Mapping

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Jonas
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Post by Jonas »

I'll check it out.
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Trestkon
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Post by Trestkon »

New Phas Apartment uploaded! I've updated it to include the proper view of the new Downtown. We could probably still delete a few brushes/lights from that map, but it's easy as pie to do now that it's all fit together. It sure does take a lot longer to rebuild, now :p

http://www.thenamelessmod.com/teamftp/M ... _07_07.rar
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Jonas
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Post by Jonas »

Thanks for your time Trest, I'll check it out as soon as I get home :)

(May need to take a nap first though because holy shit...)

Hope I can finish the Downtown sector today so we can put together the next alpha over the weekend ( :o )
Jonas Wæver
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FYI

Post by Jonas »

Just so you guys know, today I have uploaded new versions of the Goat City maps, NSC, and Downtown.

Downtown has a skybox now :)
Jonas Wæver
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Trestkon
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Post by Trestkon »

Jonas, I was just extracting the DXI maps, and the MCR archive is incomplete, it's only 36 kb! Do you have the full version?
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Post by Trestkon »

rwar, I was going to test DXI but it seems my packages are again screwed up, and I really need sleep. I'll do it first thing tomorrow after work. And fix that installer bug.
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Trestkon
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Post by Trestkon »

Jonas, fixed and uploaded 20_FCCorporate! The problem was a pathnode near the north west end of the building, the one right in front of the milbot. It had a path that extended over the drop onto the road, so I guess the bot was trying to jump off the edge or something :p
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Post by Jonas »

Great work! :D
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Post by Jonas »

All maps (ALL maps) uploaded in individual .rar files to their respective folders under TeamFTP/MAPS. This marks the end of my suspension of the usual slightly tedious backup scheme, meaning maps will now again be uploaded to the FTP whenever they have been changed, ideally a minimum of 24 hours after the change has taken place.

The only map that has been uploaded today which is different from the Alpha 1.7.5 version of it is 24_SpaceStation04, where I just set up the alliances for all the aliens before uploading. It's still far from finished, but it should be mostly playable now. Primarily, light fixtures need to be placed, and the bottom floor has to be filled with things to make the aliens patrol around so you can be all sneaky and avoid their patrol routes.

I will also discuss with Chris the posibility of adding an alternate route onto the balchonies, since the current exclusive route is pretty exposed and thus impossible to stealth properly without thermoptic camo or a cloak aug.
Jonas Wæver
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I've made some videogames:
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Jonas
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Post by Jonas »

New versions of the Downtown sector and Phasmatis' apartment uploaded. Not all bugs are fixed, but a couple should be. Please test and close the Fixed but untested bugs in the tracker.
Jonas Wæver
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Post by Jonas »

Uploaded the following maps today:

20_WCFloor2
20_WCFloor3
20_LlamaTemple
20_VoodooShop
20_DXO
22_DXO

Mostly small fixes, mostly dependant on forthcoming TNMText changes.
TNMDeco is also being updated soon pending some bug fixes from Nick.
Jonas Wæver
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I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Trestkon
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Post by Trestkon »

Wootly! I should have time for a bunch of TNM-ness tomorrow. Hopefully I'll be able to catch up with Gelo and work out some VA stuff, perhaps nail down a few of those installer bugs, as well.
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Post by Moonbo »

Indeedy, I'll be available all today and tomorrow afternoon. Drop me a line anytime :-).


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