Discussion Thread

Discussion related to the New Vision mod.

Moderator: DaveW

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DaveW
New Vision
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Discussion Thread

Post by DaveW »

Rules for posting - read this before contemplating reply otherwise Cyber will jump down on your with fascist wrath.

We like:
Constructive Critism
Comments relating to the work
Discussion
Praise (but, constructive priase is much better)

We don't like:
People mindlessly saying things are bad without reason
People pushing their opinions onto us, saying that we have to do as they say *cough*Zylon*cough*

We'll have some new screenshots up sometime soon. 8)
EER
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Post by EER »

yay! Congratulations on the new forum!
ewanlaing
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Post by ewanlaing »

good call. the thread had about 50 odd pages i believe.
i'm really intrigued by new vision. between that and the other two mods (you KNOW the ones i mean) deus ex is getting a well deserved overhaul.
justanotherfan
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Post by justanotherfan »

You have a very nice subforum. We all love facism, ask anyone :). Being jumped down your with sounds painful.

What's new in the mod? Maybe that's another new thread.
Sike
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Post by Sike »

Hi. My first time posting at these forums :D

I was just wondering if u guys are gonna make the mod to not require replacing any of the original .utx files. This would be very helpful because I also play the multiplayer and I can't enter the server if any of my .utx files differ from the ones that the host has. Also I would be too lazy to just keep re-naming all the files :twisted:

Anyway, the mod is looking fantastic and keep up the good work :D
DDL
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Post by DDL »

Yeah, that's easily doable: I assume they'll make a nice installer for this, but if you've downloaded the 'preview release' textures they did, simply do this:

unzip all the .utx files and put them in a folder (in your deusex folder) called NewVision.

Now go to your system folder, open up deusex.ini, and look for this bit:

Code: Select all

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Now add the line "Paths=..\NewVision\*.utx" ABOVE the original texture reference. Like so:

Code: Select all

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\NewVision\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx

And now when you run vanilla DX it should use the newvision textures wherever it finds an appropriate newvision texture. If it can't find one, it'll just use the originals.

I think this might let you play DX_MP as it is, but if not, you can simply remove that line from deusex.ini when you're about to play DX_MP, and there should be no problems. Then just add the line back when you're done: no texture overwriting needed! :)
Sike
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Post by Sike »

Thank you DDL! I will try this out when I download Vision :)
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Jetsetlemming
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Post by Jetsetlemming »

Ooh. Good find, DDL.


Are you guys gonna move the old New Vision topic to here or what?
Mr_Cyberpunk
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Post by Mr_Cyberpunk »

I just want to say welcome everyone and I hope we can have a very informative discussion about the work that is being done. I'll be keeping an eye on the discussions from now on.
Rules for posting - read this before contemplating reply otherwise Cyber will jump down on your with fascist wrath.
We'll see what happens :twisted: Follow the rules and we'll have no problems. Follow courtesy, play nicely and respect the work that is being done here.

Thanks and wish us luck.
ewanlaing
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Post by ewanlaing »

everything you guys have posted so far has been top drawer. i hope you'll take it as a compliment when i say it reminds me of john p's work on deus ex 2.
Mr_Cyberpunk
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Post by Mr_Cyberpunk »

Thanks for the support. Things are progressing along rather nicely UTX wise. The new website is coming along well too.
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Sergeant Kelly
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Post by Sergeant Kelly »

The textures are very, very good. :) Good work on them!

The only problem I can see is with the supposedly "neon" signs. They look a lot different than the originals. I think the first signs are supposed to be video displays, not concrete. The second sign also seems more like a backlit plastic store light than a solid slab. I've included a picture of the originals for comparison.

http://img157.imageshack.us/img157/5958/shot4ni6.jpg

Original: http://img366.imageshack.us/img366/9553/shot0028av8.png

http://mods.moddb.com/gallery/image/60002/

Original: http://img455.imageshack.us/img455/5047/shot0029oe3.png
ewanlaing
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Post by ewanlaing »

the tonnochi road sign still looks neon to me.i see what you mean about the buttons though. it's seems those lines in the original made all the difference. but it could still work in a real world context.
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fox
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Post by fox »

I agree. With the lines the signs create the impression of interlaced video displays. There are plugins to add this effect with one click.
DDL
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Post by DDL »

Isn't it just the d_Scanline detail texture over the top?

In which case it can easily be applied to the new versions: they'd still have a lot of 'wear' effects, but it might look like wear and tear on the display screen. Who knows? It might work.
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