It reached the top of the wall in its quest to mow me down in a hail of gun fire. So yeah, it saw meJonas wrote:That is by far the most interesting bug in a while. Pray tell: Did it spot you? Is it pissed at you or is it still just trying to patrol?
Alpha 2.0.0 Checklist
Moderator: TNM Team
- Master_Kale
- HDTP Member
- Posts: 970
- Joined: Sat Jun 04, 2005 5:27 pm
- Location: California, USA
- Contact:
Hmm... well, there's a pile of rubble on the other side of the wall, so I guess it just walked up that.
Still, I wouldn't expect a big metal security bot to be able to climb a pile of rocks, so I'll just throw a blockmonster actor on that rubble, then it should be fixed
Still, I wouldn't expect a big metal security bot to be able to climb a pile of rocks, so I'll just throw a blockmonster actor on that rubble, then it should be fixed
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Nah the rubble pile is right on the other side of the wall from where the picture was taken.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Fixed most of the feedback I've got so far and uploaded a new version of the map.
http://tnm.offtopicproductions.com/team ... _06_06.rar
I also completely rebuilt the area with the silo and the helipads, it was made up of some very bad brushwork. I want to do the same to that series of other cylinder thingies where the mechanic is, but I couldn't be bothered tonight, we'll see if I get around to it before we duplicate the map.
Still need to fix that elevator door Trestkon pointed out, the one that doesn't open and close like it should.
http://tnm.offtopicproductions.com/team ... _06_06.rar
I also completely rebuilt the area with the silo and the helipads, it was made up of some very bad brushwork. I want to do the same to that series of other cylinder thingies where the mechanic is, but I couldn't be bothered tonight, we'll see if I get around to it before we duplicate the map.
Still need to fix that elevator door Trestkon pointed out, the one that doesn't open and close like it should.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
okay, here's the current form of the M20 and M22 versions of the slums. After duplicating the map, of course I found another BSP error. Luckily, fixing it once and copy/pasting all the changed geometry was relatively painless; had to recreate the silo without being lazy this time though, so it's now made with the 2DSE and all its vertexes align nicely with the grid! Man, I rock so much.
http://tnm.offtopicproductions.com/team ... _07_06.rar
http://tnm.offtopicproductions.com/team ... _07_06.rar
The M22 version isn't done yet though, it's maybe 75% complete. I still need to add a transition to the sewers and get everything to work. If any of you know your way around triggers, please have a look at the demolition sequence where a WC commando is supposed to blow up the gate to the helipad; the trigger that's supposed to fire when he's in the right spot doesn't seem to work at all, which is a little weird as identical setups work in other places. If you want to see how far he gets in the sequence, set the flag QR_MAIN_KidnapKevo to TRUE, then travel to the level, summon a weapon, and frag Kevo-sama. That Guy will send you a PM and the demolition guy will appear out on the street and move into position (I placed him close to the gate to make testing faster).
You'll need the latest TNMText package though.
Next up for pre-duplication quality assurance: The corporate sector.
http://tnm.offtopicproductions.com/team ... _07_06.rar
http://tnm.offtopicproductions.com/team ... _07_06.rar
The M22 version isn't done yet though, it's maybe 75% complete. I still need to add a transition to the sewers and get everything to work. If any of you know your way around triggers, please have a look at the demolition sequence where a WC commando is supposed to blow up the gate to the helipad; the trigger that's supposed to fire when he's in the right spot doesn't seem to work at all, which is a little weird as identical setups work in other places. If you want to see how far he gets in the sequence, set the flag QR_MAIN_KidnapKevo to TRUE, then travel to the level, summon a weapon, and frag Kevo-sama. That Guy will send you a PM and the demolition guy will appear out on the street and move into position (I placed him close to the gate to make testing faster).
You'll need the latest TNMText package though.
Next up for pre-duplication quality assurance: The corporate sector.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Depending on whether you want WC people or PDX people to spawn, you must set the either of the flags ALLIED_PDX or ALLIED_WC. Each alliance flag will produce the opposite enemies, of course.
Check it out and see if you think there should be a ladder from the excavation site and back up to the silo area.
Oh, and I'm not sure the snipers work yet, I may need to increase their sight range.
Check it out and see if you think there should be a ladder from the excavation site and back up to the silo area.
Oh, and I'm not sure the snipers work yet, I may need to increase their sight range.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Hmm, I gave it another quick test (because I need sleep) but still nothing happened.
I used the new mission script, opened 20_FCSlums, ran around and advised YB to sell, set ALLIED_PDX to TRUE and then opened 22_FCSlums, but nobody seemed to be around.
I might just be doing something stupid, though. I have Thursday/Friday off, so I'll have time to catch my mistake.
I used the new mission script, opened 20_FCSlums, ran around and advised YB to sell, set ALLIED_PDX to TRUE and then opened 22_FCSlums, but nobody seemed to be around.
