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Discussion related to the New Vision mod.

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Mr_Cyberpunk
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Post by Mr_Cyberpunk »

Maybe I jumped the gun a bit :D
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DaveW
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Post by DaveW »

EER wrote:I don't know, wouldn't it be more logical to release on a package basis instead of a level basis? I agree it's cool to have one level completely reskinned, but that would mean releasing several incomplete packages, which in turn means that I can't overwrite my original DX packages (and I'd love to do that ;)).

Consider this not posted if you meant you are releasing on a level-by-level basis but complete all textures in the packages you release before releasing ;)
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Take, for example, Hong Kong - we'll release all the HK_ packages. The levels won't be completely retextured because there's some that rely on CoreTex packages, but all the Hong Kong unique textures are there. Unatco, New York, Paris, that kind of thing - would be released individually.

Ok, the first releases will probably be:

Release 1
Paris
NYC Bar
NYC FreeClinic
Cmd_Tunnels
Release 2
HK_BuildingExt
HK_Decorations
HK_Helibase
HK_Interior
HK_MJ12Lab
HK_Signs
HK_Versalife

Release 1 could probably be in about a month.
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Post by Mr_Cyberpunk »

Yeah I think we could pull it off in a month. But we'll see what happens.
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Andrievskaya Veronika
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Post by Andrievskaya Veronika »

I thinking how many memory DX will eat with new, huge texture packages...
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Post by DDL »

Probably won't be too bad...remember: the old maps were optimised to run on the kind of systems used when DX was released, so really don't tax modern engines at all. It's also rare for a level to contain masses and masses of different textures: a hundred or so discrete textures per map is probably about it.

Probably enough general memory capacity for bigger textures, then.


Now combining modern, BIG maps (I'm looking at you, TNM) with these textures might cause some slowdowns..we'll see.
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Jonas
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Post by Jonas »

DDL wrote:Now combining modern, BIG maps (I'm looking at you, TNM)
Uh yeah, let's see if I can make this level stop crashing with lighting errors first.
Jonas Wæver
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I've made some videogames:
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DaveW
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Post by DaveW »

Andrievskaya Veronika wrote:I thinking how many memory DX will eat with new, huge texture packages...
No more than any game released since 2005. Less, in fact, since most other objects won't actually be using very big textures unlike modern games.

Random note - could anyone that has access to Deus Ex take a picture of the DuClare Chateu kitchen? Looking down at the centre table with the cooker - I'm looking at the texture and I've forgotten how they aligned it ingame.
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Andrievskaya Veronika
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Post by Andrievskaya Veronika »

Good. I have 768 MB of RAM.
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Post by EER »

SnipaMasta wrote:a
Random note - could anyone that has access to Deus Ex take a picture of the DuClare Chateu kitchen? Looking down at the centre table with the cooker - I'm looking at the texture and I've forgotten how they aligned it ingame.
A bit dark, but that may be my monitor:
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Post by Mr_Cyberpunk »

Good. I have 768 MB of RAM.
Should be okay. I'd be more worried about your Graphics card.

What type of RAM is it btw. If its SD ram you might have issues, DDR and DDR2 should run good. (I never liked SD myself)

We'll see what happens come the testing.
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fox
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Post by fox »

I made a sshot using the "fly"-cheat and nolighting=true:
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Post by EER »

Far better than mine :D

* remembers nolighting=true for the next time
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DaveW
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Post by DaveW »

At any rate, if you can't run it you can't run it - we're not worried. If we don't upgrade them to this level it will just look rubbish and will be outdated from the moment it's created.
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Post by eternalightwithin »

SnipaMasta wrote:"Random note - could anyone that has access to Deus Ex take a picture of the DuClare Chateu kitchen? Looking down at the centre table with the cooker - I'm looking at the texture and I've forgotten how they aligned it ingame.
Paris is a biggie. If you're mowing down the textures to this big level then you'll have a nice chunk done :D

Looks like you started this back in May.
10% every 2 months is awesome. :shock: Keep up the superb work.
/bow /bow 8)

UNACTCO is going to be a biotch too.

ETlight

P.S. Do you take paypal donations?
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DaveW
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Post by DaveW »

Actually it was March. :D
The thing is a lot of textures made at the start can no longer be used because they were authored at completely the wrong size, or were just plain rubbish (CoreTexConcrete, for instance). Things should start moving quicker now and it's important to remember that a lot of textures only require minor tweaking to get a whole set.
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