Some possibilities come to mind on the phones, in no particular order.
The first is that they're based on something that actually existed when the game was being made, this is in no way mutually exclusive with the below.
It may be that the dark square is a screen and the phone can in fact connect to the internet (one would guess it uses voice recognition since there's no qwerty keyboard (unless we were to assume that there is such a keyboard somewhere that's hidden, you could fit one one larger than any modern cell phone's keyboard on the underside of the handset.)) Mind you having a screen the size of a cell phone screen when said screen does not, in fact, need to fit in your pocket, makes very little sense.
It could be indicating that the phone is an internet based phone. I have no idea why one would indicate this, but why not? (Actually, since all electronic communications go through Aquinas, all phones in Deus Ex are internet based. The public probably doesn't know that though.)
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I see the conversation has moved on
DaveW wrote:
Does anyone know how much work it would be to combine the smaller maps like the Ton, Bar etc. with the larger street map? I have no idea how missionscript etc. works so I'm completely clueless. I know it would also mean expanding the street map to fit in the interiors.
I cannot say how much work it would be off the top of my head, but I can say that it would completely change the map. There is literally no space for the bar in the street map, so to fit the bar inside would require expanding the the street map by a distance equal to the length of the bar.
I'm not sure if the 'Ton is equally problematic (mostly I know that inside of it you'd need to use warp zones if you wanted to try to turn those closed room doors into op enable room doors without changing the existing map.)
I have no idea about the various complexities and point amounts of these maps, but if you were looking to combine the street map with another map the easiest one would probably be the free clinic. I'm not sure, but I'd guess that by changing the number of twists in the hall or doing something similar (lengthening a segment of hallway perhaps) you could fit it into the street map without trouble.
I've just recently looked at the 747 map, which means that I've finally (at long last) realized why it is a separate map, like so many things in Deus Ex, it's bigger on the inside. Not absurdly bigger, but too large to combine the two. (well, too large to combine the two without making the plane larger or the inside smaller.)
Using warp zones to combine maps would be a bad idea. Warp zones are far from perfect (any carried object will be lost, bullets don't travel through them, stuff like that.) That said, if those two things could be fixed (coders, can they be fixed?) then there really wouldn't be any problem. Or at least there shouldn't be. If there's something glowing or the player is using the flashlight, that would make the seams painfully apparent, but ideally the warp zone would be placed somewhere where that would be very unlikely.
It suddenly occurs to me that given that what is being replaced is a loading screen, maybe things that break immersion somewhat aren't the largest prices to pay. The biggest problem with a warpzone is probably dropping carried items. That could be very annoying. A teleporter doesn't, have that problem (as far as I know) the worst it would do is make the player seem to jump somewhat to one side or another as he or she was teleported from one place to another (probably to the center of the hallway even if you were off to one side), it might be jarring, but not nearly as much as a loading screen
And now I'm going to post even if the conversation has moved on because if I keep on stopping to read the new posts I'll never get anything posted.