I might just be doing something stupid, though. I have Thursday/Friday off, so I'll have time to catch my mistake.
-Life does not snap to the x-axis
Mission 22 map status (w00t colours):
22_FCDowntown - FUCK! FUCK THIS BSP ERROR! FUCK IT!!!
22_FCCorporate - Needs a bit of scripting and balancing.
22_FCCorpSewers - Not started.
22_FCSlums - Alpha-ready.
22_FCSlumSewers - Alpha-ready - possibly needs balancing.
22_LlamaTemple - Not started.
22_SolsBar - May need tweaks.
22_WeaponShop - Needs BSP tweaks.
22_VoodooShop - Not started (pretty minor changes though).
22_WC01 - Alpha-ready.
22_WC04 - Alpha-ready.
22_WCSublevel - Not started (pretty minor changes though).
22_PDXHQ01 - Alpha-ready.
22_PDXHQ02 - Alpha-ready.
22_GoatCity - Not started (pretty minor changes though).
22_GoatTemplae - Not started.
22_DXO - Alpha-ready.
22_DXEditing - Needs minor tweaks and additions.
22_FCATC - Needs minor tweaks and additions.
22_FCDowntown - FUCK! FUCK THIS BSP ERROR! FUCK IT!!!
22_FCCorporate - Needs a bit of scripting and balancing.
22_FCCorpSewers - Not started.
22_FCSlums - Alpha-ready.
22_FCSlumSewers - Alpha-ready - possibly needs balancing.
22_LlamaTemple - Not started.
22_SolsBar - May need tweaks.
22_WeaponShop - Needs BSP tweaks.
22_VoodooShop - Not started (pretty minor changes though).
22_WC01 - Alpha-ready.
22_WC04 - Alpha-ready.
22_WCSublevel - Not started (pretty minor changes though).
22_PDXHQ01 - Alpha-ready.
22_PDXHQ02 - Alpha-ready.
22_GoatCity - Not started (pretty minor changes though).
22_GoatTemplae - Not started.
22_DXO - Alpha-ready.
22_DXEditing - Needs minor tweaks and additions.
22_FCATC - Needs minor tweaks and additions.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
OMG ANCIENT ALPHA THREAD REVIVAL!
We're closing in on Alpha 1.7.5 (yes I know, just ignore the list in the first post), and we need a list of stuff that must be completed before the build can be released. First of all, here's a revised Alpha plan:
A155: All maps up to DXI playable (Released)
A175: All maps playable
A200: All cutscenes implemented
And now a list of what remains to be done until A175 can be compiled and uploaded:
We'll need some car models - particularly for the intro - but Trest is on that.
This list will be kept up-to-date.
We're closing in on Alpha 1.7.5 (yes I know, just ignore the list in the first post), and we need a list of stuff that must be completed before the build can be released. First of all, here's a revised Alpha plan:
A155: All maps up to DXI playable (Released)
A175: All maps playable
A200: All cutscenes implemented
And now a list of what remains to be done until A175 can be compiled and uploaded:
- Finish Downtown Sector (completed)
- Duplicate Downtown for mission 22 (completed)
- Duplicate Corporate sewers for mission 22 (completed)
- Fix OSC03 crash (completed)
- Finish Resident Evil Hallway trap in OSC02 (completed)
- Set up the insanity sequence in OSC04 (completed)
- Implement Goat City-side of Goat portal (completed)
- NSC - Goat City transition (completed)
- Implement internal NSC elevators (completed)
- Athena fight (completed)
- Implement Raving's thugs in 22_FCCorporate (completed)
- Double-check DXI for completeness (completed)
- Finish Space Station Security and Command modules (completed)
- ABI Labs - Space Station transition (completed)
- Fix the BSP error in the Partyzone aquarium (completed)
- Duplicate weapon shop for mission 22 (completed)
- Duplicate WC Sublevel for mission 22 (completed)
- Implement ABI Exterior intro (completed)
- Implement the Space Station intro (will probably have to wait)
- Place the glove upgrades (completed)
- Place the last easter eggs
We'll need some car models - particularly for the intro - but Trest is on that.
This list will be kept up-to-date.
Last edited by Jonas on Sat Aug 18, 2007 7:27 pm, edited 22 times in total.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Aw shite, so it seems I'll be at work Saturday and Sunday because the last and largest of our institutions are moving to the new system and what have you. I'm going to copy all the WIP TNM stuff to my laptop (which already has DX and UEd installed) and try to get as much done on TNM at work as possible, according to plan I'll only be there to let the IBM consultants in and out of the building and test some of the things they set up anyway, so there should be plenty of time to finish A175. I hope.
Oh yeah and I get off at 4 pm anyway, so I'll be home by the time you North American types come online. Anyway, let's get as much done as possible Tuesday, Wednesday, and Friday
Oh yeah and I get off at 4 pm anyway, so I'll be home by the time you North American types come online. Anyway, let's get as much done as possible Tuesday, Wednesday, and Friday
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine