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Discussion related to the New Vision mod.

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Sergg
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Post by Sergg »

Some new textures.
Just for test.
ImageImageImage
ImageImageImage
Image

BeneBeigMarbl_A.pcx
ClenCloudBank_A.pcx
ClenCloudBank_B.pcx
ClenGrenGrass_A.pcx
un_dock_s.pcx
un_heli_c.pcx
un_sBrickwalk.pcx
un_starwall_a.pcx
Uob_Concrete.pcx
Uob_Far_Wall_B.pcx

http://slil.ru/24839425
EER
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Post by EER »

I like those wood textures :D

Did you have these lying around, or did you especially make them for NV? If it is the latter, does Snipa know. It would be a shame to have things been done twice :)
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Sergg
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Post by Sergg »

EER wrote:Did you have these lying around
Yes, but he can use this.
link in my previous post.
or here
http://rapidshare.com/files/54793895/Textures.rar
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DaveW
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Post by DaveW »

EER wrote:It would be a shame to have things been done twice :)
Unfortunately most of those already have been done:

Image
Although the wall will probably be redone (it tiles poorly)


DDL, texture size shouldn't slow it down - only loading textures slows down the game. So once they're all loaded it should run just as well as before.
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Jonas
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Post by Jonas »

Well Dave, perhaps you can have him send you all he's done and see if he's redone anything you haven't :)
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Post by Mr_Cyberpunk »

I agree with jonas. Those wood textures actually look pretty detailed.. though a bit too bright compared to the originals. (lets not forget that those docks have been around for over a century) That could be easily fixed with a colorize though and perhaps an overlay.

Also NYCBar isn't going anywhere until my HDD comes back from RA. I can't work with just 10GB of space because Windows Vista needs that to pretty much run effectively. I just hope that its fixed so that I can have my 1TB to play with (I run out of space easily). When it gets back from RA I'll probably get XP going and get NYCBar and most if not all of NYC done hopefully before December. That's my goal anyway.

It does suck not being able to work on NV and I have no idea why my HDD broke after only a day of having it.
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Jonas
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Post by Jonas »

Mr_Cyberpunk wrote:(I run out of space easily)
Then stop pirating all those games, you criminal person you ;)
I have no idea why my HDD broke after only a day of having it.
Because harddisks over 200 GB are more fragile than snow flakes >_<
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Post by Mr_Cyberpunk »

Then stop pirating all those games, you criminal person you
More like Photoshop, 3DSMax.. MS Office. Basically anything I can actually USE. I do actually buy games you know. :P (I didn't buy STALKER though..)

My issue is that I do a lot of other work in High Def, notably all my Uni work is on my Vista drive which is A1 size and consists of over 100 layers. That's what happens when you go to art school :P
Because harddisks over 200 GB are more fragile than snow flakes
No I think it was faulty to begin with, I tried formating and it never partitioned properly. I originally suspected the SATA cable, then my Mother Board.. but it turned out to be the actual HDD, sometimes it'll boot but most of the time it doesn't and I could actually write data to the drive strangely.
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DaveW
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Post by DaveW »

Working with bones (although not shown in this shot) is creepy...
Image
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Jonas
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Post by Jonas »

Ooh nice. Perhaps experiment with making it look dirtier, older, more worn, however? They are medieval catacombs after all ^_^
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Post by EER »

In addition to Jonas' remark, it seems that the floor textures do not tile very well.

But really awesome hi-res work :D
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DaveW
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Post by DaveW »

I haven't got to that yet! That's the original texture :D

The overlay has caused a few tiling issues, but it certainly looks a lot better now.
Image

The horizontal skulls look extremely out of place, I'll fix that :)
Image

Does anyone (Jonas, perhaps? :)) know how to change the camera FOV? It'd be so much better for interior texture shots.
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Post by Fragbait »

Well I was poking around with this thing and I guess Dave beat me, but I'll leave it cause of the Hela convo.
Image
The old half is darker because I didn't use sshot and raw brightness adjustments after the fact were looking weird.

I didn't mind the cleaner look, but those two new shots really look nice!
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DaveW
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Post by DaveW »

I brighten most of my screenshots, that's why. They come out ridiculously darker than they look ingame, so I have to brighten them to show off the texture.
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Post by Mr_Cyberpunk »

it looks soo much better with that dirt :D
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