i'm trying to get into hdtp's dx.u file to get their improved uvmaps for some things (candybars, soy food, soda). Jonas was trying to explain to me how to open a .u file in ued and get the textures, but he had to go to bed.
those crazy danish. always going to bed.
anyways, any help would be appreciated.
extracting textures from a .u file
Moderator: TNM Team
extracting textures from a .u file
inACTIVE tnm graphical artist.
Jonas wrote:WHAT THE HELL KIND OF A NINJA-MOD IS THIS?!
- Trestkon
- Off Topic Productions
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I have to go to bed too:p
But the easiest way is to use Wotgreal Exporter:
http://www.wotgreal.com/wotgreal/files/ ... porter.zip
With it you can basically just browse through any package and hit export.
But the easiest way is to use Wotgreal Exporter:
http://www.wotgreal.com/wotgreal/files/ ... porter.zip
With it you can basically just browse through any package and hit export.
-Life does not snap to the x-axis
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- The Nameless Mod
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I'm goign to have to disagree and say that the easiest way is using Ued. You need to set it up so that it uses your hdtp ini I'm pretty sure this can be done by putting ini=c:\hdtp\hdtp.ini (obviously replacing the path as appropriate) in the parameters for the shortcut. Once the editor is loading the hdtp package just open the list box on the right and select textures.
I'll have to disagree with you all, because there ARE no textures in the HDTP deusex.u
Like the original deusex.u, I was keen to keep it free of any addtional non-compiled dependencies beyond the existing code itself.
So, use Ued, and load up HDTPitems.u: this has the candybar textures.
Likewise, HDTPdecos.u has the decoration textures, and HDTPcharacters has gunther.
Once you've got them in the texture browser, simply rightclick on the texure, and hit export.
Like the original deusex.u, I was keen to keep it free of any addtional non-compiled dependencies beyond the existing code itself.
So, use Ued, and load up HDTPitems.u: this has the candybar textures.
Likewise, HDTPdecos.u has the decoration textures, and HDTPcharacters has gunther.
Once you've got them in the texture browser, simply rightclick on the texure, and hit export.
WHAT THE HELL KIND OF A NINJA-MOD IS THIS!? It's snuck no less than FOUR .u packages into my core system folder without telling me!? And here I was thinking the only .u package in HDTP was the one in the mod's own system folder!
You sneaky bastard.
Seriously though, that's kinda messy. Why didn't you place all your .u packages in HDTP\System?
You sneaky bastard.
Seriously though, that's kinda messy. Why didn't you place all your .u packages in HDTP\System?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
That wouldn't be a problem if you hadn't implemented your demo in such a half-assed way
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine