DX meshes, because UEd2 was not originally
designed for DX's special mesh type. They are viewed as icons instead. Use
UEd 1 to edit object positions and such if you need to properly place the
object.

* There are some slight issues with movers, so just make sure you create/use
movers that are extended from the main mover class, or do that in UEd1 instead.

* You cannot test/play your level from within UEd2 because of the nature of
the hack. You must use DX or UEd1 to do this.

* In my opinion, these small things are worth it, especially for building
better levels, with a more reliable BSP builder, much nicer raytracing, and
not to mention the optimization/reliability that UEd2 has over UEd1.
Enjoy,
Jim

Posted: Wed Dec 07, 2005 1:23 pm
by Phasmatis
Here's the order of the editpackages, I've needed this a couple of times so I thought I would put it here.

EditPackages=caroneelevatorset
EditPackages=DXOgg
EditPackages=precipitation
EditPackages=UWindow
EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMText
EditPackages=TNMCharacters
EditPackages=TNMDataVault
EditPackages=TNMConvos1
EditPackages=TNMConvos2
EditPackages=TNMGUI

Posted: Wed Dec 07, 2005 2:19 pm
by Jonas
That... is brilliance!

Posted: Wed Dec 07, 2005 3:05 pm
by that guy
I posted this in the old forums.

sure is lucky we brought everything important across...

Posted: Wed Dec 07, 2005 3:08 pm
by that guy
all third party stuff like carone elevator set and DX Ogg shoudl go before tnm

Posted: Thu Dec 08, 2005 8:25 am
by Trestkon
that guy wrote:I posted this in the old forums.

sure is lucky we brought everything important across...
Quiet you!

And send some heat up to our hemisphere, please.

Posted: Wed Dec 28, 2005 10:05 am
by that guy
uploaded tnm version 0.34

Posted: Mon Jan 30, 2006 6:57 pm
by Jonas
ZOMG, TNMCharacters updated to v0.35.

Posted: Mon Mar 13, 2006 4:09 am
by that guy
precipitation and tnm uploaded

Posted: Fri Apr 14, 2006 3:54 pm
by that guy
tnm v 0.37 uploaded

Posted: Mon Apr 17, 2006 3:51 pm
by that guy
tnm, tnmitems and tnmdeco uploaded

Posted: Thu May 11, 2006 11:40 pm
by Jonas
New TNMCharacters

http://tnm.offtopicproductions.com/team ... s_v3.6.rar

Contains n00bz, Master_Kale, various code tweaks.

Does not contain female ABI guards, updated Breadfan skin. Yet.

Posted: Fri May 12, 2006 1:57 am
by that guy
cyber dogs? mountain wolves?

Posted: Fri May 12, 2006 10:03 am
by Jonas
It contains the mountain wolves (SnowWolf.uc) but not the cyberdogs. I'm still not sure about that cyberdog, I don't think it gets any better without a new model, but it looks kinda hacky. I don't know. I need to get some more opinions from people.

Posted: Thu Jun 08, 2006 4:07 pm
by that guy
tnm, tnmitems and tnmdeco uploaded.