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Posted: Thu Aug 10, 2006 1:48 pm
by Phasmatis
I know how to flip a model but a texture I'm not so sure of. Is it an imported by code texture or is it in a package? If it's in a package you can flip it in the properties. Actually have a look at the properties of a texture in the editor and see if you can put the right property in the code somewhere.

Posted: Wed Sep 06, 2006 1:41 am
by fub
just an fyi, i've got the pdx secbot3 skin more or less nailed down.

i'll upload wips later

Posted: Wed Sep 06, 2006 4:43 am
by Trestkon
Woo, fast work! Can't wait to see it:D

Posted: Sat Sep 09, 2006 3:31 pm
by fub
alright, the extremely tentative version is on the ftp

i'm still soaking in the alpha, it's very awesome.

if i feel like it later, i might go around and add some more custom textures, just for the heck of it.

Posted: Sat Sep 09, 2006 6:17 pm
by ZeroPresence
fub wrote: if i feel like it later, i might go around and add some more custom textures, just for the heck of it.
doowit. Doowit immediately! :twisted:

Posted: Sat Sep 09, 2006 6:59 pm
by Jonas
fub wrote:alright, the extremely tentative version is on the ftp
Hey fub, nice WIP, I have some feedback for you:

The robot skin looks like you colorized the whole thing blue. First of all, this means you also coloured the crawler treads, the exposed wiring (or whatever that is), the scanner thingamajic, etc. If I didn't already, I can send you the WorldCorp skin for the same bot for reference.

It's also not quite the right shade of blue. I sent you the PDX skins for the milbot and the larger security bot, didn't I? Notice the colour on those is far darker and - at least on the milbot - much more worn.

As for the trailer, it's very good, but can you reduce its width a bit? It doesn't quite fit on the geometry. It's also very difficult to read, but I don't know if that's a bad thing, it shouldn't be too obvious. Perhaps make it smaller and then more clear? Or not, your call. I'll also need you to mirror it when you're done, so it fits on the other side of the trailer too :)

Keep up the good work!

Posted: Sat Sep 09, 2006 8:17 pm
by fub
ahahaha, i uploaded the wrong version of the secbot3. oops :oops:

yeah, any sort of "sleek, professional logo" did NOT want to go on that trailer.

i'll convert to pcx and mirror that thing once i'm done.

edit: correct one up now

Posted: Sun Sep 17, 2006 9:24 pm
by fub
thoughts on it now that it doesn't suck?

Posted: Mon Sep 18, 2006 9:17 am
by Jonas
I'll download it once my computer is back in action. Currently working to obtain a 6-pin adapter for my new graphics card, and writing this from my mother's (new) computer which does not have SmartFTP.

Posted: Mon Sep 18, 2006 4:07 pm
by ZeroPresence
oh dear, those silly mothers and their lack of FTP usage.

Posted: Fri Sep 22, 2006 2:56 am
by Trestkon
Hey fub, I checked out your WIPs, they look excellent:)

Posted: Sat Sep 23, 2006 1:56 pm
by fub
danke, i think i'm finished with that secbot.

next up, i think i'll go work on that no smoking sign.

Posted: Sun Oct 08, 2006 3:02 pm
by fub
i'm updating the ftp with the new candybar texture...

edit: done

also, i reworked the trailer texture

Posted: Sat Nov 11, 2006 3:58 am
by fub
wcsign is up. 512x256 because it becomes practically illegible when 256x128.

just scale it when applying.

Posted: Sat Nov 11, 2006 1:16 pm
by Jonas
Hey fub, could you take out the text and just upload a 256x256 sign with just the no smoking symbol?