Packages
Moderator: TNM Team
New Misc_Tex, get it while it's hot:
http://tnm.offtopicproductions.com/team ... _v0.68.rar
Most notably, it contains the new graffiti textures for Downtown. Remember, modulation's the trick!
http://tnm.offtopicproductions.com/team ... _v0.68.rar
Most notably, it contains the new graffiti textures for Downtown. Remember, modulation's the trick!
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Finally decided to build the music gear in the Partyzone with CSG because I've repeatedly failed to (or failed to get Trestkon to) procure modelled instruments to use there. Don't want to bother Phas about it, so CSG it is.
Spent a few hours scouring the web for texture-worthy photos, and I think it worked out decently. Here's the new Misc_Tex package with a bunch of textures for instrument cases in the Misc group:
http://tnm.offtopicproductions.com/team ... _v0.69.rar
Especially fond of the Fender guitar case. Download the latest Partyzone build if you wanna see what I did with them. It's all on the second floor in the room with the four musicians.
Now I just need to write their conversations.
Spent a few hours scouring the web for texture-worthy photos, and I think it worked out decently. Here's the new Misc_Tex package with a bunch of textures for instrument cases in the Misc group:
http://tnm.offtopicproductions.com/team ... _v0.69.rar
Especially fond of the Fender guitar case. Download the latest Partyzone build if you wanna see what I did with them. It's all on the second floor in the room with the four musicians.
Now I just need to write their conversations.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
New TNMText up! And now all the packages in it compile thanks to Nick! He is awesome for fixing our debilitating compile-bug with TNMConvos1. We love him and we want to marry him.
Grab it here:
http://tnm.offtopicproductions.com/team ... _v0.47.rar
Grab it here:
http://tnm.offtopicproductions.com/team ... _v0.47.rar
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
We just had to split the import class into 2
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
W00t! Excellent job, coding entities
It all compiled nicely, but I got a couple of warning I thought I should mention:
It all compiled nicely, but I got a couple of warning I thought I should mention:
Code: Select all
Warning: C:\DeusEx\TNMGUI\Classes\tnmsummonwindow.uc(378) : Warning, ReadToken: Bad quoted string
Code: Select all
Log: Parsing AIPuzzleConfiguration1
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Code: Select all
Warning: C:\DeusEx\TNMGUI\Classes\tnmsummonwindow.uc(48) : Warning, ReadToken: Bad quoted string
Code: Select all
Log: Compiling AIPuzzleConfiguration1
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
-Life does not snap to the x-axis
Hey Trest, I got these same warnings when I compiled them a few days ago, and I forwarded them to Nick who claims to have fixed it. Just so you know
Was a good idea to post here though.
Once you fix those monitors, I'll upload a new version of TNMDeco that will be compatible with these packages.
Was a good idea to post here though.
Once you fix those monitors, I'll upload a new version of TNMDeco that will be compatible with these packages.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Major update
TNM_Misc_Tex updated to v0.70:
http://thenamelessmod.com/teamftp/PACKA ... _v0.70.rar
Furthermore, the following maps have been updated:
20_PhasApartment
20_WeaponShop
20_SolsBar
22_SolsBar
20_WCFloor1
22_WCFloor1
20_WCFloor2
20_WCSublevel
20_OSC04
24_SpaceStation01
Some of these require textures from the new Misc_Tex. Some of them require objects that aren't in the current packages, and will therefore not be supported until Shane updates TNM so Nick can update TNMGUI and Larry or Phas imports the fixed monitors so I can put them in TNMDeco and update that too.
Phew
The most significant update is 24_SpaceStation01, which has been fully pathed and filled with enemies. Unfortunately I seem to have introduced a really unpleasant bug that freezes the game randomly during this level, forcing me to shut down the process and not get any log messages. It could be anything, but the pathing is definitely my main suspect. I have no idea what to do about it, sadly. This is going to be a tough one to crack.
TNM_Core_Tex and TNMText will also be updated soon enough. I'm waiting for the last scorched textures for 22_SolsBar for the former and working on a bunch of new bulletins for the latter.
http://thenamelessmod.com/teamftp/PACKA ... _v0.70.rar
Furthermore, the following maps have been updated:
20_PhasApartment
20_WeaponShop
20_SolsBar
22_SolsBar
20_WCFloor1
22_WCFloor1
20_WCFloor2
20_WCSublevel
20_OSC04
24_SpaceStation01
Some of these require textures from the new Misc_Tex. Some of them require objects that aren't in the current packages, and will therefore not be supported until Shane updates TNM so Nick can update TNMGUI and Larry or Phas imports the fixed monitors so I can put them in TNMDeco and update that too.
Phew
The most significant update is 24_SpaceStation01, which has been fully pathed and filled with enemies. Unfortunately I seem to have introduced a really unpleasant bug that freezes the game randomly during this level, forcing me to shut down the process and not get any log messages. It could be anything, but the pathing is definitely my main suspect. I have no idea what to do about it, sadly. This is going to be a tough one to crack.
TNM_Core_Tex and TNMText will also be updated soon enough. I'm waiting for the last scorched textures for 22_SolsBar for the former and working on a bunch of new bulletins for the latter.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
TNMCharacters updated.
Shane, my version of the Phasers don't appear to have a visual effect on teleport. Do you have a more finished class lying around?
Shane, my version of the Phasers don't appear to have a visual effect on teleport. Do you have a more finished class lying around?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
TNMDeco finally updated:
http://thenamelessmod.com/teamftp/PACKA ... _v0.51.rar
Today's package update is dedicated to Jason Cooke
http://thenamelessmod.com/teamftp/PACKA ... _v0.51.rar
Today's package update is dedicated to Jason Cooke
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine