Discussion Thread
Moderator: DaveW
Discussion Thread
Rules for posting - read this before contemplating reply otherwise Cyber will jump down on your with fascist wrath.
We like:
Constructive Critism
Comments relating to the work
Discussion
Praise (but, constructive priase is much better)
We don't like:
People mindlessly saying things are bad without reason
People pushing their opinions onto us, saying that we have to do as they say *cough*Zylon*cough*
We'll have some new screenshots up sometime soon.
We like:
Constructive Critism
Comments relating to the work
Discussion
Praise (but, constructive priase is much better)
We don't like:
People mindlessly saying things are bad without reason
People pushing their opinions onto us, saying that we have to do as they say *cough*Zylon*cough*
We'll have some new screenshots up sometime soon.
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- Illuminati
- Posts: 2285
- Joined: Sun Feb 27, 2005 11:28 pm
Hi. My first time posting at these forums
I was just wondering if u guys are gonna make the mod to not require replacing any of the original .utx files. This would be very helpful because I also play the multiplayer and I can't enter the server if any of my .utx files differ from the ones that the host has. Also I would be too lazy to just keep re-naming all the files
Anyway, the mod is looking fantastic and keep up the good work
I was just wondering if u guys are gonna make the mod to not require replacing any of the original .utx files. This would be very helpful because I also play the multiplayer and I can't enter the server if any of my .utx files differ from the ones that the host has. Also I would be too lazy to just keep re-naming all the files
Anyway, the mod is looking fantastic and keep up the good work
Yeah, that's easily doable: I assume they'll make a nice installer for this, but if you've downloaded the 'preview release' textures they did, simply do this:
unzip all the .utx files and put them in a folder (in your deusex folder) called NewVision.
Now go to your system folder, open up deusex.ini, and look for this bit:
Now add the line "Paths=..\NewVision\*.utx" ABOVE the original texture reference. Like so:
And now when you run vanilla DX it should use the newvision textures wherever it finds an appropriate newvision texture. If it can't find one, it'll just use the originals.
I think this might let you play DX_MP as it is, but if not, you can simply remove that line from deusex.ini when you're about to play DX_MP, and there should be no problems. Then just add the line back when you're done: no texture overwriting needed!
unzip all the .utx files and put them in a folder (in your deusex folder) called NewVision.
Now go to your system folder, open up deusex.ini, and look for this bit:
Code: Select all
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Code: Select all
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\NewVision\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
And now when you run vanilla DX it should use the newvision textures wherever it finds an appropriate newvision texture. If it can't find one, it'll just use the originals.
I think this might let you play DX_MP as it is, but if not, you can simply remove that line from deusex.ini when you're about to play DX_MP, and there should be no problems. Then just add the line back when you're done: no texture overwriting needed!
- Jetsetlemming
- Illuminati
- Posts: 2398
- Joined: Mon Sep 18, 2006 9:11 pm
- Contact:
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
I just want to say welcome everyone and I hope we can have a very informative discussion about the work that is being done. I'll be keeping an eye on the discussions from now on.
Thanks and wish us luck.
We'll see what happens Follow the rules and we'll have no problems. Follow courtesy, play nicely and respect the work that is being done here.Rules for posting - read this before contemplating reply otherwise Cyber will jump down on your with fascist wrath.
Thanks and wish us luck.
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- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
- Sergeant Kelly
- Thug
- Posts: 32
- Joined: Thu Feb 15, 2007 3:11 am
The textures are very, very good. Good work on them!
The only problem I can see is with the supposedly "neon" signs. They look a lot different than the originals. I think the first signs are supposed to be video displays, not concrete. The second sign also seems more like a backlit plastic store light than a solid slab. I've included a picture of the originals for comparison.
http://img157.imageshack.us/img157/5958/shot4ni6.jpg
Original: http://img366.imageshack.us/img366/9553/shot0028av8.png
http://mods.moddb.com/gallery/image/60002/
Original: http://img455.imageshack.us/img455/5047/shot0029oe3.png
The only problem I can see is with the supposedly "neon" signs. They look a lot different than the originals. I think the first signs are supposed to be video displays, not concrete. The second sign also seems more like a backlit plastic store light than a solid slab. I've included a picture of the originals for comparison.
http://img157.imageshack.us/img157/5958/shot4ni6.jpg
Original: http://img366.imageshack.us/img366/9553/shot0028av8.png
http://mods.moddb.com/gallery/image/60002/
Original: http://img455.imageshack.us/img455/5047/shot0029oe3.png