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Posted: Sat Sep 30, 2006 6:54 pm
by NVShacker
Oh, hey guys, figured I'd post and say "hello, I'm Shacker, a coder" and that I've been working on the GUI for the vending machine and that after I hammer out a few implementation things with Shane (like making it scale properly to 640x480 and allow for longer item names if need be) it should be good to go. Here's a screenie:
Image

Posted: Sat Sep 30, 2006 7:19 pm
by Jonas
That looks pretty l33t! Although, doesn't it get annoying to wait for the description text to fade in all the time?

Posted: Sat Sep 30, 2006 7:28 pm
by NVShacker
It fades in pretty darn fast (like, I had to reclick on the icon a few times to get a decent screenie fast), and you can click it to fade it in faster (or hit the space bar iirc) I want to say it's twice as fast as the infolink text (0.04 -> 0.02 fade delay) but that's from memory.

Posted: Sat Sep 30, 2006 7:31 pm
by Jonas
Oh, that's cool then. Now to get the texture guys to make a nice background tex...

Posted: Sat Sep 30, 2006 8:34 pm
by Jonas
Oh, another question. Why does it say "cc"? I don't recall seeing that abbreviation anywhere in the original game, although perhaps my memory is just failing me. I think it'd be better if you preceded the price with a single "c", eg. c20 or c150. That's how I did it other places in the game, at least :)

Posted: Sat Sep 30, 2006 9:59 pm
by NVShacker
Uh... :oops:

Probably something I imagined in one of Shane's emails. Really simple fix though, the strings referencing it are in four lines in HUDVendingMachineWindow. I'd fix it myself but I don't have FTP or bugtracker access right now.

If you want to go through yourself (though you could probably safely do a search and replace), it's used in:
AddItem(...) once
ListSelectionChanged(...) once and
AttemptPurchase() twice.

If not, whenever I get setup I'll do it.

Posted: Sat Sep 30, 2006 10:17 pm
by Trestkon
That rocks, NV! Excellent work :D

I sorted out your FTP account and I'll make you a bugtracker account right now.

Posted: Sat Sep 30, 2006 10:18 pm
by Trestkon
Actually, it's setup so that you can make your own:) Just click on 'Open a new account'

http://tnm.offtopicproductions.com/bugtracker/index.php

Posted: Sun Oct 01, 2006 12:05 am
by Jonas
Actually Shane already created it.

Posted: Sun Oct 01, 2006 4:07 am
by NVShacker
If shane created it then I've created a redundant account, sorry.

I do have the credit thing fixed and I'll have it trimmed down to 640x480 by the end of the EDIT (weekend, osrry I'm tired and need sleep), I'll throw the uc up onto the ftp. As a plus this makes the righthand columns look better left justified.
Image

As for other things, I'm wondering what I should be longing for to work on in bugtracker and also how I should have my TNM build setup... set up. I'm assuming I'll be wanting to help with bugs addressed to Shane on bugtrack though, right?

Posted: Sun Oct 01, 2006 5:12 am
by that guy
Last I heard your ftp account isn't working for you (This could have changed since then) if that's the case you're going to want to get that working before you start making any other changes.

you will want at least the packages TNM, TNMItems, and TNMDeco

I haven't created you a bugtracker account so that's all good.

at the moment browse through bugs assigned to me and pick out some you like. Then get in contact with me and I'll tell you what I've done on them and reassign them.

Posted: Sun Oct 01, 2006 6:31 am
by Trestkon
HIs FTP account was fix0red

Posted: Tue Dec 26, 2006 5:56 pm
by Jonas
Shane, I just tried out the vending machines, and I have some questions and suggestions for tweaks. Here's a picture that sums it all up:

Image

Posted: Tue Dec 26, 2006 6:01 pm
by Jonas
Shane, I think we should scrap the skin selection code in the current vending machine class and just create a different class for each kind of vending machine with skins and products all set up. That'll make it far easier to be consistent with the setup of these things.

Posted: Sun Sep 16, 2007 6:50 pm
by Jonas
Breadfan has finished the last three vending machines, so we are now good. Possibly, we need to look at the alignment of the stuff which ISN'T the cover, as I think the original skins HDTP sent us are a little misaligned. But for now, this is fine.