Also, in case you don't want to type that out every time, open up the properties of your DX shortcut and put -hax0rz at the end of it. Cheats will then be enabled by default.
It looks a bit like a pirate cave, with that skull and bones every few feet on the wall, I don't really like that. Other than that: Very beautiful skulls in the rest of the wall
Really
Intersting, I'll have to check that out when I have access to a box with DX installed over the weekend. Anyway, I would get rid of them, see how it looks with 'just normal skulls' there. If that isn't too much work.
Then you can check which one looks better in the context of a medieval catacomb and decide to go for the one or the other
Yeah, really... [Sorry, EER, nothing personal]
I think you shouldn't change it. There will be lots of things one or another would like to change from the original because he's sure it'd look better but where to stop?
Last edited by fox on Wed Sep 26, 2007 5:36 pm, edited 2 times in total.
Well I have to wait until the guys over at OldUnreal get back to me (I might give them a nudge, it's been about a month and a half) so we can compile the texture sets properly. However, it only makes network compatible sets for Unreal. It doesn't seem to work with Unreal Engine 1.5 (UT/Deus Ex). The guy I've talked with said that he's trying to get it to work with that, but it'll take some time. So I'm not sure about releasing them quite yet.
I meant that you have several texture packs done and I was just wondering what section of textures you were leaning towards now. Like another city or some of the "materials" packs. ie. wood, glass, metal, etc.
Wow that is soo cool. Those photos are great and proves that Sniper shouldn't change too much. I wish we could vary the decorations but that is impossible given what we're working with So I vote don't change because 1. it was on the original and 2. its historically true to the real location (if a bit repettitive) and 3. The texture looks amazing reguardless
DaveW wrote:Well I have to wait until the guys over at OldUnreal get back to me (I might give them a nudge, it's been about a month and a half) so we can compile the texture sets properly. However, it only makes network compatible sets for Unreal. It doesn't seem to work with Unreal Engine 1.5 (UT/Deus Ex). The guy I've talked with said that he's trying to get it to work with that, but it'll take some time. So I'm not sure about releasing them quite yet.