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</Post Ignored>EER wrote:I don't know, wouldn't it be more logical to release on a package basis instead of a level basis? I agree it's cool to have one level completely reskinned, but that would mean releasing several incomplete packages, which in turn means that I can't overwrite my original DX packages (and I'd love to do that ).
Consider this not posted if you meant you are releasing on a level-by-level basis but complete all textures in the packages you release before releasing
Take, for example, Hong Kong - we'll release all the HK_ packages. The levels won't be completely retextured because there's some that rely on CoreTex packages, but all the Hong Kong unique textures are there. Unatco, New York, Paris, that kind of thing - would be released individually.
Ok, the first releases will probably be:
Release 1
Paris
NYC Bar
NYC FreeClinic
Cmd_Tunnels
Release 2
HK_BuildingExt
HK_Decorations
HK_Helibase
HK_Interior
HK_MJ12Lab
HK_Signs
HK_Versalife
Release 1 could probably be in about a month.
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Probably won't be too bad...remember: the old maps were optimised to run on the kind of systems used when DX was released, so really don't tax modern engines at all. It's also rare for a level to contain masses and masses of different textures: a hundred or so discrete textures per map is probably about it.
Probably enough general memory capacity for bigger textures, then.
Now combining modern, BIG maps (I'm looking at you, TNM) with these textures might cause some slowdowns..we'll see.
Probably enough general memory capacity for bigger textures, then.
Now combining modern, BIG maps (I'm looking at you, TNM) with these textures might cause some slowdowns..we'll see.
Uh yeah, let's see if I can make this level stop crashing with lighting errors first.DDL wrote:Now combining modern, BIG maps (I'm looking at you, TNM)
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
No more than any game released since 2005. Less, in fact, since most other objects won't actually be using very big textures unlike modern games.Andrievskaya Veronika wrote:I thinking how many memory DX will eat with new, huge texture packages...
Random note - could anyone that has access to Deus Ex take a picture of the DuClare Chateu kitchen? Looking down at the centre table with the cooker - I'm looking at the texture and I've forgotten how they aligned it ingame.
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Paris is a biggie. If you're mowing down the textures to this big level then you'll have a nice chunk doneSnipaMasta wrote:"Random note - could anyone that has access to Deus Ex take a picture of the DuClare Chateu kitchen? Looking down at the centre table with the cooker - I'm looking at the texture and I've forgotten how they aligned it ingame.
Looks like you started this back in May.
10% every 2 months is awesome. Keep up the superb work.
/bow /bow
UNACTCO is going to be a biotch too.
ETlight
P.S. Do you take paypal donations?
Actually it was March.
The thing is a lot of textures made at the start can no longer be used because they were authored at completely the wrong size, or were just plain rubbish (CoreTexConcrete, for instance). Things should start moving quicker now and it's important to remember that a lot of textures only require minor tweaking to get a whole set.
The thing is a lot of textures made at the start can no longer be used because they were authored at completely the wrong size, or were just plain rubbish (CoreTexConcrete, for instance). Things should start moving quicker now and it's important to remember that a lot of textures only require minor tweaking to get a whole set.