HK_
Moderator: DaveW
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- Illuminati
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- Joined: Sun Feb 27, 2005 11:28 pm
Surely they can break that functionality with a few well-placed #'s and a recompile
On those screenshots, in one everything looks nice and smooth, while the other one seems to have real added to it. Keep at the great work!
And whoa, Jonas, your avatar blinks. I had privoxy off and your eyes went all blinky. (Camino used to peg my CPU usage with overused animated GIFs, privoxy is set to show the last frame only).
On those screenshots, in one everything looks nice and smooth, while the other one seems to have real added to it. Keep at the great work!
And whoa, Jonas, your avatar blinks. I had privoxy off and your eyes went all blinky. (Camino used to peg my CPU usage with overused animated GIFs, privoxy is set to show the last frame only).
- Solid_Choke
- UNATCO
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- Location: USA
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- Illuminati
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- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
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Agreed. My hopes is that DX:R gets finished before we do.. that'll give us time to improve some of the features for UT2004 standards and eventually UT3. That's just me being optimistic though, at present even getting the 10000 textures we still need to do is a massive task. So please feel free to play the game as it might be a year or two before you see anything substantial.. Just me being realistic people
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- Illuminati
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This isn't really constructive at all, but as a modder I know you need to hear this stuff, so I'll just speak my mind: I continue to be extremely impressed with your work.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Snipa: decals are indeed in deusexitems, and that's a .u, so you can't recompile that without the attendant meshes and shit. Also their usage is coded in.
However, I have an entire set of new decals for specific 'concrete hit/metal hit/plaster hit' etc stuffs (mostly stolen from lots of newer unreal games) and the relevant code to implement them (they're in my mod already), which I was gonna add to the next release of HDTP.
That does add the ugly spectre of 'OMG J00 stole that from pariah!' of course (which is terrible if only because it shows that I own pariah), so if you have (or intend to make) new decals, plonk em in a .utx and I will gladly incorporate them into HDTP.
I may ask to steal them myself, to avoid the above accusations of owning pariah... *is ashamed*
However, I have an entire set of new decals for specific 'concrete hit/metal hit/plaster hit' etc stuffs (mostly stolen from lots of newer unreal games) and the relevant code to implement them (they're in my mod already), which I was gonna add to the next release of HDTP.
That does add the ugly spectre of 'OMG J00 stole that from pariah!' of course (which is terrible if only because it shows that I own pariah), so if you have (or intend to make) new decals, plonk em in a .utx and I will gladly incorporate them into HDTP.
I may ask to steal them myself, to avoid the above accusations of owning pariah... *is ashamed*